forked from forks/qmk_firmware
264 lines
6.9 KiB
C
264 lines
6.9 KiB
C
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/* Copyright 2019 Ethan Durrant (emdarcher)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// NAVI 10
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#include QMK_KEYBOARD_H
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#define INDICATOR_LED B5
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#define _ML1 2
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#define _FN2 3
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#define _PR3 4
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#define _GI4 4
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#define HS_RED 0,255
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#define HS_WHITE 0, 0
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#define HS_ORANGE 28, 255
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#define HS_GREEN 85, 255
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#define HS_TURQUOISE 123, 90
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#define HS_CYAN 128, 255
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#define HS_AZURE 132, 102
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#define HS_BLUE 170, 255
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#define HS_PURPLE 191, 255
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#define HS_MAGENTA 213, 255
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//create the tap type
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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//tap dance states
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enum {
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// uses https://beta.docs.qmk.fm/using-qmk/software-features/feature_tap_dance
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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TRIPLE_TAP = 4,
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};
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//tap dance keys
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enum {
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TAPPY_KEY = 0
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};
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enum custom_keycodes { // git macros
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M_G_HERE = SAFE_RANGE,
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M_G_PUSH,
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M_G_PULL,
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M_G_ADD,
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M_G_COMM
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};
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//function to handle all the tap dances
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int cur_dance(qk_tap_dance_state_t *state);
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//functions for each tap dance
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void tk_finished(qk_tap_dance_state_t *state, void *user_data);
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void tk_reset(qk_tap_dance_state_t *state, void *user_data);
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// define the macros in here
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// open git bash here
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case M_G_HERE:
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if (record->event.pressed) {
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SEND_STRING(SS_TAP(X_APP)"s");
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} else {
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// when keycode M_G_HERE is released
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}
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break;
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//git push
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case M_G_PUSH:
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if (record->event.pressed) {
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// when keycode M_G_PUSH is pressed
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SEND_STRING("git push"SS_TAP(X_ENTER));
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} else {
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// when keycode M_G_PUSH is released
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}
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break;
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// git pull
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case M_G_PULL:
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if (record->event.pressed) {
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SEND_STRING("git pull"SS_TAP(X_ENTER));
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}
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break;
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// git add
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case M_G_ADD:
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if (record->event.pressed) {
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SEND_STRING("git add ");
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}
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break;
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// git commit
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case M_G_COMM: // git commit
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if (record->event.pressed) {
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SEND_STRING("git commit -m ' ");
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}
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break;
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}
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return true;
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Base
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[0] = LAYOUT(
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TD(TAPPY_KEY),KC_HOME, KC_PGUP,
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KC_DEL, KC_END, KC_PGDN,
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KC_UP,
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KC_LEFT, KC_DOWN, KC_RIGHT),
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// media function layer, toggled on a single tap
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[_ML1] = LAYOUT(
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KC_TRNS, KC_BSPC, KC_VOLU,
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KC_MUTE, KC_ENTER, KC_VOLD,
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KC_SPC,
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KC_MRWD, KC_MPLY, KC_MFFD),
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// F keys, double tap to get here
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[_FN2] = LAYOUT(
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TO(0), KC_F3, KC_F5,
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KC_F2, KC_F4, KC_F6,
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KC_F7,
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KC_F9, KC_F8, KC_F10),
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// programming, triple tap to get here
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[_PR3] = LAYOUT(
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TO(0), A(KC_F7), S(KC_F10), //atmel, segger, pycharm
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KC_F2, KC_F4, S(KC_F9),
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KC_UP,
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KC_LEFT, KC_DOWN, KC_RIGHT),
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// git function layer, hold to get here
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[_GI4] = LAYOUT(
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KC_TRNS, M_G_PUSH, M_G_ADD,
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M_G_HERE, M_G_PULL, M_G_COMM,
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RGB_VAI,
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RGB_TOG, RGB_VAD, RGB_MOD),
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};
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//determine the current tap dance state
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int cur_dance (qk_tap_dance_state_t *state){
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if(state->count == 1)
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{
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//if a tap was registered
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if(!state->pressed)
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{
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//if not still pressed, then was a single tap
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return SINGLE_TAP;
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} else
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{
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//if still pressed/held down, then it's a single hold
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return SINGLE_HOLD;
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}
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}
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else if (state->count == 2)
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{
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return DOUBLE_TAP;
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}
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else if (state->count == 3)
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{
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return TRIPLE_TAP;
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}
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else
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{
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return 8;
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}
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}
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//initialize the tap structure for the tap key
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static tap tk_tap_state = {
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.is_press_action = true,
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.state = 0
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};
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//functions that control what our tap dance key does
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void tk_finished(qk_tap_dance_state_t *state, void *user_data){
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tk_tap_state.state = cur_dance(state);
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uint8_t val = rgblight_get_val();
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switch(tk_tap_state.state){
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case SINGLE_TAP:
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//send desired key when tapped:
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//setting to the media layer
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if(layer_state_is(_ML1)){
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//if already active, toggle it to off
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layer_off(_ML1);
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rgblight_sethsv(HS_PURPLE, val);
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} else {
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//turn on the media layer
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layer_on(_ML1);
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rgblight_sethsv_at(HS_RED, 0, 0);
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rgblight_sethsv_at(HS_GREEN, 0, 1);
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rgblight_sethsv_at(HS_BLUE, val, 2);
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}
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break;
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case DOUBLE_TAP:
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layer_on(_FN2);
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rgblight_sethsv_at(HS_RED, 0, 0);
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rgblight_sethsv_at(HS_GREEN, val, 1);
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rgblight_sethsv_at(HS_BLUE, 0, 2);
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break;
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case TRIPLE_TAP:
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layer_on(_PR3);
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rgblight_sethsv_at(HS_RED, 0, 0);
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rgblight_sethsv_at(HS_GREEN, val, 1);
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rgblight_sethsv_at(HS_BLUE, val, 2);
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break;
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case SINGLE_HOLD:
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//set to desired layer when held:
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//setting to the function layer
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layer_on(_GI4);
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rgblight_sethsv_at(HS_RED, val, 0);
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rgblight_sethsv_at(HS_GREEN, val, 1);
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rgblight_sethsv_at(HS_BLUE, val, 2);
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break;
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}
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}
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void tk_reset(qk_tap_dance_state_t *state, void *user_data){
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//if held and released, leave the layer
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if(tk_tap_state.state == SINGLE_HOLD){
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layer_off(_GI4);
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uint8_t val = rgblight_get_val();
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rgblight_sethsv(HS_PURPLE, val);
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}
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//reset the state
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tk_tap_state.state = 0;
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}
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//associate the tap dance key with its functionality
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, TAPPING_TERM)
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};
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