#pragma once /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 20 /* key matrix pins */ #define MATRIX_ROW_PINS { D2, D3, C6, C7, D5 } #define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D0, D1, F0, F1, F4, F5, F6, F7, B6, B5, B4, D7, D6, D4, E6 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 0 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif