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qmk_firmware/quantum/rgb_matrix_animations/solid_reactive_nexus.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
#endif
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255)
effect = 255;
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if (dist > 72)
effect = 255;
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if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
effect = 255;
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hsv->v = qadd8(hsv->v, 255 - effect);
hsv->h = rgb_matrix_config.hue + dy / 4;
}
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
}
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
}
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#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED