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24 commits

Author SHA1 Message Date
Joel Challis 1a90337284
Migrate features from rules.mk to data driven - OPQR (#23285) 2024-03-15 22:24:00 +00:00
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
Ryan 4ae9bfd17a
Move RGBLIGHT_HUE/SAT/VAL_STEP to data driven (#21292)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-06-24 17:37:54 +10:00
Ryan b1783db4ea
Move RGBLED_NUM to data driven (#21278) 2023-06-18 14:39:07 +10:00
Ryan 2367d8129c
Move RGBLIGHT_SLEEP to data driven (#21072) 2023-06-16 14:04:45 +10:00
Ryan 363bfdbfda
Move RGBLIGHT_LIMIT_VAL to data driven (#20974)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-05-27 12:27:44 +10:00
Ryan 47966dc2a6
Migrate rgblight.pin and RGB_DI_PIN to ws2812.pin (#20303) 2023-04-06 18:00:54 +10:00
Ryan 364c06d939
Move small macropad-ish layouts to data driven (#20341) 2023-04-05 15:46:59 +10:00
Ryan ad625e7c06
Remove RGB_DI_PIN ifdefs (#20218) 2023-03-23 21:38:01 +11:00
Ryan 02ccc50e60
Remove more empty headers (#20155) 2023-03-17 14:02:04 +11:00
Ryan 9e64300e67
Move matrix config to info.json, part 4 (#20001) 2023-03-11 00:00:24 +11:00
Ryan 2da0827d4f
Remove matrix size defines (#19581) 2023-02-17 16:08:25 +11:00
Ryan 7fad94ba2d
Remove unused RGBLight defines from config.h (#19859) 2023-02-17 08:13:41 +11:00
Ryan f9aeea64c1
Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00
Ryan ebb512db82
Debounce defines cleanup (#19742)
* Clean up `DEBOUNCE` in config.h, 0-9

* Clean up `DEBOUNCE` in config.h, A

* Clean up `DEBOUNCE` in config.h, B

* Clean up `DEBOUNCE` in config.h, C

* Clean up `DEBOUNCE` in config.h, D

* Clean up `DEBOUNCE` in config.h, E

* Clean up `DEBOUNCE` in config.h, F

* Clean up `DEBOUNCE` in config.h, G

* Clean up `DEBOUNCE` in config.h, H

* Clean up `DEBOUNCE` in config.h, handwired

* Clean up `DEBOUNCE` in config.h, I

* Clean up `DEBOUNCE` in config.h, J

* Clean up `DEBOUNCE` in config.h, K

* Clean up `DEBOUNCE` in config.h, L

* Clean up `DEBOUNCE` in config.h, M

* Clean up `DEBOUNCE` in config.h, N

* Clean up `DEBOUNCE` in config.h, O

* Clean up `DEBOUNCE` in config.h, P

* Clean up `DEBOUNCE` in config.h, Q

* Clean up `DEBOUNCE` in config.h, R

* Clean up `DEBOUNCE` in config.h, S

* Clean up `DEBOUNCE` in config.h, T

* Clean up `DEBOUNCE` in config.h, U

* Clean up `DEBOUNCE` in config.h, V

* Clean up `DEBOUNCE` in config.h, W

* Clean up `DEBOUNCE` in config.h, X

* Clean up `DEBOUNCE` in config.h, Y

* Clean up `DEBOUNCE` in config.h, Z

* Remove default debounce from info.json

* Migrate non-default debounce to info.json
2023-02-03 19:19:58 +00:00
Nick Brassel f6dd8dea2e
Remove usages of config_common.h from config.h files. (#19714) 2023-01-31 06:03:30 +11:00
Ryan b6757d2380
Move keyboard USB IDs and strings to data driven: P (#17875) 2022-08-03 17:23:15 +10:00
Ryan a8d440e4e0
Tidy up NKRO_ENABLE rules (#15382) 2021-12-09 16:05:44 +11:00
Ryan c12b997679
Tidy up SLEEP_LED_ENABLE rules (#15362) 2021-12-01 21:13:00 +11:00
James Young 84ea77ead6
Remove BOOTMAGIC_ENABLE = lite option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
Ryan 5af1799735
Remove BLUETOOTH_ENABLE from keyboard-level rules.mk (#14379) 2021-09-12 15:27:29 +10:00
Ryan 4791cfae1a
Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
James Young 0c6155ec42
Pimentoso TouhouPad Layout Macro refactor (#14010)
* physically arrange layout macro, phase 1

Break the keymap up into rows.

* physically arrange layout macro, phase 2

Moves the Escape and Enter keys to the top row.

* refactor default keymap

- use QMK short-form keycodes
- grid align keycodes

* physically arrange layout macro, phase 3

Moves the X key (Bomb) to the bottom row.

* physically arrange layout macro, phase 4

Physically arrange the Escape and Enter keys.

* physically arrange layout macro, phase 5

Physically arrange the arrow keys.

* physically arrange layout macro, phase 6

Physically align the X (Bomb) key.

* align escape characters in layout macro

* info.json: apply human-friendly formatting
2021-08-16 03:17:25 -07:00
Michele Ferri be72a64cf6
[Keyboard] Add TouhouPad (#13915)
* Touhoupad rev 2

* cleanup for PR

* fixes after review
2021-08-09 10:04:00 -07:00