2020-01-20 23:40:33 +01:00
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE,
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_ARROW,
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_ADJUST,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//,-----------------------------------|
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LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
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//|--------+--------+--------+--------|
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2022-10-15 23:29:43 +02:00
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KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
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2020-01-20 23:40:33 +01:00
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//|--------+--------+--------+--------+--------|
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KC_P7, KC_P8, KC_P9, KC_ESC,
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//|--------+--------+--------+--------+--------|
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KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2,
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//|--------+--------+--------+--------+--------|
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KC_P1, KC_P2, KC_P3, KC_DEL,
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//|--------+--------+--------+--------+--------|
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LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC
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//`--------------------------------------------'
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),
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[_ARROW] = LAYOUT(
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//,-----------------------------------|
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_______, _______, _______, _______,
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//|--------+--------+--------+--------|
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XXXXXXX, _______, _______, _______,
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//|--------+--------+--------+--------+--------|
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XXXXXXX, KC_UP, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------|
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KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______,
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//|--------+--------+--------+--------+--------|
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XXXXXXX, KC_DOWN, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------|
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MO(_ARROW), _______, _______, _______
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//`--------------------------------------------'
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),
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[_ADJUST] = LAYOUT( /* Base */
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//,-----------------------------------|
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MO(_ADJUST), _______, _______, _______,
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//|--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------|
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RGB_SAD, RGB_SAI, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------|
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RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______,
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//|--------+--------+--------+--------+--------|
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RGB_VAD, RGB_VAI, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------|
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_______, _______, RGB_MOD, _______
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//`--------------------------------------------'
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)
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};
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