forked from forks/qmk_firmware
27 lines
1.3 KiB
Markdown
27 lines
1.3 KiB
Markdown
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# encg's Keymap
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## What is this?
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A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/).
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## How does it work?
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The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.
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![IMG](https://i.imgur.com/rUc3IOn.gif)
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The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers).
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![IMG](https://i.imgur.com/4EREsIq.png)
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## Unicode Setup
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This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes).
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## Ideas for the future
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- [ ] Factor in emoji hierarchy into RNG algorithm
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- [ ] Random/Wildcard emoji
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- [ ] Keep a count for winng combinations
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- [ ] Implement tap dance for easily switching unicode input types
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