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qmk_firmware/keyboards/cannonkeys/devastatingtkl/config.h

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/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define MATRIX_ROWS 6
#define MATRIX_COLS 18
#define MATRIX_COL_PINS { B1, B2, B10, B11, B12, B14, A8, A9, A10, A3, B0, A2, A1, A7, A0, B4, B6, B7 }
#define MATRIX_ROW_PINS { A15, B3, B5, A4, A5, F1 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN A6
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 1
#define BACKLIGHT_PAL_MODE 1
#define BACKLIGHT_LEVELS 6
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGB_DI_PIN B15
#define RGBLED_NUM 20
#define WS2812_SPI SPID2
#define WS2812_SPI_MOSI_PAL_MODE 0
#define WS2812_SPI_SCK_PAL_MODE 0
#define WS2812_SPI_SCK_PIN B13
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT