/* Copyright 2020 marksard This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #ifdef RGBLIGHT_ENABLE #define RGBLED_NUM 40 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #endif #ifdef RGB_MATRIX_ENABLE #define RGBLED_NUM 40 // Number of LEDs #define RGB_MATRIX_LED_COUNT RGBLED_NUM #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_HUE_STEP 8 #define RGB_MATRIX_SAT_STEP 8 #define RGB_MATRIX_VAL_STEP 8 #define RGB_MATRIX_SPD_STEP 10 // #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // #undef ENABLE_RGB_MATRIX_BREATHING // #undef ENABLE_RGB_MATRIX_BAND_SAT // #undef ENABLE_RGB_MATRIX_BAND_VAL // #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // #undef ENABLE_RGB_MATRIX_CYCLE_ALL // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // #undef ENABLE_RGB_MATRIX_DUAL_BEACON // #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #undef ENABLE_RGB_MATRIX_RAINDROPS // #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #undef ENABLE_RGB_MATRIX_SPLASH // #undef ENABLE_RGB_MATRIX_MULTISPLASH // #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP #endif