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qmk_firmware/keyboards/mechlovin/zed65
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Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
910 [Keyboard] Add Zed65 910 PCB (#21415) 2023-07-03 01:27:28 -07:00
mono_led Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
no_backlight Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
rev1 Mechlovin Zed65 rev1 Develop Touch-Up (#21476) 2023-07-08 01:16:19 -07:00
info.json [Keyboard] Add the Zed65 rev.1 PCB (#21043) 2023-06-03 01:03:45 -06:00
readme.md Remove more RESET keycode references (#18252) 2022-09-03 06:50:44 +01:00
rules.mk [Keyboard] Add the Zed65 rev.1 PCB (#21043) 2023-06-03 01:03:45 -06:00

Zed65

Mechlovin's 65% PCB Platform, which works as the base for our 65%-layout PCB designs.

Make example for this keyboard (after setting up your build environment):

make mechlovin/zed65:default

Flashing example for this keyboard:

make mechlovin/zed65:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
  • Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available