From 3a69d688f2d9bc18a1e8a1f1951025d107c52855 Mon Sep 17 00:00:00 2001
From: encg <encg@users.noreply.github.com>
Date: Sun, 6 Dec 2020 12:04:22 -0800
Subject: [PATCH] [Keymap] Adding encg keymap for 2% Milk keyboard (#11041)

* adding my keymap

* Updating coding convention and style for new keymap PR

* Added GPL license header and to-do list to readme
---
 .../spaceman/2_milk/keymaps/encg/config.h     |  20 ++
 .../spaceman/2_milk/keymaps/encg/keymap.c     | 196 ++++++++++++++++++
 .../spaceman/2_milk/keymaps/encg/readme.md    |  26 +++
 .../spaceman/2_milk/keymaps/encg/rules.mk     |   1 +
 4 files changed, 243 insertions(+)
 create mode 100644 keyboards/spaceman/2_milk/keymaps/encg/config.h
 create mode 100644 keyboards/spaceman/2_milk/keymaps/encg/keymap.c
 create mode 100644 keyboards/spaceman/2_milk/keymaps/encg/readme.md
 create mode 100644 keyboards/spaceman/2_milk/keymaps/encg/rules.mk

diff --git a/keyboards/spaceman/2_milk/keymaps/encg/config.h b/keyboards/spaceman/2_milk/keymaps/encg/config.h
new file mode 100644
index 00000000000..4d7e1bb5735
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/config.h
@@ -0,0 +1,20 @@
+/* Copyright 2020 encg
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define UNICODE_SELECTED_MODES UC_MAC, UC_WINC
+#define UNICODE_CYCLE_PERSIST true
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/keymap.c b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c
new file mode 100644
index 00000000000..d74f8828db2
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c
@@ -0,0 +1,196 @@
+/* Copyright 2020 encg
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+#include <stdio.h> 
+#include <stdlib.h> 
+#include <time.h>
+
+enum my_keycodes {
+    SPIN = SAFE_RANGE,
+    RULES,
+};
+
+enum unicode_names {
+    COW,
+    BTTR,
+    CHIKN,
+    FISH,
+    SEED,
+    RENV,
+    MBAG,
+    FACE,
+    WING,
+    SIGN,
+    WAVE
+};
+
+const uint32_t PROGMEM unicode_map[] = {
+    [COW]   = 0x1F404,  // 🐄
+    [BTTR]  = 0x1F9C8,  // 🧈
+    [CHIKN] = 0x1F414,  // 🐔
+    [FISH]  = 0x1F3A3,  // 🎣
+    [SEED]  = 0x1F331,  // 🌱
+    [RENV]  = 0x1F9E7,  // 🧧
+    [MBAG]  = 0x1F4B0,  // 💰
+    [FACE]  = 0x1F911,  // 🤑
+    [WING]  = 0x1F4B8,  // 💸
+    [SIGN]  = 0x1F4B2,  // 💲
+    [WAVE]  = 0x1F44B,  // 👋
+};
+
+/* Emojis stored in an array in order to be randomly accessed */
+const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        case SPIN:
+            if (record->event.pressed) {
+                /* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */
+                srand(timer_read());
+                int rng1 = rand() % 5; 
+                send_unicode_string(emoji[rng1]);
+                wait_ms(200);    
+                int rng2 = rand() % 5;
+                send_unicode_string(emoji[rng2]);
+                wait_ms(200);
+                int rng3 = rand() % 5;
+                send_unicode_string(emoji[rng3]);
+                wait_ms(200);
+                    if (rng1 == rng2 && rng1 == rng3) {
+                        if (rng1 == 0) {
+                            wait_ms(200);
+                            SEND_STRING("   ");
+                            send_unicode_string("🧧🧧🧧");
+                            wait_ms(200);
+                            SEND_STRING("\n");
+                          } else if (rng1 == 1) {
+                            wait_ms(200);
+                            SEND_STRING("   ");
+                            send_unicode_string("💰💰💰");
+                            wait_ms(200);
+                            SEND_STRING("\n");
+                          } else if (rng1 == 2) {
+                            wait_ms(200);
+                            SEND_STRING("   ");
+                            send_unicode_string("🤑🤑🤑");
+                            wait_ms(200);
+                            SEND_STRING("\n");
+                          } else if (rng1 == 3) {
+                            wait_ms(200);
+                            SEND_STRING("   ");
+                            send_unicode_string("💲💲💲");
+                            wait_ms(200);
+                            SEND_STRING("\n");
+                          } else if (rng1 == 4) {
+                            wait_ms(200);
+                            SEND_STRING("   ");
+                            send_unicode_string("📈📈📈");
+                            wait_ms(200);
