/* Copyright 2021 Drashna Jael're This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* key matrix size */ #define MATRIX_ROWS 4 #define MATRIX_COLS 13 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS \ { F0, F1, F4, F5 } #define MATRIX_COL_PINS \ { D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7, F6, E6 } /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW #define USB_MAX_POWER_CONSUMPTION 100 #define RGBLIGHT_DI_PIN D2 //# define RGBLIGHT_HUE_STEP 8 //# define RGBLIGHT_SAT_STEP 8 //# define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== or choose animations ==*/ #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_GRADIENT + 9 #define RGBLIGHT_DEFAULT_HUE 213 /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ //# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ //# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 //# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 //#endif #define RGB_DI_PIN D1 #define RGB_MATRIX_LED_COUNT 49 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 #define RGB_MATRIX_DISABLE_KEYCODES #define RGB_DISABLE_WHEN_USB_SUSPENDED // #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // #define RGB_MATRIX_KEYPRESSES // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR // Sets the default mode, if none has been set #define RGB_MATRIX_DEFAULT_HUE 191 // Sets the default hue value, if none has been set /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ // #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ // #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is useful for the Windows task manager shortcut (ctrl+shift+esc). */ //#define GRAVE_ESC_CTRL_OVERRIDE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT #define ENCODERS_PAD_A \ { B0 } #define ENCODERS_PAD_B \ { B1 } /* Bootmagic Lite key configuration */ //#define BOOTMAGIC_LITE_ROW 0 //#define BOOTMAGIC_LITE_COLUMN 0 #define VIA_EEPROM_LAYOUT_OPTIONS_DEFAULT 0x1