2019-04-15 06:29:50 +02:00
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/*
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Copyright 2017 Danny Nguyen <danny@hexwire.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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2022-08-07 14:57:12 +02:00
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2019-04-15 06:29:50 +02:00
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/* key matrix size */
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// Rows are doubled-up
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// wiring of each half
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2022-08-07 14:57:12 +02:00
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 7
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2019-04-15 06:29:50 +02:00
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// Proton-C does pin conversion
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#define MATRIX_ROW_PINS { C6, E6, B5, D7, B4 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B3, B1, B2 }
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#define ENCODERS_PAD_A { D4 }
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#define ENCODERS_PAD_B { D2 }
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#define RGB_DI_PIN B6
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#define SOFT_SERIAL_PIN D3
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* ws2812 RGB LED */
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#define RGBLED_NUM 34 // Number of LEDs
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2022-10-15 18:55:53 +02:00
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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2019-04-15 06:29:50 +02:00
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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