#include <avr/sfr_defs.h> #include <avr/timer_avr.h> #include <avr/wdt.h> #include "mini1800.h" #include "keymap.h" #include "issi.h" #include "TWIlib.h" #include "lighting.h" #include "debug.h" #define BACKLIGHT_BREATHING #include "quantum.h" uint16_t click_hz = CLICK_HZ; uint16_t click_time = CLICK_MS; uint8_t click_toggle = CLICK_ENABLED; float my_song[][2] = SONG(ZELDA_PUZZLE); // Colors of the layer indicator LED // This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer __attribute__((weak)) const Layer_Info layer_info[] = { // Layer Mask Red Green Blue {0x00000000, 0xFFFFFFFF, {0x00, 0xFF, 0x00}}, // base layers - green {0x00000002, 0xFFFFFFFE, {0x00, 0x00, 0xFF}}, // function layer - blue {0x00000004, 0xFFFFFFFC, {0xFF, 0x00, 0xFF}}, // settings layer - magenta {0xFFFFFFFF, 0xFFFFFFFF, {0xFF, 0xFF, 0xFF}}, // unknown layer - REQUIRED - white }; void matrix_init_kb(void) { // put your keyboard start-up code here // runs once when the firmware starts up matrix_init_user(); set_rgb(31, 0x00, 0x00, 0x00); // Caps lock set_rgb(32, 0xFF, 0x00, 0x00); // Layer indicator, start red #ifndef AUDIO_ENABLE // If we're not using the audio pin, drive it low setPinOutput(C6); writePinLow(C6); #endif _delay_ms(500); #ifdef ISSI_ENABLE issi_init(); #endif #ifdef WATCHDOG_ENABLE // This is done after turning the layer LED red, if we're caught in a loop // we should get a flashing red light wdt_enable(WDTO_500MS); #endif } void matrix_scan_kb(void) { #ifdef WATCHDOG_ENABLE wdt_reset(); #endif #ifdef ISSI_ENABLE // switch/underglow lighting update static uint32_t issi_device = 0; static uint32_t twi_last_ready = 0; if(twi_last_ready > 1000){ // Its been way too long since the last ISSI update, reset the I2C bus and start again twi_last_ready = 0; TWIInit(); force_issi_refresh(); } if(isTWIReady()){ twi_last_ready = 0; // If the i2c bus is available, kick off the issi update, alternate between devices update_issi(issi_device, issi_device); if(issi_device){ issi_device = 0; }else{ issi_device = 3; } }else{ twi_last_ready++; } #endif // Update layer indicator LED // // Not sure how else to reliably do this... TMK has the 'hook_layer_change' // but can't find QMK equiv static uint32_t layer_indicator = -1; if(layer_indicator != layer_state){ for(uint32_t i=0;; i++){ // the layer_info list should end with layer 0xFFFF // it will break this out of the loop and define the unknown layer color if((layer_info[i].layer == (layer_state & layer_info[i].mask)) || (layer_info[i].layer == 0xFFFFFFFF)){ set_rgb(32, layer_info[i].color.red, layer_info[i].color.green, layer_info[i].color.blue); layer_indicator = layer_state; break; } } } matrix_scan_user(); } void click(uint16_t freq, uint16_t duration){ #ifdef AUDIO_ENABLE if(freq >= 100 && freq <= 20000 && duration < 100){ play_note(freq, 10); for (uint16_t i = 0; i < duration; i++){ _delay_ms(1); } stop_all_notes(); } #endif } bool process_record_kb(uint16_t keycode, keyrecord_t* record) { if (click_toggle && record->event.pressed){ click(click_hz, click_time); } if (keycode == QK_BOOT) { reset_keyboard_kb(); } else { } return process_record_user(keycode, record); } void reset_keyboard_kb(){ #ifdef WATCHDOG_ENABLE MCUSR = 0; wdt_disable(); wdt_reset(); #endif set_rgb(31, 0x00, 0xFF, 0xFF); set_rgb(32, 0x00, 0xFF, 0xFF); force_issi_refresh(); reset_keyboard(); } void led_set_kb(uint8_t usb_led) { // Set capslock LED to Blue if (usb_led & (1 << USB_LED_CAPS_LOCK)) { set_rgb(31, 0x00, 0x00, 0x7F); }else{ set_rgb(31, 0x00, 0x00, 0x00); } led_set_user(usb_led); } // Lighting info, see lighting.h for details const uint8_t switch_matrices[] = {0, 1}; const uint8_t rgb_matrices[] = {6, 7}; // RGB Map: // 27 29 10 9 8 7 6 // 26 5 // 25 4 // 24 3 // 23 22 21 20 14 15 11 1 2 const uint8_t rgb_sequence[] = { 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 13, 14, 15, 16 }; // Maps switch LEDs from Row/Col to ISSI matrix. // Value breakdown: // Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | // | | ISSI Col | ISSI Row | // / | // Device const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = LAYOUT( 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91, 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00);