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Add big switch layout

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Fredric Silberberg 2018-12-13 11:06:41 -08:00 committed by Drashna Jaelre
parent 9e6ee47779
commit 89b80b79d5
3 changed files with 148 additions and 0 deletions

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/*
Copyright 2018 Fredric Silberberg (333fred)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Long tapping term on the big switch, because it takes so long to press
#define TAPPING_TERM 500

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#include QMK_KEYBOARD_H
typedef enum {
SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
} tap_dance_state_enum;
enum {
TD_KEY = 0
};
static tap_dance_state_enum tap_dance_state;
static bool tap_dance_active = false;
static uint16_t timer;
void dance_cycle(bool override_timer) {
if (tap_dance_active)
{
if (timer_elapsed(timer) > 100 || override_timer)
{
switch (tap_dance_state)
{
case SINGLE_HOLD:
{
rgblight_increase_hue_noeeprom();
break;
}
case DOUBLE:
{
rgblight_step_noeeprom();
break;
}
case TRIPLE:
{
rgblight_toggle_noeeprom();
break;
}
default:
// Not needed
break;
}
timer = timer_read();
}
}
}
void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
// Determine the current state
switch (state->count)
{
case 1:
{
if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
else tap_dance_state = SINGLE_HOLD;
break;
}
case 2:
{
tap_dance_state = DOUBLE;
break;
}
case 3:
{
tap_dance_state = TRIPLE;
break;
}
default:
{
tap_dance_state = QUAD;
break;
}
}
switch (tap_dance_state)
{
case SINGLE_TAP:
{
// VS Build: CTRL+SHIFT+B
SEND_STRING(SS_DOWN(X_LCTRL) SS_DOWN(X_LALT) "b" SS_UP(X_LALT) SS_UP(X_LCTRL));
tap_dance_active = false;
break;
}
case SINGLE_HOLD:
case DOUBLE:
case TRIPLE:
{
// These are handled by the matrix_scan, which will register the appropriate rgb
// functions every scan
tap_dance_active = true;
timer = timer_read();
dance_cycle(true);
break;
}
case QUAD:
{
// Reprogram
reset_keyboard();
break;
}
}
}
void dance_reset(qk_tap_dance_state_t *state, void* user_data)
{
tap_dance_active = false;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(TD(TD_KEY))
};
void matrix_scan_user(void) {
dance_cycle(false);
}

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# I'm not using things from my userpace in this one
USER_NAME = disable
RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes