* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
* adding via support for Dactyl Manuform 5x7
* Changing Vendor ID from FEED to 444D (DM)
* Update keyboards/handwired/dactyl_manuform/4x6/config.h
Fixing typo in Dactyl Manuform 4x6 Product Id
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/handwired/dactyl_manuform/4x5/config.h
Fixing typo in Dactyl Manuform 4x5 Product Id
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Roland Bernau <roland@bernau.dev>
Co-authored-by: Joel Challis <git@zvecr.com>
* Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards
* Define diode direction for failing boards
* Matching parentheses
* Put onekey diode directions in top level config