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qmk_firmware/quantum/painter/qp_internal.c

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// Copyright 2023 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "qp_internal.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter Core API: device registration
enum {
// Work out how many devices we're actually going to be instantiating
// NOTE: We intentionally do not include surfaces here, despite them conforming to the same API.
QP_NUM_DEVICES = (ILI9163_NUM_DEVICES) // ILI9163
+ (ILI9341_NUM_DEVICES) // ILI9341
+ (ILI9486_NUM_DEVICES) // ILI9486
+ (ILI9488_NUM_DEVICES) // ILI9488
+ (ST7789_NUM_DEVICES) // ST7789
+ (ST7735_NUM_DEVICES) // ST7735
+ (GC9A01_NUM_DEVICES) // GC9A01
+ (SSD1351_NUM_DEVICES) // SSD1351
+ (SH1106_NUM_DEVICES) // SH1106
};
static painter_device_t qp_devices[QP_NUM_DEVICES] = {NULL};
bool qp_internal_register_device(painter_device_t driver) {
for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
if (qp_devices[i] == NULL) {
qp_devices[i] = driver;
return true;
}
}
// We should never get here -- someone has screwed up their device counts during config
qp_dprintf("qp_internal_register_device: no more space for devices!\n");
return false;
}
#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
static void qp_internal_display_timeout_task(void) {
// Handle power on/off state
static bool display_on = true;
bool should_change_display_state = false;
bool target_display_state = false;
if (last_input_activity_elapsed() < (QUANTUM_PAINTER_DISPLAY_TIMEOUT)) {
should_change_display_state = display_on == false;
target_display_state = true;
} else {
should_change_display_state = display_on == true;
target_display_state = false;
}
if (should_change_display_state) {
for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
if (qp_devices[i] != NULL) {
qp_power(qp_devices[i], target_display_state);
}
}
display_on = target_display_state;
}
}
#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter Core API: qp_internal_task
_Static_assert((QUANTUM_PAINTER_TASK_THROTTLE) > 0 && (QUANTUM_PAINTER_TASK_THROTTLE) < 1000, "QUANTUM_PAINTER_TASK_THROTTLE must be between 1 and 999");
void qp_internal_task(void) {
// Perform throttling of the internal processing of Quantum Painter
static uint32_t last_tick = 0;
uint32_t now = timer_read32();
if (TIMER_DIFF_32(now, last_tick) < (QUANTUM_PAINTER_TASK_THROTTLE)) {
return;
}
last_tick = now;
#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
qp_internal_display_timeout_task();
#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
// Handle animations
void qp_internal_animation_tick(void);
qp_internal_animation_tick();
#ifdef QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE
// Run LVGL ticks
void qp_lvgl_internal_tick(void);
qp_lvgl_internal_tick();
#endif
// Flush (render) dirty regions to corresponding displays
#if !defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
bool old_debug_state = debug_enable;
debug_enable = false;
#endif // defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
if (qp_devices[i] != NULL) {
qp_flush(qp_devices[i]);
}
}
#if !defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
debug_enable = old_debug_state;
#endif // defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT)
}