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qmk_firmware/keyboards/crkbd/keymaps/rpbaptist/rgb.c

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// Copyright 2023 Your Name (@rpbaptist)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "rpbaptist.h"
uint32_t transport_user_config = 0;
void user_config_sync(uint8_t initiator2target_buffer_size, const void* initiator2target_buffer, uint8_t target2initiator_buffer_size, void* target2initiator_buffer) {
if (initiator2target_buffer_size == sizeof(transport_user_config)) {
memcpy(&transport_user_config, initiator2target_buffer, initiator2target_buffer_size);
}
}
#ifdef OLED_ENABLE
const char* rgb_matrix_anim_oled_text(uint8_t mode) {
switch (mode) {
case RGB_MATRIX_TYPING_HEATMAP:
return PSTR("Heat ");
case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
return PSTR("Nexus");
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
return PSTR("Ease ");
case RGB_MATRIX_SOLID_COLOR:
return PSTR("Solid");
case RGB_MATRIX_BREATHING:
return PSTR("Fade ");
case RGB_MATRIX_CYCLE_ALL:
return PSTR("Cycle");
case RGB_MATRIX_RAINBOW_PINWHEELS:
return PSTR("Wheel");
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
return PSTR("Wave ");
default:
return PSTR("");
}
}
#endif
extern led_config_t g_led_config;
void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_min, uint8_t led_max) {
HSV hsv = {hue, sat, val};
if (hsv.v > rgb_matrix_get_val()) {
hsv.v = rgb_matrix_get_val();
}
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < led_max; i++) {
if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
}
}
extern user_config_t user_config;
bool rgb_matrix_in_idle(void) {
return (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode);
}
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (user_config.rgb_layer_indicator && !rgb_matrix_in_idle()) {
switch (get_highest_layer(layer_state | default_layer_state)) {
case _GAMING_EXT:
rgb_matrix_layer_helper(HSV_PURPLE, led_min, led_max);
break;
case _SYM:
rgb_matrix_layer_helper(HSV_YELLOW, led_min, led_max);
break;
case _NAV:
rgb_matrix_layer_helper(HSV_SPRINGGREEN, led_min, led_max);
break;
case _UTIL:
rgb_matrix_layer_helper(HSV_PINK, led_min, led_max);
break;
case _NUMPAD:
rgb_matrix_layer_helper(HSV_CORAL, led_min, led_max);
break;
case _GAMING:
case _WASD:
rgb_matrix_layer_helper(HSV_RED, led_min, led_max);
break;
default:
rgb_matrix_layer_helper(THEME_HSV, led_min, led_max);
break;
}
}
return false;
}
void rgb_matrix_turn_off_underglow(void) {
rgb_matrix_layer_helper(0, 0, 0, 0, 54);
}
uint8_t rgb_matrix_speed_for_mode(uint8_t mode) {
switch (mode) {
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
return RGB_MATRIX_ANIMATION_SPEED_FAST;
case RGB_MATRIX_BREATHING:
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
case RGB_MATRIX_RAINBOW_PINWHEELS:
return RGB_MATRIX_ANIMATION_SPEED_SLOW;
case RGB_MATRIX_CYCLE_ALL:
return RGB_MATRIX_ANIMATION_SPEED_SLOWER;
default:
return RGB_MATRIX_ANIMATION_SPEED_MEDIUM;
}
}
bool rgb_matrix_mode_active(uint8_t mode) {
return (mode == RGB_MATRIX_SOLID_REACTIVE_SIMPLE || mode == RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS || mode == RGB_MATRIX_TYPING_HEATMAP);
}
void rgb_matrix_update_current_mode(uint8_t mode) {
rgb_matrix_config.speed = rgb_matrix_speed_for_mode(mode);
rgb_matrix_mode_noeeprom(mode);
}
void rgb_matrix_update_dynamic_mode(uint8_t mode) {
uint8_t speed;
speed = rgb_matrix_speed_for_mode(mode);
if (rgb_matrix_mode_active(mode)) {
user_config.rgb_matrix_active_speed = speed;
user_config.rgb_matrix_active_mode = mode;
} else {
user_config.rgb_matrix_idle_speed = speed;
user_config.rgb_matrix_idle_mode = mode;
}
}
void rgb_matrix_update_mode(uint8_t mode) {
if (user_config.rgb_matrix_idle_anim) {
rgb_matrix_update_dynamic_mode(mode);
}
if (rgb_matrix_mode_active(mode) || !user_config.rgb_matrix_idle_anim) {
rgb_matrix_update_current_mode(mode);
}
}
uint8_t get_rgb_matrix_active_mode(void) {
if (user_config.rgb_matrix_idle_anim) {
return user_config.rgb_matrix_active_mode;
} else {
return rgb_matrix_get_mode();
}
}
void rgb_matrix_toggle_active_mode(void) {
switch (get_rgb_matrix_active_mode()) {
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP);
break;
case RGB_MATRIX_TYPING_HEATMAP:
rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS);
break;
default:
rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
break;
}
}
uint8_t get_rgb_matrix_idle_mode(void) {
if (user_config.rgb_matrix_idle_anim) {
return user_config.rgb_matrix_idle_mode;
} else {
return rgb_matrix_get_mode();
}
}
void rgb_matrix_toggle_simple_passive_mode(void) {
switch (get_rgb_matrix_idle_mode()) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_update_mode(RGB_MATRIX_BREATHING);
break;
case RGB_MATRIX_BREATHING:
rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL);
break;
default:
rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR);
break;
}
}
void rgb_matrix_toggle_color_passive_mode(void) {
switch (get_rgb_matrix_idle_mode()) {
case RGB_MATRIX_RAINBOW_PINWHEELS:
rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
break;
default:
rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS);
break;
}
}
void rgb_matrix_toggle_underglow_layer_indicator(void) {
user_config.rgb_layer_indicator ^= 1;
if (user_config.rgb_layer_indicator) {
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
} else {
rgb_matrix_turn_off_underglow();
}
}
void rgb_matrix_toggle_idle_animation_change(void) {
user_config.rgb_matrix_idle_anim ^= 1;
if (user_config.rgb_matrix_idle_anim) {
rgb_matrix_update_mode(user_config.rgb_matrix_active_mode);
} else {
rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode);
}
}
void rgb_matrix_set_gaming_defaults(void) {
if (!user_config.rgb_layer_indicator) {
user_config.rgb_layer_indicator = true;
}
user_config.rgb_matrix_idle_timeout = GAMING_IDLE_TIMEOUT;
rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS);
rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS);
}
void rgb_matrix_set_typing_defaults(void) {
user_config.rgb_matrix_idle_timeout = IDLE_TIMEOUT;
rgb_matrix_update_mode(RGB_MATRIX_TYPING_PASSIVE);
rgb_matrix_update_mode(RGB_MATRIX_TYPING_ACTIVE);
}
void rgb_matrix_set_defaults(void) {
rgb_matrix_enable_noeeprom();
rgb_matrix_sethsv_noeeprom(THEME_HSV);
user_config.rgb_layer_indicator = true;
user_config.rgb_matrix_idle_anim = true;
rgb_matrix_set_typing_defaults();
rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
}
void matrix_scan_rgb(void) {
if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && last_input_activity_elapsed() > user_config.rgb_matrix_idle_timeout) {
if (user_config.rgb_layer_indicator) {
rgb_matrix_turn_off_underglow();
}
rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode);
}
}
void user_transport_sync(void) {
// Keep track of the last state, so that we can tell if we need to propagate to slave
static uint32_t last_config = 0, last_sync = 0;
// Check if the state values are different
// or if sync timer elapsed
if (memcmp(&user_config, &last_config, sizeof(transport_user_config)) || (timer_elapsed32(last_sync) > 250)) {
memcpy(&last_config, &user_config, sizeof(transport_user_config));
if (transaction_rpc_send(USER_CONFIG_SYNC, sizeof(transport_user_config), &transport_user_config)) {
last_sync = timer_read32();
}
}
}
void user_transport_update(void) {
if (is_keyboard_master()) {
transport_user_config = user_config.raw;
user_transport_sync();
} else {
user_config.raw = transport_user_config;
}
}
void housekeeping_task_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
matrix_scan_rgb();
// Update config to slave
user_transport_update();
}
void eeconfig_init_user(void) {
user_config.raw = 0;
user_config.rgb_layer_indicator = true;
user_config.rgb_matrix_idle_anim = true;
rgb_matrix_enable();
rgb_matrix_sethsv(THEME_HSV);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
eeconfig_update_user(user_config.raw);
}
void keyboard_post_init_user(void) {
set_single_persistent_default_layer(_COLEMAKDH);
rgb_matrix_set_defaults();
// Register user config sync
transaction_register_rpc(USER_CONFIG_SYNC, user_config_sync);
}
bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t* record) {
if (user_config.rgb_matrix_idle_anim) {
if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode);
if (!user_config.rgb_layer_indicator) {
rgb_matrix_turn_off_underglow();
}
}
}
switch (keycode) {
case RGB_RST:
if (record->event.pressed) {
rgb_matrix_set_defaults();
}
break;
case RGB_UND: // Toggle separate underglow status
if (record->event.pressed) {
rgb_matrix_toggle_underglow_layer_indicator();
}
break;
case RGB_IDL: // Toggle idle/heatmap animation
if (record->event.pressed) {
rgb_matrix_toggle_idle_animation_change();
}
break;
case RGB_ATG:
if (record->event.pressed) {
rgb_matrix_toggle_active_mode();
}
break;
case RGB_PST:
if (record->event.pressed) {
rgb_matrix_toggle_simple_passive_mode();
}
break;
case RGB_PCT:
if (record->event.pressed) {
rgb_matrix_toggle_color_passive_mode();
}
break;
}
return true;
}