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qmk_firmware/users/ericgebhart/mod_layer.h

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// define our rows for the mod layer
// takes 5 keycodes, adds mods, and left and right
// so we get keycodes in groups of 6.
// There are 3 sets of 4 rows.
// 1 for normal 6 columns, qwerty, dvorak etc.
// 1 for bepo/normal 6 columns, qwerty, dvorak etc. on bepo.
// 1 for bepo 6 columns provided instead of a 5, for bepo which needs 3x12.
// A 5 column keyboard would need another set of MACROS.
// These macros are used in the layout wrapper macros to introduce a mod
// layer. HomeRow mods and other things like that go here.
#include "core_keys.h"
//number row.
#define ROW0_LEFT(K01, K02, K03, K04, K05) \
LEFT0, K01, K02, K03, K04, K05
#define ROW0_RIGHT(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05, RIGHT0
#define ROW1_LEFT(K01, K02, K03, K04, K05) \
LEFT1, K01, K02, K03, LT(_NAV, K04), K05
#define ROW1_RIGHT(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05, RIGHT1
// home row, shift, alt, ctl, gui - gui, ctl, alt, shift.
// using MT so we can specify left and right.
// caps_word needs left and right shift.
#define ROW2_LEFT(K01, K02, K03, K04, K05) \
LEFT2, MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05), RIGHT2 \
#define ROW3_LEFT(K01, K02, K03, K04, K05) \
LEFT3, K01, LT(_TOPROWS, K02), K03, LT(_SYMB, K04), K05
#define ROW3_RIGHT(K01, K02, K03, K04, K05) \
K01, LT(_SYMB, K02), LT(_NAV, K03), LT(_TOPROWS, K04), K05, RIGHT3
//-----------------------------------------------y
// For a 5 column keyboard - no edges added.
//number row.
#define ROW0_LEFT5(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW0_RIGHT5(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW1_LEFT5(K01, K02, K03, K04, K05) \
LT(_LAYERS, K01), K02, LT(_KEYPAD, K03), K04, K05
#define ROW1_RIGHT5(K01, K02, K03, K04, K05) \
K01, K02, LT(_KEYPAD, K03), K04, LT(_LAYERS, K05)
// home row, shift, alt, ctl, gui - gui, ctl, alt, shift.
// using MT so we can specify left and right.
// caps_word needs left and right shift.
#define ROW2_LEFT5(K01, K02, K03, K04, K05) \
MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT5(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05)
#define ROW3_LEFT5(K01, K02, K03, K04, K05) \
K01, LT(_TOPROWS, K02), LT(_NAV, K03), LT(_SYMB, K04), K05
#define ROW3_RIGHT5(K01, K02, K03, K04, K05) \
K01, LT(_SYMB, K02), LT(_NAV, K03), LT(_TOPROWS, K04), K05
//--------------------------------------------
//bepo
#define ROW0_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT0_BP, K01, K02, K03, K04, K05
#define ROW0_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05, RIGHT0_BP
#define ROW1_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT1_BP, K01, K02, K03, LT(_KEYPAD, K04), K05
#define ROW1_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, K02, LT(_KEYPAD, K03), K04, K05, RIGHT1_BP
#define ROW2_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT2_BP, MT(MOD_RSFT, K01), MT(MOD_LALT,K02), MT(MOD_RCTL, K03), \
MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), \
MT(MOD_RSFT, K05), RIGHT2_BP \
#define ROW3_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT3_BP, K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05
#define ROW3_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05, RIGHT3_BP
//-------------------------------------------------
//bepo - 6 args, no left or right added.
#define ROW0_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, K02, K03, K04, K05, K06
#define ROW0_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \
K01, K02, K03, K04, K05, K06
#define ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, K02, K03, K04, K05, K06
#define ROW1_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \
K01, K02, K03, K04, K05, K06
#define ROW2_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, SFT_T(K02), ALT_T(K03), CTL_T(K04), GUI_T(K05), K06
#define ROW2_RIGHT_BP6(K01, K02, K03, K04, K05, K06) \
K01, GUI_T(K02), RCTL_T(K03), RALT_T(K04), RSFT_T(K05), K06
#define ROW3_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, K02, K03, K04, K05, K06
#define ROW3_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \
K01, K02, K03, K04, K05, K06
//-------------------------------------------------
// For a 5 column keyboard - no edges added.
//number row.
#define ROW0_LEFT5_BP(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW0_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW1_LEFT5_BP(K01, K02, K03, K04, K05) \
LT(_LAYERS, K01), K02, K03, LT(_KEYPAD_BP, K04), K05
#define ROW1_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, LT(_KEYPAD_BP, K02), K03, K04, K05
// home row, shift, alt, ctl, gui - gui, ctl, alt, shift.
// using MT so we can specify left and right.
// caps_word needs left and right shift.
#define ROW2_LEFT5_BP(K01, K02, K03, K04, K05) \
MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05)
#define ROW3_LEFT5_BP(K01, K02, K03, K04, K05) \
K01, LT(_TOPROWS_BP, K02), LT(_NAV, K03), LT(_SYMB_BP, K04), K05
#define ROW3_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05