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add BAMFK-4 (#17985)

* add BAMFK-4
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emlah 2022-08-13 15:47:39 -04:00 committed by GitHub
parent e145c7ad3f
commit a49bdd2659
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// Copyright 2022 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "bamfk4.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ NO_LED, NO_LED, NO_LED, NO_LED },
}, {
// LED Index to Physical Position
//through switch
{ 26.6, 10 }, { 4.3, 10 }, { 3.8, 49.3 }, { 23.3, 49.3 },
{ 69.4, 49.3 }, { 68.9, 10 }, { 90.6, 10 }, { 89.5, 49.3 },
{ 134, 49.3 }, { 132.9, 10 }, { 155.7, 10 }, { 155.1, 49.3 },
{ 199.6, 49.3 }, { 199.6, 10 }, { 219.1, 10 }, { 219.1, 49.3 },
//underglow
{ 218, 62.2 }, { 188.7, 62.2 }, { 159.5, 62.2 }, { 123.7, 62.2 }, //bottom right
{ 100.3, 62.2 }, { 59.1, 62.2 }, { 35.3, 62.2 }, { 5.4, 62.2 }, //bottom left
{ 6, 6.4 }, { 35.3, 6.4 }, { 59.1, 6.4 }, { 100.3, 6.4 }, //top left
{ 123.7, 6.4 }, { 159.5, 6.4 }, { 188.7, 6.4 }, { 218, 6.4 } //top right
}, {
// LED Index to Flag
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
2, 2, 2, 2,
2, 2, 2, 2,
2, 2, 2, 2,
2, 2, 2, 2
} };
#endif

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// Copyright 2022 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define LAYOUT( \
k00, k01, k02, k03 \
) { \
{ k00, k01, k02, k03 }, \
}

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// Copyright 2022 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*/
#define MATRIX_ROW_PINS { F0 }
#define MATRIX_COL_PINS { E6, D5, B6, B7 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
# define RGBLED_NUM 32
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== enabled animations ==*/
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
# define RGBLIGHT_EFFECT_TWINKLE
# define RGBLIGHT_DEFAULT_VAL 120
# define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
// RGB Matrix
//# ifdef RGB_MATRIX_ENABLE
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 160
# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGB_DISABLE_WHEN_USB_SUSPENDED
# define RGB_MATRIX_KEYPRESSES
//# endif
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "BAMFK-4",
"url": "https://keeb.io",
"maintainer": "nooges",
"usb": {
"vid": "0xCB10",
"pid": "0x1114",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT": {
"layout": [
{"x": 0, "y": 0, "w": 2, "h": 2},
{"x": 2, "y": 0, "w": 2, "h": 2},
{"x": 4, "y": 0, "w": 2, "h": 2},
{"x": 6, "y": 0, "w": 2, "h": 2}
]
}
}
}

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// Copyright 2021 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_MAIN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT(
KC_A,
KC_B,
KC_C,
KC_D
)
};

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#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_MAIN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT(
KC_A,
KC_B,
KC_C,
KC_D
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes
MOUSEKEY_ENABLE = yes

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = no
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes