forked from forks/qmk_firmware
324 lines
8.3 KiB
Groff
324 lines
8.3 KiB
Groff
|
void single_dance(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
key_in(self->value1);
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
key_out(self->value1);
|
||
|
*self->state = IDLE;
|
||
|
break;
|
||
|
case RESTART:
|
||
|
key_out(self->value1);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void key_layer_dance(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
current_pseudolayer = self->value2;
|
||
|
a_key_went_through = false;
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
case RESTART:
|
||
|
if (!a_key_went_through) {
|
||
|
tap_key(self->value1);
|
||
|
}
|
||
|
current_pseudolayer = self->pseudolayer;
|
||
|
*self->state = IDLE; // does not have effect if the state was RESTART
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void key_mod_dance(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
key_in(self->value2);
|
||
|
a_key_went_through = false;
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
case RESTART:
|
||
|
key_out(self->value2);
|
||
|
if (!a_key_went_through) {
|
||
|
tap_key(self->value1);
|
||
|
}
|
||
|
*self->state = IDLE; // does not have effect if the state was RESTART
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void key_key_dance(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
tap_key(self->value1);
|
||
|
*self->state = IDLE;
|
||
|
break;
|
||
|
case FINISHED:
|
||
|
case PRESS_FROM_ACTIVE:
|
||
|
key_in(self->value2);
|
||
|
break;
|
||
|
case RESTART:
|
||
|
key_out(self->value2);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void autoshift_dance_impl(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
*self->counter = 0;
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
case RESTART:
|
||
|
tap_key(self->value1);
|
||
|
*self->state = IDLE;
|
||
|
break;
|
||
|
case FINISHED_FROM_ACTIVE:
|
||
|
if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
|
||
|
key_in(KC_LSFT);
|
||
|
tap_key(self->value1);
|
||
|
key_out(KC_LSFT);
|
||
|
*self->state = IDLE;
|
||
|
// the skip to IDLE is usually just a lag optimization,
|
||
|
// in this case it has a logic function, on a short
|
||
|
// press (still longer than a tap) the key does not get shifted
|
||
|
} else {
|
||
|
*self->counter += 1;
|
||
|
*self->state = PRESS_FROM_ACTIVE;
|
||
|
dance_timer = timer_read();
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void autoshift_dance(const struct Chord* self) {
|
||
|
if (autoshift_mode) {
|
||
|
autoshift_dance_impl(self);
|
||
|
} else {
|
||
|
single_dance(self);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void autoshift_toggle(const struct Chord* self){
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
autoshift_mode = !autoshift_mode;
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void temp_pseudolayer(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
current_pseudolayer = self->value1;
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
current_pseudolayer = self->pseudolayer;
|
||
|
*self->state = IDLE;
|
||
|
break;
|
||
|
case RESTART:
|
||
|
current_pseudolayer = self->pseudolayer;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void temp_pseudolayer_alt(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
current_pseudolayer = self->value1;
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
current_pseudolayer = self->value2;
|
||
|
*self->state = IDLE;
|
||
|
break;
|
||
|
case RESTART:
|
||
|
current_pseudolayer = self->value2;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void perm_pseudolayer(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
current_pseudolayer = self->value1;
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void switch_layer(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
layer_move(self->value1);
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void lock(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
lock_next = true;
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void one_shot_key(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
key_in(self->value1);
|
||
|
*self->state = IN_ONE_SHOT;
|
||
|
break;
|
||
|
case FINISHED:
|
||
|
case PRESS_FROM_ACTIVE:
|
||
|
key_in(self->value1);
|
||
|
a_key_went_through = false;
|
||
|
break;
|
||
|
case RESTART:
|
||
|
if (a_key_went_through) {
|
||
|
key_out(self->value1);
|
||
|
} else {
|
||
|
*self->state = IN_ONE_SHOT;
|
||
|
}
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void one_shot_layer(const struct Chord* self) {
|
||
|
switch (*self->state) {
|
||
|
case ACTIVATED:
|
||
|
break;
|
||
|
case DEACTIVATED:
|
||
|
current_pseudolayer = self->value1;
|
||
|
*self->state = IN_ONE_SHOT;
|
||
|
break;
|
||
|
case FINISHED:
|
||
|
case PRESS_FROM_ACTIVE:
|
||
|
current_pseudolayer = self->value1;
|
||
|
a_key_went_through = false;
|
||
|
break;
|
||
|
case RESTART:
|
||
|
if (a_key_went_through) {
|
||
|
current_pseudolayer = self->pseudolayer;
|
||
|
} else {
|
||
|
*self->state = IN_ONE_SHOT;
|
||
|
}
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void command(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
command_mode++;
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool identical(uint16_t* buffer1, uint16_t* buffer2) {
|
||
|
bool same = true;
|
||
|
for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
|
||
|
same = same && (buffer1[i] == buffer2[i]);
|
||
|
}
|
||
|
return same;
|
||
|
}
|
||
|
|
||
|
void leader(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
in_leader_mode = true;
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void dynamic_macro_record(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
|
||
|
dynamic_macro_buffer[i] = 0;
|
||
|
}
|
||
|
dynamic_macro_mode = true;
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void dynamic_macro_next(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
|
||
|
dynamic_macro_buffer[dynamic_macro_ind] = 0;
|
||
|
dynamic_macro_ind++;
|
||
|
}
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void dynamic_macro_end(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
if (dynamic_macro_mode) {
|
||
|
dynamic_macro_mode = false;
|
||
|
}
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void dynamic_macro_play(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
int ind_start = 0;
|
||
|
while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
|
||
|
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
|
||
|
if (dynamic_macro_buffer[i] == 0) {
|
||
|
break;
|
||
|
}
|
||
|
register_code(dynamic_macro_buffer[i]);
|
||
|
}
|
||
|
send_keyboard_report();
|
||
|
wait_ms(TAP_TIMEOUT);
|
||
|
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
|
||
|
if (dynamic_macro_buffer[i] == 0) {
|
||
|
ind_start = i + 1;
|
||
|
break;
|
||
|
}
|
||
|
unregister_code(dynamic_macro_buffer[i]);
|
||
|
}
|
||
|
send_keyboard_report();
|
||
|
}
|
||
|
*self->state = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void string_in(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
char buffer[STRING_MAX_LENGTH];
|
||
|
strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
|
||
|
send_string(buffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void clear(const struct Chord* self);
|
||
|
|
||
|
void reset_keyboard_kb(void){
|
||
|
#ifdef WATCHDOG_ENABLE
|
||
|
MCUSR = 0;
|
||
|
wdt_disable();
|
||
|
wdt_reset();
|
||
|
#endif
|
||
|
reset_keyboard();
|
||
|
}
|
||
|
|
||
|
void reset(const struct Chord* self) {
|
||
|
if (*self->state == ACTIVATED) {
|
||
|
reset_keyboard_kb();
|
||
|
}
|
||
|
}
|