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qmk_firmware/keyboards/rocketboard_16/keymaps/default/keymap.c
Ryan 5e4b076af3
Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00

390 lines
12 KiB
C

/*
Copyright 2020 Seth Bonner <fl3tching101@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keycode_lookup.h"
#include <string.h>
#ifdef CONSOLE_ENABLE
#include "print.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _SPEC 1 // Special layer
// Use the following format to create custom key codes to make macros out of and such
enum custom_keycodes {
KC_EXAM = SAFE_RANGE // "Examine" key code to show the keycode of a key pressed afterwards on the OLED
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
RGB_MOD, KC_NUM,
KC_P7, KC_P8, KC_P9, KC_DEL,
KC_P4, KC_P5, KC_P6, KC_END,
KC_P1, KC_P2, KC_P3, KC_F13,
KC_P0, MO(1), KC_PDOT, KC_PENT
),
[_SPEC] = LAYOUT(
RGB_RMOD, KC_MUTE,
KC_NO, KC_NO, KC_NO, KC_EXAM,
KC_NO, KC_NO, KC_NO, KC_NO,
QK_BOOT, RGB_TOG, RGB_SPI, RGB_SPD,
KC_NO, _______, KC_NO, KC_NO
)
};
bool encoder_update_user(uint8_t index, bool clockwise){
if(index == 0) { // first encoder
if(clockwise){
tap_code(KC_AUDIO_VOL_UP);
}else{
tap_code(KC_AUDIO_VOL_DOWN);
}
}else if(index == 1){ // second encoder
if(clockwise){
rgblight_increase_val();
}else{
rgblight_decrease_val();
}
}
return true;
}
#ifdef OLED_ENABLE
#define ANIM_FRAMES 3
#define ANIM_FRAME_DURATION 110 // Number of milliseconds per frame (no faster than 110ms, last line struggles)
#define BACKGROUND_FRAMES 21
#define ROCKET_CENTER_POS 3
#define SPLASH_DUR 100 // Measured in frames, see above for frame length (note, 231 is used as a key value later on, CTRL+F for uses of this to make sure everything is good)
uint32_t anim_timer = 0;
uint8_t current_frame = 0;
uint8_t rocket_y_position = 3;
uint8_t rocket_pos_change = 0;
uint8_t background_frame = 0;
uint8_t splash_dur_counter = 0;
bool examine_engaged = false;
uint16_t examined_keycode = KC_NO;
char lastKeycodeString[32] = { 0 };
const char star_background [8] [21] =
{
{0x88, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x93},
{0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00},
{0x00, 0x8F, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00},
{0x8D, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x8F, 0x8B, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x8A, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x8F, 0x00, 0x89, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F},
{0x00, 0x8B, 0x00, 0x00, 0x91, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00},
};
static void oled_write_ln_centered(const char * data, bool inverted)
{
if(strlen(data) >= 21) // If more than 1 line of text is passed in, return without doing anything
{
return;
}
// Character buffer to build up the string in
char line_buf[21];
// Amount to offset string from left side
uint8_t offset = (22 - strlen(data)) / 2;
// Formatted string centering... look, it works, don't ask how...
snprintf(line_buf, 21, "%*s%s%*s", offset, "", data, offset, ""); // Centers data within 21 character buffer
oled_write_ln(line_buf, inverted);
}
// Prints the exhaust characters in an order determined by the phase for animation purposes
// startX - The x axis starting point in characters for the exhaust (3 behind the rocket)
// startY - The y axis starting point in characters for the exhaust (middle of the rocket)
// phase - The "phase" of the animation, no real rhyme or reason to the exact number, but each frame move +1 to make the animation work
static void render_exhaust(uint8_t startX, uint8_t startY, uint8_t phase)
{
oled_set_cursor(startX, startY);
oled_write_char(0x85 + (phase % 3), false);
phase++;
oled_write_char(0x85 + (phase % 3), false);
phase++;
oled_write_char(0x85 + (phase % 3), false);
}
// Renders the "stars" behind the rocket
// startY - The starting Y location (in characters) of the rocket so that stars aren't rendered on top of the rocket
static void render_stars(uint8_t startY, uint8_t phase)
{
// Line 0
oled_set_cursor(0, 0);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[0][(i + phase) % 21], false);
}
// Line 1
oled_set_cursor(0, 1);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[1][(i + phase) % 21], false);
}
// Line 2
oled_set_cursor(0, 2);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[2][(i + phase) % 21], false);
}
// Line 3
oled_set_cursor(0, 3);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[3][(i + phase) % 21], false);
}
// Line 4
oled_set_cursor(0, 4);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[4][(i + phase) % 21], false);
}
// Line 5
oled_set_cursor(0, 5);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[5][(i + phase) % 21], false);
}
// Line 6
