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qmk_firmware/keyboards/dyz/dyz60/config.h

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/*
Copyright 2021 dayatz
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xD772
#define PRODUCT_ID 0x000A
#define DEVICE_VER 0x0001
#define MANUFACTURER dyz
#define PRODUCT dyz60
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, E6, F0, F5, F4 }
#define MATRIX_COL_PINS { F6, F7, B3, B2, B1, D2, C7, C6, B6, B5, B4, D7, D6, D4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN B7
#define RGBLED_NUM 16
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RGB_TEST
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
#define LED_CAPS_LOCK_PIN F1
#define TAP_CODE_DELAY 10 // Need this delay for some keys like VOLD/VOLU to work
#define ENCODERS_PAD_A { D0 }
#define ENCODERS_PAD_B { D1 }
#define DYNAMIC_KEYMAP_LAYER_COUNT 3