+                            SEND_STRING("\n");
+                        }
+                    } else {
+                          SEND_STRING("   ");
+                          send_unicode_string("👋💸");
+                          SEND_STRING("\n");
+                    }
+      }
+            return false;
+            break;
+        case RULES:
+            if (record->event.pressed) {
+                send_unicode_string("🐄");
+                wait_ms(200);
+                send_unicode_string("🐄");
+                wait_ms(200);
+                send_unicode_string("🐄");
+                wait_ms(200);
+                SEND_STRING("   ");
+                send_unicode_string("🧧");
+                wait_ms(200);
+                send_unicode_string("🧧");
+                wait_ms(200);
+                send_unicode_string("🧧");
+                SEND_STRING("\n");
+                wait_ms(100);
+                send_unicode_string("🧈");
+                wait_ms(200);
+                send_unicode_string("🧈");
+                wait_ms(200);
+                send_unicode_string("🧈");
+                wait_ms(200);
+                SEND_STRING("   ");
+                send_unicode_string("💰");
+                wait_ms(200);
+                send_unicode_string("💰");
+                wait_ms(200);
+                send_unicode_string("💰");
+                SEND_STRING("\n");
+                wait_ms(100);
+                send_unicode_string("🐔");
+                wait_ms(200);
+                send_unicode_string("🐔");
+                wait_ms(200);
+                send_unicode_string("🐔");
+                wait_ms(200);
+                SEND_STRING("   ");
+                send_unicode_string("🤑");
+                wait_ms(200);
+                send_unicode_string("🤑");
+                wait_ms(200);
+                send_unicode_string("🤑");
+                SEND_STRING("\n");
+                wait_ms(100);
+                send_unicode_string("🎣");
+                wait_ms(200);
+                send_unicode_string("🎣");
+                wait_ms(200);
+                send_unicode_string("🎣");
+                wait_ms(200);
+                SEND_STRING("   ");
+                send_unicode_string("💲");
+                wait_ms(200);
+                send_unicode_string("💲");
+                wait_ms(200);
+                send_unicode_string("💲");
+                SEND_STRING("\n");
+                wait_ms(100);
+                send_unicode_string("🌱");
+                wait_ms(200);
+                send_unicode_string("🌱");
+                wait_ms(200);
+                send_unicode_string("🌱");
+                wait_ms(200);
+                SEND_STRING("   ");
+                send_unicode_string("📈");
+                wait_ms(200);
+                send_unicode_string("📈");
+                wait_ms(200);
+                send_unicode_string("📈");
+                SEND_STRING("\n\n");
+            }
+            return false;
+            break;    
+            }
+    return false;
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    [0] = LAYOUT(
+        SPIN, /* bottom button */
+        RULES /* top button */
+    )
+};
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/readme.md b/keyboards/spaceman/2_milk/keymaps/encg/readme.md
new file mode 100644
index 00000000000..f1f9cd6c6d0
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/readme.md
@@ -0,0 +1,26 @@
+# encg's Keymap
+
+## What is this?
+
+A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/).
+
+## How does it work?
+
+The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.
+
+![IMG](https://i.imgur.com/rUc3IOn.gif)
+
+The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers).
+
+![IMG](https://i.imgur.com/4EREsIq.png)
+
+## Unicode Setup
+
+This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes).
+
+## Ideas for the future
+
+- [ ] Factor in emoji hierarchy into RNG algorithm
+- [ ] Random/Wildcard emoji
+- [ ] Keep a count for winng combinations
+- [ ] Implement tap dance for easily switching unicode input types
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/rules.mk b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk
new file mode 100644
index 00000000000..502b2def762
--- /dev/null
+++ b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk
@@ -0,0 +1 @@
+UNICODEMAP_ENABLE = yes