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qmk_firmware/keyboards/jones/v1/keymaps/via/keymap.c
Takeshi Nishio 9d0153dc70
[keyboard]Add v1 to jones keyboard (#14405)
* Change for latest information.

* Update from v03_1 to v1.

* Add v1 files.

* Remove finished todo comment.

* Fix COLUMN number, from "a" to "9".

* Formatting

* Update keyboards/jones/v1/rules.mk

* Add license header.

https://github.com/qmk/qmk_firmware/pull/14405#discussion_r710752035

* Implement better way to handle keycode for encoder.

Use "action_exec" instead of "tap_code16"
https://github.com/qmk/qmk_firmware/pull/14405#discussion_r710752924

* Move External EEPROM config  to keyboard level

* Move the lest of DYNAMIC_KEYMAP config  to keyboard level

https://github.com/qmk/qmk_firmware/pull/14405#discussion_r711668094

* Move the rest of DYNAMIC_KEYMAP config  to keyboard level

https://github.com/qmk/qmk_firmware/pull/14405#discussion_r711668094

* Update keyboards/jones/v1/rules.mk

* Update keyboards/jones/v1/rules.mk

* Update keyboards/jones/v1/rules.mk
2022-03-09 20:14:53 -08:00

226 lines
12 KiB
C

/* Copyright 2021 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_BASE1 = 0,
_BASE2,
_BASE3,
_LOWER,
_RAISE,
_ADJUST,
};
// Key Macro
#define SP_LOW LT(_LOWER, KC_SPC)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_ADJ LT(_ADJUST, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE1] = LAYOUT(
KC_ESC, JP_1, JP_2, JP_3, JP_4, JP_5, JP_CIRC, JP_YEN, JP_6, JP_7, JP_8, JP_9, JP_0, JP_MINS, KC_BSPC,
KC_TAB, JP_Q, JP_W, JP_E, JP_R, JP_T, JP_AT, JP_LBRC, JP_Y, JP_U, JP_I, JP_O, JP_P, KC_BSPC,
KC_LCTL, JP_A, JP_S, JP_D, JP_F, JP_G, JP_COLN, JP_RBRC, JP_H, JP_J, JP_K, JP_L, JP_SCLN, KC_ENT,
KC_LSFT, KC_LSFT, JP_Z, JP_X, JP_C, JP_V, JP_B, JP_SLSH, JP_BSLS, JP_N, JP_M, JP_COMM, JP_DOT, KC_DOWN, KC_UP,
KC_MUTE, KC_LGUI, KC_LALT, JP_MHEN, SP_LOW, SP_RAI, KC_BSPC, SP_RAI,SP_RAI, JP_HENK, JP_KANA, KC_LEFT, KC_RGHT,
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU
),
[_BASE2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,_______, KC_P0, KC_PDOT, _______, _______,
_______, _______, _______, _______
),
[_BASE3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_LOWER] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, JP_EXLM, JP_DQUO, JP_HASH, JP_DLR, JP_PERC, JP_TILD, JP_PIPE, JP_AMPR, JP_QUOT, JP_LPRN, JP_RPRN, JP_EQL, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, SP_ADJ, _______, SP_ADJ,SP_ADJ, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_RAISE] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_ESC, JP_1, JP_2, JP_3, JP_4, JP_5, JP_CIRC, JP_YEN, JP_6, JP_7, JP_8, JP_9, JP_0, KC_DEL,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
_______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
_______, _______, _______, _______, SP_ADJ, _______, _______, _______,_______, _______, _______, KC_DOWN, KC_UP,
_______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS,
_______, DF(_BASE1),DF(_BASE2),DF(_BASE3),_______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, RGB_RMOD, _______,
_______, AU_TOG, CK_TOGG, MU_TOG, MU_MOD, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_TOG, RGB_MOD, _______,
KC_CAPS, KC_CAPS, CK_RST, CK_DOWN, CK_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
};
//------------------------------------------------------------------------------
// RGB Light settings
//------------------------------------------------------------------------------
#ifdef RGBLIGHT_LAYERS
// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 0 // where to start indicator
#define JONES_LED_INDICATOR_COUNT 4 // how many leds used for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change for temporally layer
#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_base1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_base2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_base3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);
// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX + 1 , 1, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL},
{JONES_LED_INDICATOR_INDEX + 1 + 2 , 1, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL},
{JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL},
{JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL},
{JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_base1_layer,
my_base2_layer,
my_base3_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_adjust_layer
);
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _BASE1));
rgblight_set_layer_state(1, layer_state_cmp(state, _BASE2));
rgblight_set_layer_state(2, layer_state_cmp(state, _BASE3));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, IS_HOST_LED_ON(USB_LED_CAPS_LOCK));
return true;
}
#endif
//------------------------------------------------------------------------------
// Rotary Encoder
//------------------------------------------------------------------------------
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
void encoder_action_unregister(void) {
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
}
void encoder_action_register(uint8_t index, bool clockwise) {
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
}
void matrix_scan_kb(void) {
encoder_action_unregister();
matrix_scan_user();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
return true;
};
//------------------------------------------------------------------------------
// Keyboard Initialization
//------------------------------------------------------------------------------
void keyboard_post_init_user(void) {
debug_enable=true;
#ifdef RGB_DI_PIN
#ifdef RGBLIGHT_LAYERS
// Enable the LED layers.
rgblight_layers = my_rgb_layers;
// prevent RGB light overrides layer indicator.
layer_state_set(default_layer_state);
#endif
#endif
}