2021-08-23 11:37:16 +02:00
|
|
|
/* Copyright 2021 stickandgum
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
// I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like.
|
|
|
|
// #define FORCE_NKRO
|
|
|
|
|
|
|
|
// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
|
|
|
2022-11-26 18:18:24 +01:00
|
|
|
// #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
|
2021-08-23 11:37:16 +02:00
|
|
|
|
|
|
|
// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
|
|
|
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
|
|
|
|
|
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
|
|
|
|
#define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
|
|
|
|
|
|
|
|
// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft
|
2021-11-15 19:41:04 +01:00
|
|
|
// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color.
|
|
|
|
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard.
|
|
|
|
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow!
|
|
|
|
# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho).
|
|
|
|
// #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!)
|
|
|
|
// #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
|
|
|
|
// #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
|
|
|
|
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL)
|
|
|
|
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above
|
|
|
|
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above
|
|
|
|
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
|
|
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
|
|
|
|
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right
|
|
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
|
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
|
|
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points.
|
|
|
|
# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
|
|
|
|
// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes.
|
|
|
|
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
|
|
|
# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards
|
|
|
|
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above.
|
|
|
|
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-)
|
|
|
|
# undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better.
|
|
|
|
// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above.
|
|
|
|
# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
|
|
|
|
# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
|
|
|
# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
|
|
|
// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys!
|
|
|
|
// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix!
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue
|
|
|
|
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise)
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo.
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade.
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys)
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
|
|
|
|
# undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
|
|
|
|
# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black.
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead).
|
|
|
|
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead).
|
2021-08-23 11:37:16 +02:00
|
|
|
#endif
|