forked from forks/qmk_firmware
235 lines
12 KiB
C
235 lines
12 KiB
C
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#include QMK_KEYBOARD_H
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extern uint8_t is_master;
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enum layer_names {
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_COLEMAKDHM,
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_GAMING,
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_GAMING_EXT,
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_NUM,
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_FN,
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_NAV,
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_UTIL
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};
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// Base layers
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#define COLEMAK DF(_COLEMAKDHM)
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#define GAMING DF(_GAMING)
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// Layer toggle and switch
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#define T_NAV TT(_NAV)
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#define S_NAV MO(_NAV)
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#define T_NUM TT(_NUM)
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#define S_NUM MO(_NUM)
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// Layer keys with functionality on tap
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#define FN_TAB LT(_FN, KC_TAB)
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#define NAV_0 LT(_NAV, KC_0)
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#define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
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// Tap/mod keys
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#define RCTBR RCTL_T(KC_RBRACKET)
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#define LCTBR LCTL_T(KC_LBRACKET)
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#define SFSPC LSFT_T(KC_SPACE)
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#define SFENT LSFT_T(KC_ENTER)
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// Global tab forward and backward
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#define TBFWD LCTL(KC_TAB)
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#define TBBCK LCTL(LSFT(KC_TAB))
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// Custom key for NUM layer
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#define CTEQL RCTL_T(KC_EQL)
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// €
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#define KC_EUR ALGR(KC_5)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAKDHM] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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FN_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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LCTBR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTBR,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LALT, T_NUM, SFSPC, SFENT, T_NAV, KC_RGUI \
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//`--------------------------' `--------------------------'
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),
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[_GAMING] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, EXT_SF, KC_SPC, _______, _______, _______ \
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//`--------------------------' `--------------------------'
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),
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[_GAMING_EXT] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F11, KC_F12, KC_MINS, KC_EQL, _______, _______,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, KC_ENT, _______, _______ \
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//`--------------------------' `--------------------------'
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),
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[_FN] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, KC_NLCK, XXXXXXX, KC_MINS, KC_PIPE, KC_BSLS, KC_PLUS, XXXXXXX,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, XXXXXXX, KC_PAUS, KC_SLCK, KC_PSCR, KC_INS, XXXXXXX, KC_UNDS, KC_LT, KC_GT, KC_EQL, _______,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______ \
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//`--------------------------' `--------------------------'
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),
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[_NUM] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_SLSH, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, KC_CIRC, KC_AMPR, KC_EUR, KC_LPRN, KC_RPRN, KC_ASTR, KC_1, KC_2, KC_3, KC_UNDS, CTEQL,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, S_NUM, _______, _______, NAV_0, KC_DOT \
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//`--------------------------' `--------------------------'
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),
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[_NAV] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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_______, KC_WH_U, TBBCK, KC_MS_U, TBFWD, KC_BTN2, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_DEL,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, XXXXXXX, KC_WH_L, XXXXXXX, KC_WH_R, XXXXXXX, XXXXXXX, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, _______,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+-------+---------|
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_______, _______, _______, _______, S_NAV, _______ \
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//`--------------------------' `--------------------------'
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),
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[_UTIL] = LAYOUT( \
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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RESET, XXXXXXX, KC_MSTP, KC_VOLU, KC_MNXT, XXXXXXX, COLEMAK, GAMING, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, RGB_MOD, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG,RGB_RMOD, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______ \
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//`--------------------------' `--------------------------'
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(default_layer_state)) {
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case _COLEMAKDHM:
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state = update_tri_layer_state(state, _NUM, _NAV, _UTIL);
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break;
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case _GAMING:
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state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
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break;
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}
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return state;
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}
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (is_master) {
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return OLED_ROTATION_270;
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} else {
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return OLED_ROTATION_180;
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}
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}
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void render_crkbd_logo(void) {
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static const char PROGMEM crkbd_logo[] = {
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0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
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0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
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0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
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0};
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oled_write_P(crkbd_logo, false);
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}
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void render_status(void) {
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// oled_write_P(PSTR("Layout: "), false);
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switch (get_highest_layer(default_layer_state)) {
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case _COLEMAKDHM:
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oled_write_P(PSTR("CLMK "), false);
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break;
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case _GAMING:
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oled_write_P(PSTR("GAME "), false);
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break;
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}
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oled_write_P(PSTR("\n"), false);
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switch (get_highest_layer(layer_state)) {
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case 0:
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oled_write_P(PSTR(" "), false);
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break;
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case _NUM:
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oled_write_P(PSTR("Comm "), false);
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break;
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case _FN:
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oled_write_P(PSTR("Stage"), false);
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break;
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case _NAV:
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oled_write_P(PSTR("Fuel "), false);
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break;
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case _GAMING_EXT:
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oled_write_P(PSTR("Ext "), false);
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break;
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case _UTIL:
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oled_write_P(PSTR("Util "), false);
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break;
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default:
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oled_write_P(PSTR("Unkn "), false);
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break;
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}
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oled_write_P(PSTR("\n"), false);
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uint8_t modifiers = get_mods();
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oled_write_P( (modifiers & MOD_MASK_CTRL) ? PSTR("PROG ") : PSTR(" "), false);
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oled_write_P( (modifiers & MOD_MASK_SHIFT) ? PSTR("PULSE") : PSTR(" "), false);
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oled_write_P( (modifiers & MOD_MASK_ALT) ? PSTR("STBY ") : PSTR(" "), false);
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oled_write_P( (modifiers & MOD_MASK_GUI) ? PSTR("GYRO ") : PSTR(" "), false);
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oled_write_P(PSTR("\n"), false);
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(PSTR("Mode:\n"), false);
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oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR(" "), false);
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oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR(" "), false);
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oled_write_P(IS_LED_ON(led_usb_state, USB_LED_SCROLL_LOCK) ? PSTR(" SCRL") : PSTR(" "), false);
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}
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void oled_task_user(void) {
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if (is_master) {
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render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
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} else {
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render_crkbd_logo();
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// oled_scroll_left(); // Turns on scrolling
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}
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}
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#endif
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void suspend_power_down_keymap(void) {
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rgb_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_keymap(void) {
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rgb_matrix_set_suspend_state(false);
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}
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