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qmk_firmware/keyboards/tada68/keymaps/fakb/keymap.c

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define LCTL_MA LCTL_T(KC_UP)
#define LSFT_MA LSFT_T(KC_DOWN)
#define RSFT_MA SFT_T(KC_UP)
#define TABS_MA LT(1,KC_TAB)
#define SPCE_MA LT(2,KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ansi(
QK_GESC,KC_1 ,KC_2 ,KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NUBS,
TABS_MA,KC_Q ,KC_W ,KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC,_______,
LCTL_MA,KC_A ,KC_S ,KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT ,_______,
LSFT_MA,KC_Z ,KC_X ,KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, RSFT_MA,MO(1) ,_______,
KC_LCTL,KC_LALT,KC_LGUI, SPCE_MA, KC_RGUI,KC_RALT,_______,_______,_______,_______),
[1] = LAYOUT_ansi(
KC_PSCR,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_INS ,_______,
_______,_______,_______,KC_PGUP,KC_PGDN,KC_HOME,KC_END ,KC_PGDN,KC_PGUP,_______,_______,_______,_______,KC_DEL ,_______,
KC_CAPS,KC_NUBS,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,_______,_______, _______,_______,
_______,_______,BL_TOGG,BL_UP ,BL_DOWN,_______,_______,KC_VOLD,KC_VOLU,KC_MUTE,_______, _______,_______,_______,
_______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
[2] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
KC_BTN5,KC_BTN4,KC_BTN3,KC_BTN2,KC_BTN1,KC_HOME,KC_END ,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,KC_WH_L,KC_WH_U,KC_WH_D,KC_WH_R,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,_______,_______, _______,_______,
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,
_______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
};