oled_set_cursor(0, 6);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[6][(i + phase) % 21], false);
}
// Line 7
oled_set_cursor(0, 7);
for(int i = 0; i < 21; i++)
{
oled_write_char(star_background[7][(i + phase) % 21], false);
}
}
static void render_logo(uint8_t startX, uint8_t startY)
{
oled_set_cursor(startX, startY);
oled_write_char(0x80, false);
oled_write_char(0x81, false);
oled_write_char(0x82, false);
oled_write_char(0x83, false);
oled_write_char(0x84, false);
oled_set_cursor(startX, startY + 1);
oled_write_char(0xA0, false);
oled_write_char(0xA1, false);
oled_write_char(0xA2, false);
oled_write_char(0xA3, false);
oled_write_char(0xA4, false);
oled_write_char(0xA5, false);
oled_set_cursor(startX, startY + 2);
oled_write_char(0xC0, false);
oled_write_char(0xC1, false);
oled_write_char(0xC2, false);
oled_write_char(0xC3, false);
oled_write_char(0xC4, false);
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; }
bool oled_task_user(void)
{
// Playing the animation
if((timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) && (splash_dur_counter < SPLASH_DUR))
{
anim_timer = timer_read32(); // read the current timer value
current_frame = (current_frame + 1) % ANIM_FRAMES; // Frame in the exhaust animation
background_frame = (background_frame + 1) % BACKGROUND_FRAMES; // Frame in the star animation
// Move the rocket up and down
if((rocket_pos_change / 9) == 0)
{
rocket_y_position = ROCKET_CENTER_POS;
}
else if((rocket_pos_change / 9) == 1)
{
rocket_y_position = ROCKET_CENTER_POS + 1;
}
else if((rocket_pos_change / 9) == 2)
{
rocket_y_position = ROCKET_CENTER_POS;
}
if((rocket_pos_change / 9) == 3)
{
rocket_y_position = ROCKET_CENTER_POS - 1;
}
// Renders the scene piece by piece
render_stars(8, background_frame); // Render star background
render_exhaust(6, rocket_y_position + 1, current_frame); // Render exhaust
render_logo(9, rocket_y_position); // Render the rocket
// Timing for rocket position change
if(rocket_pos_change < 36)
{
rocket_pos_change++;
}
else
{
rocket_pos_change = 0;
}
splash_dur_counter++;
}
else if((splash_dur_counter >= SPLASH_DUR) && (splash_dur_counter != 231)) // Should only run once at end of splash screen duration
{
splash_dur_counter = 231; // Nice known value
oled_clear(); // Clear the screen
}
// After the splash screen
if(splash_dur_counter == 231)
{
uint8_t light_level = rgblight_get_val();
light_level = (uint8_t)(100.0 * ((float)light_level/(float)RGBLIGHT_LIMIT_VAL)); // Convert to %
char c_light_level[3];
itoa(light_level, c_light_level, 10);
// Display lock LED statuses
led_t led_state = host_keyboard_led_state();
if(led_state.num_lock)
{
oled_write(PSTR(" |"), false);
oled_write(PSTR("NUM"), true);
oled_write(PSTR("|"), false);
}
else
{
oled_write(PSTR(" |NUM|"), false);
}
if(led_state.caps_lock)
{
oled_write(PSTR("|"), false);
oled_write(PSTR("CAP"), true);
oled_write(PSTR("|"), false);
}
else
{
oled_write(PSTR("|CAP|"), false);
}
if(led_state.scroll_lock)
{
oled_write(PSTR("|"), false);
oled_write(PSTR("SCR"), true);
oled_write(PSTR("| "), false);
}
else
{
oled_write(PSTR("|SCR| "), false);
}
// Print the examine info
if(examine_engaged == true)
{
oled_set_cursor(0, 2);
oled_write_ln(PSTR(" Keycode: "), false);
oled_write_ln_centered(lastKeycodeString, false);
}
else
{
oled_set_cursor(0, 2);
oled_write_ln(PSTR(" "), false);
oled_write_ln(PSTR(" "), false);
}
// Print the backlight % bottom right
oled_set_cursor(11, 7);
oled_write(PSTR("BKLT: "), false);
oled_write(c_light_level, false);
oled_write(PSTR("%"), false);
// Print the layer number in bottom left
oled_set_cursor(0, 7);
oled_write(PSTR("L: "), false);
switch (get_highest_layer(layer_state))
{
case 0:
oled_write(PSTR("0"), false);
break;
case 1:
oled_write(PSTR("1"), false);
break;
case 2:
oled_write(PSTR("2"), false);
break;
case 3:
oled_write(PSTR("3"), false);
break;
default:
oled_write(PSTR("Und"), false);
break;
}
}
return false;
}
// Process the extra/extended keycode functionality
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
bool ret = true; // True will allow QMK to process the key as usual after the function runs, false skips QMK processing after this function runs
switch (keycode)
{
case KC_EXAM:
if(record->event.pressed) // On pressed, flip bool examine_engaged
{
if(examine_engaged == false)
{
examine_engaged = true;
}
else
{
examine_engaged = false;
}
ret = false;
}
else // On release do nothing
{
ret = false;
}
break;
default: // For any key other than EX, simply let QMK process after saving away what it was
memset(lastKeycodeString, 0, sizeof(lastKeycodeString));
memcpy(lastKeycodeString, translate_keycode_to_string(keycode), sizeof(((lookup_table_t *)0)->key_string));
ret = true;
break;
}
return ret;
}
#endif