forked from forks/qmk_firmware
65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
/* Copyright 2019 mechmerlin
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*
|
|
*/
|
|
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6 }
|
|
#define MATRIX_COL_PINS { D7, C2, C3, C4, C5, C6, C7, A7, A6, A5, A4, A3, A1, A0 }
|
|
|
|
/* COL2ROW, ROW2COL */
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
#define RGBLED_NUM 18
|
|
|
|
#define RGBLIGHT_EFFECT_BREATHING
|
|
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
|
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
|
#define RGBLIGHT_EFFECT_SNAKE
|
|
#define RGBLIGHT_EFFECT_KNIGHT
|
|
#define RGBLIGHT_EFFECT_CHRISTMAS
|
|
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
|
#define RGBLIGHT_EFFECT_RGB_TEST
|
|
#define RGBLIGHT_EFFECT_ALTERNATING
|
|
#define RGBLIGHT_EFFECT_TWINKLE
|
|
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|