#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _MOVEMENT, _ADJUST, }; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, MOVEMENT, BACKLIT }; // Fillers to make layering more clear #define X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC #define X3 MO(_MOVEMENT) #define X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4, KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_COLEMAK] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS, X0, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4, KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_DVORAK] = LAYOUT( KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_MINS, X0, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, X4, KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_LOWER] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), [_RAISE] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), [_MOVEMENT] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_UP, KC_LPRN, KC_RPRN, KC_DEL, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_RGHT, KC_RCBR, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), /* Adjust (Lower + Raise) * |------+------+------+------+------+------. ,------+------+------+------+------+------| * | | Reset| | | | | | | | | | | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | * `-------------------------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT( _______, QK_BOOT, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; #ifdef AUDIO_ENABLE // float tone_startup[][2] = { // {NOTE_B5, 20}, // {NOTE_B6, 8}, // {NOTE_DS6, 20}, // {NOTE_B6, 8} // }; float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif set_single_persistent_default_layer(_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif set_single_persistent_default_layer(_DVORAK); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case BACKLIT: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } return false; break; } return true; };