forked from forks/qmk_firmware
369 lines
15 KiB
C
369 lines
15 KiB
C
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#include QMK_KEYBOARD_H
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enum layer_names {
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_QWERTY,
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_LOWER,
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_RAISE,
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_NUMPAD,
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_GAMING,
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_ADJUST
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};
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enum custom_keycodes {
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NUMPAD = SAFE_RANGE,
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SLIGHTLY,
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SMILE,
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JOY,
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RELAXED,
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HEART,
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SAD,
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CRY,
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NETRURAL,
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SCREAM,
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THUMBSUP
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};
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enum td_extra_keys {
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U,
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O,
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NEXTPREV,
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SLASH
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};
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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int cur_dance (qk_tap_dance_state_t *state);
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void u_finished (qk_tap_dance_state_t *state, void *user_data);
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void o_finished (qk_tap_dance_state_t *state, void *user_data);
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uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT,
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KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Lower
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
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SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE,
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SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN,
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_______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY
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),
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------.
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* | Reset|EEPRST| | EE | | | | | UE | IE | OE | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | AE | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | TGLAS| | | | | | | | | | | |GAMING|
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12(
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RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______,
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_______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING)
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),
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/* Numpad
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | 7 | 8 | 9 | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | 4 | 5 | 6 | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_NUMPAD] = LAYOUT_ortho_4x12(
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_______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
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RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______,
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_______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______
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),
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/* Gaming
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | RAISE| | | | LOWER| | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_GAMING] = LAYOUT_ortho_4x12(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______
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)};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case RGB_VAI:
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if(record->event.pressed) {
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rgblight_increase_val_noeeprom();
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}
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break;
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case RGB_VAD:
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if(record->event.pressed) {
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rgblight_decrease_val_noeeprom();
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}
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break;
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case RGB_SAI:
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if(record->event.pressed) {
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rgblight_increase_sat_noeeprom();
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}
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break;
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case RGB_SAD:
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if(record->event.pressed) {
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rgblight_decrease_sat_noeeprom();
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}
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break;
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case RGB_HUI:
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if(record->event.pressed) {
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rgblight_increase_hue_noeeprom();
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}
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break;
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case RGB_HUD:
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if(record->event.pressed) {
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rgblight_decrease_hue_noeeprom();
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}
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break;
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case RGB_TOG:
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if(record->event.pressed) {
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rgblight_toggle_noeeprom();
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}
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break;
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case RGB_MOD:
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if(record->event.pressed) {
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rgblight_step_noeeprom();
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rgb_mode = rgblight_get_mode();
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}
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break;
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case RGB_RMOD:
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if(record->event.pressed) {
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rgblight_step_reverse_noeeprom();
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rgb_mode = rgblight_get_mode();
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}
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break;
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case SLIGHTLY:
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if(record->event.pressed) {
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SEND_STRING(":slightly_smiling_face:");
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}
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break;
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case SMILE:
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if(record->event.pressed) {
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SEND_STRING(":smile:");
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}
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break;
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case JOY:
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if(record->event.pressed) {
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SEND_STRING(":joy:");
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}
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break;
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case RELAXED:
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if(record->event.pressed) {
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SEND_STRING(":relaxed:");
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}
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break;
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case HEART:
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if(record->event.pressed) {
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SEND_STRING(":heart:");
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}
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break;
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case SAD:
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if(record->event.pressed) {
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SEND_STRING(":white_frowning_face:");
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}
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break;
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case CRY:
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if(record->event.pressed) {
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SEND_STRING(":cry:");
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}
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break;
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case NETRURAL:
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if(record->event.pressed) {
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SEND_STRING(":neutral_face:");
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}
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break;
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case SCREAM:
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if(record->event.pressed) {
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SEND_STRING(":scream:");
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}
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break;
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case THUMBSUP:
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if(record->event.pressed) {
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SEND_STRING(":+1:");
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}
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break;
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default:
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return true;
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}
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return false;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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writePin(B0, !(state & (1UL << (_NUMPAD))));
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switch(biton32(state)) {
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case _RAISE:
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rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2);
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _LOWER:
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rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1);
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _NUMPAD:
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rgblight_setrgb_at(0,255,0, 0);
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _GAMING:
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rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
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autoshift_disable();
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break;
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default:
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rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
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rgblight_mode_noeeprom(rgb_mode);
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autoshift_enable();
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break;
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}
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return state;
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}
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void led_set_user(uint8_t usb_led) {
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rgblight_sethsv_noeeprom(0, 255, 255);
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rgblight_mode_noeeprom(rgb_mode);
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}
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
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else return SINGLE_HOLD;
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}
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else if (state->count == 2) {
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/*
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* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
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* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
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* keystrokes of the key, and not the 'double tap' action/macro.
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*/
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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//Assumes no one is trying to type the same letter three times (at least not quickly).
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//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
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//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
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if (state->count == 3) {
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if (state->interrupted || !state->pressed) return TRIPLE_TAP;
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else return TRIPLE_HOLD;
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}
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else return 8; //magic number. At some point this method will expand to work for more presses
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}
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static tap utap_state = {
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.is_press_action = true,
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.state = 0
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};
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static tap otap_state = {
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.is_press_action = true,
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.state = 0
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};
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void u_finished (qk_tap_dance_state_t *state, void *user_data) {
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utap_state.state = cur_dance(state);
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switch(utap_state.state) {
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case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break;
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case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break;
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case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break;
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}
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}
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void o_finished (qk_tap_dance_state_t *state, void *user_data) {
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otap_state.state = cur_dance(state);
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switch(otap_state.state) {
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case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break;
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case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break;
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case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break;
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[U] = ACTION_TAP_DANCE_FN(u_finished),
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[O] = ACTION_TAP_DANCE_FN(o_finished),
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[NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
|
||
|
[SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS)
|
||
|
};
|