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qmk_firmware/keyboards/aleblazer/zodiark/config.h

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/*
Copyright 2021 Spencer Deven <splitlogicdesign@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xF901
#define PRODUCT_ID 0xF902
#define DEVICE_VER 0x0001
#define MANUFACTURER Aleblazer
#define PRODUCT Zodiark
#define NO_ACTION_MACRO
#define SOFT_SERIAL_PIN D3
#define SERIAL_USE_MULTI_TRANSACTION
#define SELECT_SOFT_SERIAL_SPEED 1
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
#define DIODE_DIRECTION COL2ROW
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D4 }
#define ENCODERS_PAD_A_RIGHT { D4 }
#define ENCODERS_PAD_B_RIGHT { D2 }
#define ENCODER_RESOLUTION 3
/* key matrix pins */
#define MATRIX_ROW_PINS { C6, D7, E6, B4, F4 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define RGB_DI_PIN B5
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 68
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 34, 34 }
#define RGBLIGHT_LIMIT_VAL 170
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#ifdef RGB_MATRIX_ENABLE
#define DRIVER_LED_TOTAL 68
#define RGB_MATRIX_SPLIT { 34, 34 }
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#endif