2014-12-14 16:30:27 +01:00
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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2015-08-21 16:46:53 +02:00
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#include "config_definitions.h"
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2014-12-14 16:30:27 +01:00
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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2015-08-29 17:54:38 +02:00
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#define PRODUCT_ID 0x6060
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2014-12-14 16:30:27 +01:00
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#define DEVICE_VER 0x0001
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2015-05-07 21:34:46 +02:00
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#define MANUFACTURER Ortholinear Keyboards
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2015-08-20 06:42:08 +02:00
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#define PRODUCT The Planck Keyboard
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2015-05-07 21:34:46 +02:00
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#define DESCRIPTION A compact ortholinear keyboard
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2014-12-14 16:30:27 +01:00
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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2015-08-21 16:46:53 +02:00
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/* Planck PCB default pin-out */
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#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
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#define ROWS (int []){ D0, D5, B5, B6 }
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2015-09-14 04:10:01 +02:00
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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2014-12-14 16:30:27 +01:00
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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2015-03-16 14:43:37 +01:00
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/* number of backlight levels */
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2015-07-25 17:11:31 +02:00
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#define BACKLIGHT_LEVELS 3
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2015-03-16 14:43:37 +01:00
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2014-12-14 16:30:27 +01:00
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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2015-10-22 19:37:45 +02:00
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#ifdef BLUETOOTH_ENABLE
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#ifdef __AVR_ATmega32U4__
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#define SERIAL_UART_BAUD 9600
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#define SERIAL_UART_DATA UDR1
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#define SERIAL_UART_UBRR ((F_CPU/(16UL*SERIAL_UART_BAUD))-1)
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#define SERIAL_UART_RXD_VECT USART1_RX_vect
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#define SERIAL_UART_TXD_READY (UCSR1A&(1<<UDRE1))
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#define SERIAL_UART_INIT() do { \
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UBRR1L = (uint8_t) SERIAL_UART_UBRR; /* baud rate */ \
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UBRR1H = (uint8_t) (SERIAL_UART_UBRR>>8); /* baud rate */ \
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UCSR1B = (1<<TXEN1); /* TX: enable */ \
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UCSR1C = (0<<UPM11) | (0<<UPM10) | /* parity: none(00), even(01), odd(11) */ \
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(0<<UCSZ12) | (1<<UCSZ11) | (1<<UCSZ10); /* data-8bit(011) */ \
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sei(); \
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} while(0)
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#else
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# error "USART configuration is needed."
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#endif
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// I'm fairly sure these aren't needed, but oh well - Jack
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/*
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* PS/2 Interrupt configuration
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*/
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#ifdef PS2_USE_INT
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/* uses INT1 for clock line(ATMega32U4) */
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 1
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 0
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#define PS2_INT_INIT() do { \
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EICRA |= ((1<<ISC11) | \
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(0<<ISC10)); \
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} while (0)
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#define PS2_INT_ON() do { \
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EIMSK |= (1<<INT1); \
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} while (0)
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#define PS2_INT_OFF() do { \
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EIMSK &= ~(1<<INT1); \
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} while (0)
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#define PS2_INT_VECT INT1_vect
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#endif
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/*
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* PS/2 Busywait configuration
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*/
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#ifdef PS2_USE_BUSYWAIT
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 1
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 0
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#endif
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#endif
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2014-12-14 16:30:27 +01:00
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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2015-10-22 19:37:45 +02:00
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// #define NO_DEBUG
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2014-12-14 16:30:27 +01:00
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/* disable print */
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2015-10-22 19:37:45 +02:00
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// #define NO_PRINT
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2014-12-14 16:30:27 +01:00
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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