forked from forks/qmk_firmware
167 lines
4.2 KiB
C
167 lines
4.2 KiB
C
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum custom_layers {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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BASE = SAFE_RANGE,
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LOWER,
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RAISE,
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KC_DEMOMACRO
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};
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// Custom macros
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#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
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#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
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#define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl
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#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
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// Requires KC_TRNS/_______ for the trigger key in the destination layer
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#define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor
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#define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise
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#define DEMOMACRO KC_DEMOMACRO // Sample for macros
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base
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* ,------.
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* | Esc |
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* |------+------+-------------.
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* | : | 7 | 8 | 9 |
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* |------+------+------+------|
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* | RAISE| 4 | 5 | 6 |
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* |------+------+------+------|
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* | LOWER| 1 | 2 | 3 |
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* `---------------------------'
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*/
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[_BASE] = LAYOUT(
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KC_ESC,
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KC_COLN, KC_P7, KC_P8, KC_P9,
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RAISE, KC_P4, KC_P5, KC_P6,
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LOWER, KC_P1, KC_P2, KC_P3
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),
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/* Lower
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* ,------.
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* | Nmlk |
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* |------+------+-------------.
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* | : | / | * | - |
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* |------+------+------+------|
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* | | | = | + |
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* |------+------+------+------|
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* | | 0 | . | ENT |
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* `---------------------------'
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*/
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[_LOWER] = LAYOUT(
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KC_NLCK,
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KC_COLN, KC_PSLS, KC_PAST, KC_PMNS,
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_______, XXXXXXX, KC_EQL, KC_PPLS,
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_______, KC_P0, KC_PDOT, KC_PENT
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),
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/* Raise
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* ,------.
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* | Esc |
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* |------+------+-------------.
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* |RGB TG|RGB M+|RGB M-| |
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* |------+------+------+------|
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* | |RGB H+|RGB S+|RGB V+|
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* |------+------+------+------|
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* | ` |RGB H-|RGB S-|RGB V-|
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* `---------------------------'
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*/
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[_RAISE] = LAYOUT(
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KC_NLCK,
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RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX,
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_______, RGB_HUI, RGB_SAI, RGB_VAI,
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_______, RGB_HUD, RGB_SAD, RGB_VAD
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),
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/* Adjust
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* ,------.
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* | DFU |
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* |------+------+-------------.
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* |HPT TG|HPT FB|HPT RS| BKSP |
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* |------+------+------+------|
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* | |HPT M+| | |
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* |------+------+------+------|
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* | |HPT M-|Clk TG| Del |
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* `---------------------------'
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*/
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[_ADJUST] = LAYOUT(
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RESET,
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HPT_TOG, HPT_FBK, HPT_RST, KC_BSPC,
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_______, HPT_MODI, XXXXXXX, XXXXXXX,
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_______, HPT_MODD, CK_TOGG, KC_DEL
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),
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_DEMOMACRO:
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if (record->event.pressed) {
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// when keycode KC_DEMOMACRO is pressed
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SEND_STRING("QMK is the best thing ever!");
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} else {
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// when keycode KC_DEMOMACRO is released
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}
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break;
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case LOWER:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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layer_on(_LOWER);
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} else {
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layer_off(_LOWER);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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layer_on(_RAISE);
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} else {
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layer_off(_RAISE);
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}
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return false;
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break;
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}
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return true;
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}
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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