#pragma once #include "ergodash.h" #include "quantum.h" #ifndef FLIP_HALF // Standard Keymap // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left) # define LAYOUT( \ L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \ L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \ L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \ L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36 \ ) { \ { L00, L01, L02, L03, L04, L05, L06 }, \ { L10, L11, L12, L13, L14, L15, L16 }, \ { L20, L21, L22, L23, L24, L25, L26 }, \ { L30, L31, L32, L33, L34, L35, L36 }, \ { R06, R05, R04, R03, R02, R01, R00 }, \ { R16, R15, R14, R13, R12, R11, R10 }, \ { R26, R25, R24, R23, R22, R21, R20 }, \ { R36, R35, R34, R33, R32, R31, R30 } \ } #else // Keymap with right side flipped // (TRRS jack on both halves are to the right) # define LAYOUT( \ L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \ L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \ L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \ L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36 \ ) { \ { L00, L01, L02, L03, L04, L05, L06 }, \ { L10, L11, L12, L13, L14, L15, L16 }, \ { L20, L21, L22, L23, L24, L25, L26 }, \ { L30, L31, L32, L33, L34, L35, L36 }, \ { R00, R01, R02, R03, R04, R05, R06 }, \ { R10, R11, R12, R13, R14, R15, R16 }, \ { R20, R21, R22, R23, R24, R25, R26 }, \ { R30, R31, R32, R33, R34, R35, R36 } \ } #endif