2020-01-25 04:33:04 +01:00
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// WindowsでJIS配列として認識しているときに、オシャレなUS配列用キーキャップを使うためのキーマップです。
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// Google日本語入力の場合、以下のキー設定を行うとLower,Raiseのタップでそれぞれ半角入力と全角入力を切り替えできるようになります。
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// ・Henkan(入力文字なし/直接入力)に「IMEを有効化」を割り当て
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// ・Muhenkan(入力文字なし/直接入力)に「IMEを無効化」を割り当て
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#include QMK_KEYBOARD_H
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2022-05-15 13:27:01 +02:00
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#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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2020-01-25 04:33:04 +01:00
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY,
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_HDBX,
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_LOWER,
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_RAISE,
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_GAME,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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HDBX,
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MCR1, // マクロ1
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MCR2, // マクロ2
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MCR3, // マクロ3
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MCR4, // マクロ4
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MCR5, // マクロ5
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WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
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DM_PLY1,
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DM_PLY2,
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DM_REC1,
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DM_REC2,
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DM_RSTP,
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};
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// Use Dynamic macro
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// Fillers to make layering more clear
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#define LOWER LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
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#define RAISE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
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#define GUI_ESC GUI_T(KC_ESC) // タップでESC ホールドでGUI
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#define SFT_BS SFT_T(KC_BSPC) // タップでBackSpace ホールドでSHIFT
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#define CTL_ENT CTL_T(KC_ENT) // タップでEnter ホールドでCTRL
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#define CTL_TAB CTL_T(KC_TAB) // タップでTAB ホールドでCTRL
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#define SFT_DEL SFT_T(KC_DEL) // タップでDELETE ホールドでSHIFT
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#define ALT_LBR ALT_T(JP_LBRC) // タップで[ ホールドでALT
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#define SFT_RBR SFT_T(JP_RBRC) // タップで] ホールドでSHIFT
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#define SFT_SPC S(KC_SPC) // Shift + Space
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#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
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#define GAME TO(_GAME) // _GAMEレイヤーへ移動
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#define ADJUST TO(_ADJUST) // _ADJUSTレイヤーへ移動
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty配列
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* ,----------------------------------. ,----------------------------------.
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* | Q | W | E | R | T | | Y | U | I | O | P |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | A | S | D | F | G | | H | J | K | L | ; |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Z | X | C | V | B | | N | M | , | . | / |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |Alt/[ |WINESC| ~ |Sft/Bs|Lower |CtlEnt|Space |Raise |CtrlTb| - | ' |Sft/] |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, WN_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
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ALT_LBR, GUI_ESC, JP_TILD, SFT_BS, LOWER, CTL_ENT, KC_SPC, RAISE, CTL_TAB, KC_MINS, JP_QUOT, SFT_RBR
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),
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/* HDBX配列 デフォルトレイヤーをこの配列にしたい場合は、AdjustレイヤーでK (Lower + Raise + K)
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* ,----------------------------------. ,----------------------------------.
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* | Q | W | E | , | . | | Y | D | P | F | : |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | A | I | O | U | G | | M | N | T | R | S |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Z | X | C | V | B | | H | J | K | L | / |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |Alt/[ |WINESC| ~ |Sft/Bs|Lower |CtlEnt|Space |Raise |CtrlTb| - | ' |Sft/] |
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* `-----------------------------------------------------------------------------------'
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*/
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[_HDBX] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_COMM, KC_DOT, KC_Y, KC_D, KC_P, KC_F, WN_SCLN,
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KC_A, KC_I, KC_O, KC_U, KC_G, KC_M, KC_N, KC_T, KC_R, KC_S,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H, KC_J, KC_K, KC_L, KC_SLSH,
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ALT_LBR, GUI_ESC, JP_TILD, SFT_BS, LOWER, CTL_ENT, KC_SPC, RAISE, CTL_TAB, KC_MINS, JP_QUOT, SFT_RBR
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),
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/* Lower
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* ,----------------------------------. ,----------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | | 7 | 8 | 9 | . | Bspc |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | F6 | F7 | F8 | F9 | F10 | | 4 | 5 | 6 | + | * |
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* |------+------+------+------+------| |------+------+------+------+------|
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* |Zen/Ha|ScLock|Pause | F11 | F12 | | 1 | 2 | 3 | - | / |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Alt | WIN | ` |SftDel|Lower | Ctrl |SftSpc|Raise | 0 | , | = |Enter |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_7, KC_8, KC_9, KC_DOT, KC_BSPC,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_4, KC_5, KC_6, KC_PPLS, KC_PAST,
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KC_ZKHK, KC_SLCK, KC_PAUS, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_PMNS, KC_PSLS,
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KC_LALT, KC_LGUI, JP_GRV, SFT_DEL, _______, KC_LCTL, SFT_SPC, _______, KC_0, KC_COMM, JP_EQL, KC_ENT
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),
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/* Raise
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* ,----------------------------------. ,----------------------------------.
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* | ! | @ | # | $ | % | | Home | App | Ins | Calc |PrtScr|
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* |------+------+------+------+------| |------+------+------+------+------|
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* | ^ | & | * | \ | | | | Left | Down | Up |Right | ; |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | ` | { | } | < | > | | End | Mute | ( | ) | ? |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Alt | WIN | ` | Del |Lower | Ctrl | Caps |Raise | Ctrl | _ | " |Shift |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT(
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KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, KC_HOME, KC_APP, KC_INS, KC_CALC, KC_PSCR,
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JP_CIRC, JP_AMPR, JP_ASTR, JP_YEN, JP_PIPE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN,
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JP_GRV, JP_LCBR, JP_RCBR, KC_LT, KC_GT, KC_END, KC_MUTE, JP_LPRN, JP_RPRN, KC_QUES,
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2021-07-06 01:05:11 +02:00
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KC_LALT, KC_LGUI, JP_GRV, KC_DEL, _______, KC_LCTL, WN_CAPS, _______, KC_RCTL, JP_UNDS, JP_DQUO, KC_RSFT
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2020-01-25 04:33:04 +01:00
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),
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/* GAME ゲームやテンキー固定で使用するレイヤーです。AdjustレイヤーでGを押下して遷移。戻るときはtoBaseから。
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* ,----------------------------------. ,----------------------------------.
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* | Q | Up | E | R | T | | 7 | 8 | 9 | . | Bspc |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Left | Down |Right | F | G | | 4 | 5 | 6 | + | * |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Z | X | C | V | B | | 1 | 2 | 3 | - | / |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Alt | Esc | Tab |Shift |Space | Ctrl |toBase| \ | 0 | , | = |Enter |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT(
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KC_Q, KC_UP, KC_E, KC_R, KC_T, KC_7, KC_8, KC_9, KC_DOT, KC_BSPC,
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KC_LEFT, KC_DOWN, KC_RGHT, KC_F, KC_G, KC_4, KC_5, KC_6, KC_PPLS, KC_PAST,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_1, KC_2, KC_3, KC_PMNS, KC_PSLS,
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KC_LALT, KC_ESC, KC_TAB, KC_LSFT, KC_SPC, KC_LCTL, ADJUST, JP_YEN, KC_0, KC_COMM, JP_EQL, KC_ENT
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),
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/* Adjust (Lower + Raise)
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* ,----------------------------------. ,----------------------------------.
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* | MCR1 | MCR2 | MCR3 | MCR4 | MCR5 | |DyMcr1|DyMcr2|RcMcr1|RcMcr2|StpRec|
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* |------+------+------+------+------| |------+------+------+------+------|
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* | | | | |ToGAME| | |Qwerty| HDBX | | |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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2022-08-22 00:55:30 +02:00
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* |QK_BOOT | | | | | | | | | | | |
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2020-01-25 04:33:04 +01:00
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT(
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MCR1, MCR2, MCR3, MCR4, MCR5, DM_PLY1, DM_PLY2, DM_REC1, DM_REC2, DM_RSTP,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, XXXXXXX, QWERTY, HDBX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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2022-08-22 00:55:30 +02:00
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QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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2020-01-25 04:33:04 +01:00
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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return state;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case HDBX:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_HDBX);
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}
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return false;
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break;
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static bool lshift = false;
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case WN_SCLN: // コロン「;:」
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if (record->event.pressed) {
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lshift = get_mods() & MOD_BIT(KC_LSFT);
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if (lshift) {
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unregister_code(KC_LSFT);
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tap_code(JP_SCLN);
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} else {
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tap_code(JP_SCLN);
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}
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}
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return false;
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break;
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case MCR1:
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if (record->event.pressed) {
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SEND_STRING("0123456789"); // 送信文字列
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}
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return false;
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break;
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case MCR2:
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if (record->event.pressed) {
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SEND_STRING("hogehoge\n"); // 送信文字列
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}
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return false;
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break;
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case MCR3:
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if (record->event.pressed) {
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SEND_STRING("hoge@hoge.hoge"); // 送信文字列
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}
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return false;
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break;
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case MCR4:
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if (record->event.pressed) {
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SEND_STRING("\"\""SS_TAP(X_LEFT)); // 送信文字列
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}
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return false;
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break;
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case MCR5:
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if (record->event.pressed) {
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SEND_STRING("<>"SS_TAP(X_LEFT)); // 送信文字列
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}
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return false;
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break;
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}
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return true;
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}
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