/* Copyright 2021 Takeshi Nishio This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once /* Audio */ #ifdef AUDIO_ENABLE #define AUDIO_PIN C6 #define AUDIO_PIN_ALT B6 #define AUDIO_CLICKY #define MUSIC_MAP #endif /* RGB Lighting */ #define RGB_DI_PIN B7 #ifdef RGB_DI_PIN #define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5) #define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right #define RGBLIGHT_HUE_STEP 4 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== Lighting Layers ==*/ #define RGBLIGHT_LAYERS // #define RGBLIGHT_MAX_LAYERS 2 #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #endif /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT