#include "quantum.h" static qk_tap_dance_state_t qk_tap_dance_state; static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state, uint16_t kc1, uint16_t kc2) { uint16_t kc; if (state->count == 0) return; kc = (state->count == 1) ? kc1 : kc2; register_code (kc); unregister_code (kc); if (state->count >= 2) { reset_tap_dance (state); } } static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state, qk_tap_dance_user_fn_t fn) { if (fn) { fn(state); } } void process_tap_dance_action (uint16_t keycode) { uint16_t idx = keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; action = tap_dance_actions[idx]; switch (action.type) { case QK_TAP_DANCE_TYPE_PAIR: _process_tap_dance_action_pair (&qk_tap_dance_state, action.pair.kc1, action.pair.kc2); break; case QK_TAP_DANCE_TYPE_FN: _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.regular); break; default: break; } } void process_tap_dance_action_anyway (uint16_t keycode) { uint16_t idx = keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; action = tap_dance_actions[idx]; switch (action.type) { case QK_TAP_DANCE_TYPE_FN: _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.anyway); break; default: break; } } bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { bool r = true; switch(keycode) { case QK_TAP_DANCE ... QK_TAP_DANCE_MAX: process_tap_dance_action_anyway (qk_tap_dance_state.keycode); if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) { process_tap_dance_action (qk_tap_dance_state.keycode); } else { r = false; } if (record->event.pressed) { qk_tap_dance_state.keycode = keycode; qk_tap_dance_state.timer = timer_read (); qk_tap_dance_state.count++; } break; default: if (qk_tap_dance_state.keycode) { //process_tap_dance_action_anyway (qk_tap_dance_state.keycode); process_tap_dance_action (qk_tap_dance_state.keycode); reset_tap_dance (&qk_tap_dance_state); } break; } return r; } void matrix_scan_tap_dance () { if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) { process_tap_dance_action (qk_tap_dance_state.keycode); reset_tap_dance (&qk_tap_dance_state); } } void reset_tap_dance (qk_tap_dance_state_t *state) { uint16_t idx = state->keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; action = tap_dance_actions[idx]; switch (action.type) { case QK_TAP_DANCE_TYPE_FN: if (action.fn.reset) { action.fn.reset(); } break; default: break; } state->keycode = 0; state->count = 0; }