#pragma once /* key matrix pins */ #define MATRIX_ROW_PINS { C7, C6, B6, B5, B4 } #define MATRIX_COL_PINS { F4, F1, F0, E6, B0, B1, D5, B2, B3, D0, D1, D2, D4, D6, D7, F7 } #define BACKLIGHT_PIN B7 #define BACKLIGHT_LEVELS 5 #define BACKLIGHT_CAPS_LOCK #define RGB_DI_PIN D3 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 20 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 20 #define RGBLIGHT_SLEEP /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE