/* Copyright 2020 Pylon * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #define MATRIX_COL_PINS \ { B10, B11, B12, B13, B14, B15, A8, A9, A10, A15, B3, B4, B7, B8, B9, C14, C15, F0, A3 } #define MATRIX_ROW_PINS \ { B5, B6, A7, B0, B1, B2, A4 } #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_PWM_DRIVER PWMD3 #define BACKLIGHT_PWM_CHANNEL 1 #define BACKLIGHT_PAL_MODE 1 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* Define RGBLED */ #define RGB_DI_PIN A5 #define RGBLED_NUM 1 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_LAYERS //The 3D-printed version of Boston uses APA106 LEDs, which are reversed #define WS2812_BYTE_ORDER WS2812_BYTE_ORDER_RGB /* Define encoder */ #define ENCODERS_PAD_A \ { C13 } #define ENCODERS_PAD_B \ { F1 } #define ENCODER_RESOLUTION 2 #define TAP_CODE_DELAY 15 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT