diff --git a/keyboards/crkbd/keymaps/colemak_luna/config.h b/keyboards/crkbd/keymaps/colemak_luna/config.h new file mode 100644 index 00000000000..1975c913661 --- /dev/null +++ b/keyboards/crkbd/keymaps/colemak_luna/config.h @@ -0,0 +1,115 @@ +/* +Copyright 2019 @foostan +Copyright 2023 @asdfire1 + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +/* Select hand configuration */ + +#define MASTER_LEFT +// #define MASTER_RIGHT +// #define EE_HANDS + +#ifdef RGBLIGHT_ENABLE + #define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL + #define RGBLIGHT_EFFECT_SNAKE + #define RGBLIGHT_EFFECT_KNIGHT + #define RGBLIGHT_EFFECT_CHRISTMAS + #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// #define RGBLIGHT_EFFECT_TWINKLE + #define RGBLIGHT_LIMIT_VAL 120 + #define RGBLIGHT_HUE_STEP 10 + #define RGBLIGHT_SAT_STEP 17 + #define RGBLIGHT_VAL_STEP 17 +#endif + +#ifdef RGB_MATRIX_ENABLE +//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +/* Enable the animations you want/need. You may need to enable only a small number of these because * + * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +//# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +//# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +//# define ENABLE_RGB_MATRIX_BREATHING +//# define ENABLE_RGB_MATRIX_BAND_SAT +//# define ENABLE_RGB_MATRIX_BAND_VAL +//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +//# define ENABLE_RGB_MATRIX_CYCLE_ALL +//# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +//# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +//# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +//# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +//# define ENABLE_RGB_MATRIX_DUAL_BEACON +//# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +//# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +//# define ENABLE_RGB_MATRIX_RAINDROPS +//# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +//# define ENABLE_RGB_MATRIX_HUE_BREATHING +//# define ENABLE_RGB_MATRIX_HUE_PENDULUM +//# define ENABLE_RGB_MATRIX_HUE_WAVE +//# define ENABLE_RGB_MATRIX_PIXEL_RAIN +//# define ENABLE_RGB_MATRIX_PIXEL_FLOW +//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +//# define ENABLE_RGB_MATRIX_SPLASH +//# define ENABLE_RGB_MATRIX_MULTISPLASH +//# define ENABLE_RGB_MATRIX_SOLID_SPLASH +//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif +#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c" +#define SPLIT_LAYER_STATE_ENABLE +#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268). +#define NO_ACTION_ONESHOT +//#define SPLIT_OLED_ENABLE + +#define DYNAMIC_KEYMAP_LAYER_COUNT 6 \ No newline at end of file diff --git a/keyboards/crkbd/keymaps/colemak_luna/keymap.c b/keyboards/crkbd/keymaps/colemak_luna/keymap.c new file mode 100644 index 00000000000..39cfd1ca256 --- /dev/null +++ b/keyboards/crkbd/keymaps/colemak_luna/keymap.c @@ -0,0 +1,385 @@ +/* +Copyright 2019 @foostan +Copyright 2021 @HellSingCoder +Copyright 2023 @asdfire1 + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include QMK_KEYBOARD_H +//#include + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + //COLEMAK + [0] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LSFT, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + KC_LGUI, MO(3), KC_SPC, KC_ENT, MO(4), KC_RALT + //`--------------------------' `--------------------------' + + ), + //GAME1 + [1] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + KC_LALT, MO(2), KC_SPC, KC_ENT, MO(4), KC_RALT + //`--------------------------' `--------------------------' + ), + //GAME2 + [2] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LSFT, KC_F1, KC_F2, XXXXXXX, XXXXXXX, KC_6, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F13, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F13, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + KC_LGUI, _______, KC_SPC, KC_ENT, MO(5), KC_RALT + //`--------------------------' `--------------------------' + ), + //LOWER + [3] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, KC_MPRV, XXXXXXX, KC_MINS, KC_P7, KC_P8, KC_P9, KC_DEL, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LSFT, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, KC_MPLY, XXXXXXX, KC_PLUS, KC_P4, KC_P5, KC_P6, XXXXXXX, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MNXT, XXXXXXX, KC_EQL, KC_P1, KC_P2, KC_P3, KC_F13, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + KC_LGUI, _______, KC_SPC, KC_SPC, MO(5), KC_P0 + //`--------------------------' `--------------------------' + ), + //RAISE + [4] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_CAPS, KC_CIRC, KC_AMPR, KC_LCBR, KC_LBRC, KC_LPRN, KC_RPRN, KC_RBRC, KC_RCBR, XXXXXXX, KC_END, KC_PGDN, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_LCTL, KC_ASTR, KC_UNDS, KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + KC_LGUI, MO(5), KC_BSPC, _______, _______, KC_LALT + //`--------------------------' `--------------------------' + ), + //ADJUST + [5] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + QK_BOOT, TG(1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + KC_LGUI, _______, _______, _______, _______, KC_LALT + //`--------------------------' `--------------------------' + ) +}; +// clang-format on + +#ifdef OLED_ENABLE + + +/* 32 * 32 logo */ +static void render_logo(void) { + static const char PROGMEM hexagram_logo[] = { + 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x18, 0x06, + 0x06, 0x18, 0x70, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x07, 0x1f, 0x32, 0x66, 0xc4, 0x6c, 0x38, 0x1e, 0x37, 0x61, 0xc0, 0x80, 0x80, + 0x80, 0x80, 0xc0, 0x61, 0x37, 0x1e, 0x38, 0x6c, 0xc4, 0x66, 0x32, 0x1f, 0x07, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x80, 0xe0, 0xf8, 0x4c, 0x66, 0x23, 0x36, 0x1c, 0x78, 0xec, 0x86, 0x03, 0x01, 0x01, + 0x01, 0x01, 0x03, 0x86, 0xec, 0x78, 0x1c, 0x36, 0x23, 0x66, 0x4c, 0xf8, 0xe0, 0x80, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x0e, 0x18, 0x60, + 0x60, 0x18, 0x0e, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00 +}; + oled_write_raw_P(hexagram_logo, sizeof(hexagram_logo)); +} + + + +/* KEYBOARD PET START */ + +/* settings */ +# define MIN_WALK_SPEED 10 +# define MIN_RUN_SPEED 40 + +/* advanced settings */ +# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms +# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 + +/* timers */ +uint32_t anim_timer = 0; +uint32_t anim_sleep = 0; + +/* current frame */ +uint8_t current_frame = 0; + +/* status variables */ +int current_wpm = 0; +led_t led_usb_state; + +bool isSneaking = false; +bool isJumping = false; +bool showedJump = true; +bool isBarking = false; + +/* logic */ +static void render_luna(int LUNA_X, int LUNA_Y) { + /* Sit */ + static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'sit2', 32x22px */ + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; + + /* Walk */ + static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'walk2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* Run */ + static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'run2', 32x22px */ + { + 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* Bark */ + static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */ + { + 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'bark2', 32x22px */ + { + 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* Sneak */ + static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'sneak2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* animation */ + void animate_luna(void) { + /* jump */ + if (isJumping || !showedJump) { + /* clear */ + oled_set_cursor(LUNA_X, LUNA_Y + 2); + oled_write(" ", false); + + oled_set_cursor(LUNA_X, LUNA_Y - 1); + + showedJump = true; + } else { + /* clear */ + oled_set_cursor(LUNA_X, LUNA_Y - 1); + oled_write(" ", false); + + oled_set_cursor(LUNA_X, LUNA_Y); + } + + /* switch frame */ + current_frame = (current_frame + 1) % 2; + + /* current status */ + if (led_usb_state.caps_lock) { + oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); + + } else if (isSneaking) { + oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); + + } else if (current_wpm <= MIN_WALK_SPEED) { + oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); + + } else if (current_wpm <= MIN_RUN_SPEED) { + oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); + + } else { + oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); + } + } + + /* animation timer */ + if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animate_luna(); + } + + /* this fixes the screen on and off bug */ + if (current_wpm > 0) { + oled_on(); + anim_sleep = timer_read32(); + } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { + /* clear */ + oled_set_cursor(0,0); + oled_write(" ", false); + oled_off(); + oled_set_cursor(LUNA_X,LUNA_Y); + } +} + +/* KEYBOARD PET END */ + +static void print_logo_narrow(void) { + render_logo(); +if (current_wpm > 0) { + anim_sleep = timer_read32(); + /* wpm counter */ + oled_set_cursor(0, 14); + oled_write(get_u8_str(get_current_wpm(), '0'), false); + + oled_set_cursor(0, 15); + oled_write(" wpm", false); + + /* this fixes the screen on and off bug */ + + } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { + /* clear */ + oled_set_cursor(0,0); + oled_write(" ", false); + oled_off(); + + + } +} + +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { + case 0: + rgb_matrix_reload_from_eeprom(); + break; + case 1: + rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS); + rgb_matrix_sethsv_noeeprom(HSV_TEAL); + break; + case 2: + rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS); + rgb_matrix_sethsv_noeeprom(HSV_PURPLE); + break; + case 5: + rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS); + rgb_matrix_sethsv_noeeprom(HSV_YELLOW); + break; + } + return state; +} + +static void print_status_narrow(void) { + + + /* Print current layer */ + oled_write("LAYER", false); + + oled_set_cursor(0, 6); + + switch (get_highest_layer(layer_state)) { + case 0: + oled_write("Base ", false); + break; + case 1: + oled_write("Game ", false); + break; + case 2: + oled_write("Game2", false); + break; + case 3: + oled_write("Lower", false); + break; + case 4: + oled_write("Raise", false); + break; + case 5: + oled_write("Adj ", false); + break; + default: + oled_write("Undef", false); + } + + + /* KEYBOARD PET RENDER START */ + + render_luna(0, 13); + + /* KEYBOARD PET RENDER END */ +} + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; } + +bool oled_task_user(void) { + /* KEYBOARD PET VARIABLES START */ + + current_wpm = get_current_wpm(); + led_usb_state = host_keyboard_led_state(); + + /* KEYBOARD PET VARIABLES END */ + + if (is_keyboard_master()) { + print_status_narrow(); + } else { + print_logo_narrow(); + } + return false; +} + +#endif + bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + /* KEYBOARD PET STATUS START */ + + case KC_LCTL: + isSneaking = record->event.pressed; + break; + case KC_SPC: + isJumping = record->event.pressed; + if (isJumping) { + showedJump = false; + } + break; + case KC_CAPS: + isBarking = record->event.pressed; + break; + + /* KEYBOARD PET STATUS END */ +} + +return true; +} diff --git a/keyboards/crkbd/keymaps/colemak_luna/readme.md b/keyboards/crkbd/keymaps/colemak_luna/readme.md new file mode 100644 index 00000000000..0f729e702ce --- /dev/null +++ b/keyboards/crkbd/keymaps/colemak_luna/readme.md @@ -0,0 +1,17 @@ +# Personal keymap for the CRKBD +My own keymap with some custom OLED features, Colemak base layer and gaming layers. The F13 key on multiple layers can be bound to something, I use it as toggle mute microphone on Discord. +## Layers +- Colemak - Default layer +- Lower - Has numbers and arrows +- Raise - Has symbols +- Game1 - A QWERTY Gaming layer +- Game2 - An alternate lower layer when Game1 is active, has numbers and other keys that may be needed +- Adjust - Has F-keys and settings, allows to set the Game1 as base layer. +## Custom OLED +- Left side: + - Layer indicator + - Keyboard pet Luna from @HellSingCoder +- Right side + - Unicursal hexagram pixel art logo + - WPM counter + diff --git a/keyboards/crkbd/keymaps/colemak_luna/rules.mk b/keyboards/crkbd/keymaps/colemak_luna/rules.mk new file mode 100644 index 00000000000..a26c4eb8a31 --- /dev/null +++ b/keyboards/crkbd/keymaps/colemak_luna/rules.mk @@ -0,0 +1,8 @@ +MOUSEKEY_ENABLE = no # Mouse keys +RGBLIGHT_ENABLE = no +RGB_MATRIX_ENABLE = yes # Enable WS2812 RGB underlight. +VIA_ENABLE = yes # Enable VIA +OLED_ENABLE = yes +OLED_DRIVER = SSD1306 +LTO_ENABLE = yes +WPM_ENABLE = yes