/* Copyright 2020 Yoichiro Tanaka * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _NUMBERS, _CURSOR, _ADJUST }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMBERS] = LAYOUT( KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DF(_CURSOR) ), [_CURSOR] = LAYOUT( KC_PGUP, KC_HOME, KC_UP, KC_END, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT, KC_BSPC, DF(_ADJUST) ), [_ADJUST] = LAYOUT( KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT, KC_NO, DF(_NUMBERS) ) };