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# include "drashna.h"
# include "quantum.h"
# include "action.h"
# include "version.h"
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// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
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__attribute__ ( ( weak ) )
void matrix_init_keymap ( void ) { }
__attribute__ ( ( weak ) )
void matrix_scan_keymap ( void ) { }
__attribute__ ( ( weak ) )
bool process_record_keymap ( uint16_t keycode , keyrecord_t * record ) {
return true ;
}
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__attribute__ ( ( weak ) )
uint32_t layer_state_set_keymap ( uint32_t state ) {
return state ;
}
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bool is_overwatch = false ;
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// Call user matrix init, set default RGB colors and then
// call the keymap's init function
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void matrix_init_user ( void ) {
# ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer ( ) ;
rgblight_enable ( ) ;
if ( true ) {
if ( default_layer & ( 1UL < < _COLEMAK ) ) {
rgblight_set_magenta ;
}
else if ( default_layer & ( 1UL < < _DVORAK ) ) {
rgblight_set_green ;
}
else if ( default_layer & ( 1UL < < _WORKMAN ) ) {
rgblight_set_purple ;
}
else {
rgblight_set_teal ;
}
}
else
{
rgblight_set_red ;
rgblight_mode ( 5 ) ;
}
# endif
matrix_init_keymap ( ) ;
}
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// No global matrix scan code, so just run keymap's matix
// scan function
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void matrix_scan_user ( void ) {
matrix_scan_keymap ( ) ;
}
# ifdef AUDIO_ENABLE
float tone_qwerty [ ] [ 2 ] = SONG ( QWERTY_SOUND ) ;
float tone_dvorak [ ] [ 2 ] = SONG ( DVORAK_SOUND ) ;
float tone_colemak [ ] [ 2 ] = SONG ( COLEMAK_SOUND ) ;
float tone_workman [ ] [ 2 ] = SONG ( PLOVER_SOUND ) ;
# endif
void persistent_default_layer_set ( uint16_t default_layer ) {
eeconfig_update_default_layer ( default_layer ) ;
default_layer_set ( default_layer ) ;
}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
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bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
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# ifdef CONSOLE_ENABLE
xprintf ( " KL: row: %u, column: %u, pressed: %u \n " , record - > event . key . col , record - > event . key . row , record - > event . pressed ) ;
# endif
switch ( keycode ) {
case KC_QWERTY :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_qwerty ) ;
# endif
persistent_default_layer_set ( 1UL < < _QWERTY ) ;
}
return false ;
break ;
case KC_COLEMAK :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_colemak ) ;
# endif
persistent_default_layer_set ( 1UL < < _COLEMAK ) ;
}
return false ;
break ;
case KC_DVORAK :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_dvorak ) ;
# endif
persistent_default_layer_set ( 1UL < < _DVORAK ) ;
}
return false ;
break ;
case KC_WORKMAN :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_workman ) ;
# endif
persistent_default_layer_set ( 1UL < < _WORKMAN ) ;
}
return false ;
break ;
case LOWER :
if ( record - > event . pressed ) {
layer_on ( _LOWER ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
else {
layer_off ( _LOWER ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
return false ;
break ;
case RAISE :
if ( record - > event . pressed ) {
layer_on ( _RAISE ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
else {
layer_off ( _RAISE ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
return false ;
break ;
case ADJUST :
if ( record - > event . pressed ) {
layer_on ( _ADJUST ) ;
}
else {
layer_off ( _ADJUST ) ;
}
return false ;
break ;
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# if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
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case KC_OVERWATCH :
if ( record - > event . pressed ) {
is_overwatch = ! is_overwatch ;
}
# ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
# endif
return false ;
break ;
case KC_SALT :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Salt, salt, salt... " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_MORESALT :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Please sir, can I have some more salt?! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_SALTHARD :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
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SEND_STRING ( " Your salt only makes me harder, and even more aggressive! " ) ;
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register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_GOODGAME :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Good game, everyone! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_GLHF :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Good luck, have fun!!! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_SYMM :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Left click to win! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_JUSTGAME :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_TORB :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " That was positively riveting! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_AIM :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " That aim is absolutely amazing. It's almost like you're a machine! " SS_TAP ( X_ENTER ) ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER! " SS_TAP ( X_ENTER ) ) ;
}
return false ;
break ;
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# endif
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case KC_MAKE :
if ( ! record - > event . pressed ) {
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SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP ) ;
# ifndef CATERINA_BOOTLOADER
SEND_STRING ( " :teensy " ) ;
# else
SEND_STRING ( " " ) ;
# endif
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# ifdef RGBLIGHT_ENABLE
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SEND_STRING ( " RGBLIGHT_ENABLE=yes " ) ;
# else
SEND_STRING ( " RGBLIGHT_ENABLE=no " ) ;
# endif
# ifdef AUDIO_ENABLE
SEND_STRING ( " AUDIO_ENABLE=yes " ) ;
# else
SEND_STRING ( " AUDIO_ENABLE=no " ) ;
# endif
# ifdef FAUXCLICKY_ENABLE
SEND_STRING ( " FAUXCLICKY_ENABLE=yes " ) ;
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# else
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SEND_STRING ( " FAUXCLICKY_ENABLE=no " ) ;
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# endif
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SEND_STRING ( SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_RESET :
if ( ! record - > event . pressed ) {
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_mode ( 1 ) ;
rgblight_setrgb ( 0xff , 0x00 , 0x00 ) ;
# endif
reset_keyboard ( ) ;
}
return false ;
break ;
case EPRM :
if ( record - > event . pressed ) {
eeconfig_init ( ) ;
}
return false ;
break ;
case VRSN :
if ( record - > event . pressed ) {
SEND_STRING ( QMK_KEYBOARD " / " QMK_KEYMAP " @ " QMK_VERSION ) ;
}
return false ;
break ;
}
return process_record_keymap ( keycode , record ) ;
}
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// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user ( uint32_t state ) {
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# ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer ( ) ;
switch ( biton32 ( state ) ) {
case _NAV :
rgblight_set_blue ;
rgblight_mode ( 1 ) ;
break ;
case _SYMB :
rgblight_set_blue ;
rgblight_mode ( 2 ) ;
break ;
case _MOUS :
rgblight_set_yellow ;
rgblight_mode ( 1 ) ;
break ;
case _MACROS :
rgblight_set_orange ;
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
break ;
case _MEDIA :
rgblight_set_green ;
rgblight_mode ( 22 ) ;
break ;
case _OVERWATCH :
rgblight_set_orange ;
rgblight_mode ( 17 ) ;
break ;
case _DIABLO :
rgblight_set_red ;
rgblight_mode ( 5 ) ;
break ;
case _RAISE :
rgblight_set_yellow ;
rgblight_mode ( 5 ) ;
break ;
case _LOWER :
rgblight_set_orange ;
rgblight_mode ( 5 ) ;
break ;
case _ADJUST :
rgblight_set_red ;
rgblight_mode ( 23 ) ;
break ;
case _COVECUBE :
rgblight_set_green ;
rgblight_mode ( 2 ) ;
default :
if ( default_layer & ( 1UL < < _COLEMAK ) ) {
rgblight_set_magenta ;
}
else if ( default_layer & ( 1UL < < _DVORAK ) ) {
rgblight_set_green ;
}
else if ( default_layer & ( 1UL < < _WORKMAN ) ) {
rgblight_set_purple ;
}
else {
rgblight_set_teal ;
}
rgblight_mode ( 1 ) ;
break ;
}
# endif
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return layer_state_set_keymap ( state ) ;
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}