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keyboards/atreyu/atreyu.c Normal file
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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "atreyu.h"

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keyboards/atreyu/atreyu.h Normal file
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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if defined(KEYBOARD_atreyu_rev1)
# include "rev1.h"
#endif

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keyboards/atreyu/config.h Normal file
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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
// place overrides here
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#define TAPPING_TERM 150
#endif
#define RETRO_TAPPING

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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LWR,
RSE,
ADJ
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_GRV ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_BSPC ,
KC_LCTRL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,KC_QUOT ,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH ,KC_RSFT ,
KC_LCTL, LWR , KC_LALT, KC_LGUI, KC_ENT , KC_LBRC, KC_RBRC, KC_SPC , RSE , KC_NO , KC_NO , KC_RCTL
),
[_RAISE] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_HOME, KC_END , _______, KC_LCBR, KC_RCBR, KC_TILD,
_______, _______, _______, _______, KC_HOME, KC_END , KC_PGUP, XXXXXXX, KC_UP , KC_LBRC, KC_RBRC, KC_DEL ,
_______, _______, _______, _______, _______, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_PIPE, KC_ENT ,
_______, _______, _______, _______, _______, _______, KC_UNDS, KC_MINS, KC_EQL , KC_PLUS, KC_BSLS, _______,
_______, _______, _______, _______, KC_SPC , KC_HOME, KC_END , _______, _______, KC_RGUI, KC_RALT, _______
),
[_LOWER] = LAYOUT(
KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______,
_______, KC_VOLU, _______, _______, TG(_RAISE), AG_TOGG, _______, _______, _______, _______, _______, KC_DEL ,
_______, KC_VOLD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_SPC , KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______ , _______, _______ , _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LWR:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RSE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case KC_ESC:
if ((get_mods() & MOD_BIT(KC_LGUI)) == MOD_BIT(KC_LGUI)) {
if (record->event.pressed) {
register_code(KC_GRV);
} else {
unregister_code(KC_GRV);
}
return false;
}
return true;
break;
}
return true;
}

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# Atreyu Keymap
The default keymap provided here is useful for testing and as a base
for your own mapping. It only includes basic layers and is missing many
keycodes. To build the default keymap:
make atreyu:default

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ENCODER_ENABLE = no

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# atreyu
![atreyu](https://i.imgur.com/NP0cux1h.jpg)
An unsplit, modified version of a Lily58 having a baby with a Sofle keyboard
* Keyboard Maintainer: [Jesus Climent](https://github.com/Jesus Climent)
* Hardware Supported: AtreyuKeyboard PCB, ProMicro
* Hardware Availability: [PCB and case data](https://github.com/climent/atreyu)
Make example for this keyboard (after setting up your build environment):
make atreyu:default
Flashing example for this keyboard:
make atreyu:default:flash
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
## More information
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D7, E6, B4, B5, F6, F7, B1, B3, B6, B2 }
#define MATRIX_COL_PINS { C6, D4, D0, D1, D2, D3 }
/* encoder support */
#define ENCODERS_PAD_A { F5 }
#define ENCODERS_PAD_B { F4 }
#define ENCODERS_PAD_A_RIGHT { F4 }
#define ENCODERS_PAD_B_RIGHT { F5 }
#define ENCODER_RESOLUTION 4
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

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{
"keyboard_name": "Atreyu",
"manufacturer": "Heyzeus",
"url": "https://github.com/climent/atreyu",
"maintainer": "Jesus Climent <climent@gmail.com>",
"usb": {
"vid": "0xFEED",
"pid": "0x0001",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0.5},
{"x":1, "y":0.375},
{"x":2, "y":0.125},
{"x":3, "y":0},
{"x":4, "y":0.125},
{"x":5, "y":0.25},
{"x":10.5, "y":0.25},
{"x":11.5, "y":0.125},
{"x":12.5, "y":0},
{"x":13.5, "y":0.125},
{"x":14.5, "y":0.375},
{"x":15.5, "y":0.5},
{"x":0, "y":1.5},
{"x":1, "y":1.375},
{"x":2, "y":1.125},
{"x":3, "y":1},
{"x":4, "y":1.125},
{"x":5, "y":1.25},
{"x":10.5, "y":1.25},
{"x":11.5, "y":1.125},
{"x":12.5, "y":1},
{"x":13.5, "y":1.125},
{"x":14.5, "y":1.375},
{"x":15.5, "y":1.5},
{"x":0, "y":2.5},
{"x":1, "y":2.375},
{"x":2, "y":2.125},
{"x":3, "y":2},
{"x":4, "y":2.125},
{"x":5, "y":2.25},
{"x":10.5, "y":2.25},
{"x":11.5, "y":2.125},
{"x":12.5, "y":2},
{"x":13.5, "y":2.125},
{"x":14.5, "y":2.375},
{"x":15.5, "y":2.5},
{"x":0, "y":3.5},
{"x":1, "y":3.375},
{"x":2, "y":3.125},
{"x":3, "y":3},
{"x":4, "y":3.125},
{"x":5, "y":3.25},
{"x":6, "y":2.75},
{"x":9.5, "y":2.75},
{"x":10.5, "y":3.25},
{"x":11.5, "y":3.125},
{"x":12.5, "y":3},
{"x":13.5, "y":3.125},
{"x":14.5, "y":3.375},
{"x":15.5, "y":3.5},
{"x":0, "y":4.5},
{"x":2.5, "y":4.125},
{"x":3.5, "y":4.15},
{"x":4.5, "y":4.25},
{"x":6, "y":4.25, "h":1.25},
{"x":9.5, "y":4.25, "h":1.25},
{"x":11, "y":4.25},
{"x":12, "y":4.15},
{"x":13, "y":4.125},
{"x": 14.5, "y": 4.5}
]
}
}
}

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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
if (index == 1) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
if (index == 0) {
if (IS_LAYER_ON(_LOWER)) {
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
} else {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
return true;
}
#endif

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/* Copyright 2022 Jesus Climent (@climent)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11,\
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23,\
k24, k25, k26, k27, k28, k29, k30, k31, k32, k33, k34, k35,\
k36, k37, k38, k39, k40, k41, k42, k43, k44, k45, k46, k47,\
k48, k49, k50, k51, k52, k53, k54, k55, k56, k57, k58, k59\
) \
{ \
{ k00, k01, k02, k03, k04, k05 },\
{ k12, k13, k14, k15, k16, k17 },\
{ k24, k25, k26, k27, k28, k29 },\
{ k36, k37, k38, k39, k40, k41 },\
{ k11, k10, k09, k08, k07, k06 },\
{ k23, k22, k21, k20, k19, k18 },\
{ k35, k34, k33, k32, k31, k30 },\
{ k47, k46, k45, k44, k43, k42 },\
{ k48, k49, k50, k51, k52, k53 },\
{ k59, k58, k57, k56, k55, k54 } \
}

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DEFAULT_FOLDER = atreyu/rev1
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = no