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[Keyboard] Add Rune Vaengr Keyboard (#13945)

* initial commit

* fixed layout

* enabled NKRO

* removed qmkbest

* changed the pins and bootloader to the mcu version

* updated readme

* Apply suggestions from code review

thank you @drashna

Co-authored-by: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Vicktor Hutama 2021-08-11 14:24:34 +07:00 committed by GitHub
parent 710d37b3eb
commit 02ac0f89c4
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10 changed files with 449 additions and 0 deletions

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/*
Copyright 2021 Vicktor
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x726E
#define PRODUCT_ID 0x7661
#define DEVICE_VER 0x0001
#define MANUFACTURER Rune
#define PRODUCT Vængr
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { C7, E6, D5, B3, B7 }
#define MATRIX_COL_PINS { D4, D6, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
// #define BACKLIGHT_PIN
// #define BACKLIGHT_LEVELS 3
// #define BACKLIGHT_BREATHING
#define RGB_DI_PIN D3
// #define RGB_DI_PIN B0
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 3
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
// # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Runes Vængr",
"url": "https://www.runes.id",
"maintainer": "Vicktor",
"width": 12,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label": "K00", "x": 0, "y": 0},
{"label": "K10", "x": 1, "y": 0},
{"label": "K20", "x": 2, "y": 0},
{"label": "K30", "x": 3, "y": 0},
{"label": "K40", "x": 4, "y": 0},
{"label": "K50", "x": 5, "y": 0},
{"label": "K60", "x": 6, "y": 0},
{"label": "K70", "x": 7, "y": 0},
{"label": "K80", "x": 8, "y": 0},
{"label": "K90", "x": 9, "y": 0},
{"label": "K100", "x": 10, "y": 0},
{"label": "K110", "x": 11, "y": 0},
{"label": "K01", "x": 0, "y": 1},
{"label": "K11", "x": 1, "y": 1},
{"label": "K21", "x": 2, "y": 1},
{"label": "K31", "x": 3, "y": 1},
{"label": "K41", "x": 4, "y": 1},
{"label": "K51", "x": 5, "y": 1},
{"label": "K61", "x": 6, "y": 1},
{"label": "K71", "x": 7, "y": 1},
{"label": "K81", "x": 8, "y": 1},
{"label": "K91", "x": 9, "y": 1},
{"label": "K101", "x": 10, "y": 1},
{"label": "K111", "x": 11, "y": 1},
{"label": "K02", "x": 0, "y": 2},
{"label": "K12", "x": 1, "y": 2},
{"label": "K22", "x": 2, "y": 2},
{"label": "K32", "x": 3, "y": 2},
{"label": "K42", "x": 4, "y": 2},
{"label": "K52", "x": 5, "y": 2},
{"label": "K62", "x": 6, "y": 2},
{"label": "K72", "x": 7, "y": 2},
{"label": "K82", "x": 8, "y": 2},
{"label": "K92", "x": 9, "y": 2},
{"label": "K102", "x": 10, "y": 2},
{"label": "K112", "x": 11, "y": 2},
{"label": "K03", "x": 0, "y": 3},
{"label": "K13", "x": 1, "y": 3},
{"label": "K23", "x": 2, "y": 3},
{"label": "K33", "x": 3, "y": 3},
{"label": "K43", "x": 4, "y": 3},
{"label": "K53", "x": 5, "y": 3},
{"label": "K63", "x": 6, "y": 3},
{"label": "K73", "x": 7, "y": 3},
{"label": "K83", "x": 8, "y": 3},
{"label": "K93", "x": 9, "y": 3},
{"label": "K103", "x": 10, "y": 3},
{"label": "K113", "x": 11, "y": 3},
{"label": "K04", "x": 0, "y": 4},
{"label": "K14", "x": 1, "y": 4},
{"label": "K24", "x": 2, "y": 4},
{"label": "K34", "x": 3, "y": 4},
{"label": "K44", "x": 4, "y": 4},
{"label": "K54", "x": 5, "y": 4, "w":2},
{"label": "K74", "x": 7, "y": 4},
{"label": "K84", "x": 8, "y": 4},
{"label": "K94", "x": 9, "y": 4},
{"label": "K104", "x": 10, "y": 4},
{"label": "K114", "x": 11, "y": 4}
]
}
}
}

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/* Copyright 2021 Vicktor
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_LOWER,
_RAISE,
_DOUBLE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// /* Base */
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, MO(1), KC_SPC, MO(2), KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT),
[_LOWER] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_PGUP, KC_HOME, KC_DEL, KC_BSPC, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_MINS, KC_EQL, KC_BSLS,
KC_TRNS, KC_PGDN, KC_END, KC_ENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_PIPE,
KC_TRNS, KC_PSCR, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, KC_SLCK, KC_PAUS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_RAISE] = LAYOUT(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_TRNS,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS, KC_PMNS, KC_P4, KC_P5, KC_P6, KC_TRNS,
KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_TRNS, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_TRNS, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS, KC_PSLS, KC_P0, KC_PDOT, KC_PEQL, KC_PENT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_DOUBLE] = LAYOUT(
KC_SLEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, RGB_MODE_FORWARD, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};

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# The default keymap for Vængr
Layer 0 (Default):
![Layer 0](https://i.imgur.com/0g3Iw2q.png)
Layer 1:
![Layer 1](https://i.imgur.com/i1qYu4P.png)
Layer 2:
![Layer 2](https://i.imgur.com/oGo0Iss.png)
Layer 3:
![Layer 3](https://i.imgur.com/tOjiGn3.png)

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/* Copyright 2021 Vicktor
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_LOWER,
_RAISE,
_DOUBLE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// /* Base */
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, MO(1), KC_SPC, MO(2), KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT),
[_LOWER] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_PGUP, KC_HOME, KC_DEL, KC_BSPC, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_MINS, KC_EQL, KC_BSLS,
KC_TRNS, KC_PGDN, KC_END, KC_ENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_PIPE,
KC_TRNS, KC_PSCR, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, KC_SLCK, KC_PAUS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_RAISE] = LAYOUT(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_TRNS,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS, KC_PMNS, KC_P4, KC_P5, KC_P6, KC_TRNS,
KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_TRNS, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_TRNS, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS, KC_PSLS, KC_P0, KC_PDOT, KC_PEQL, KC_PENT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_DOUBLE] = LAYOUT(
KC_SLEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, RGB_MODE_FORWARD, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# Vængr
![Vængr](https://i.imgur.com/bwN7SzF.jpg)
Vængr [/ˈwɛ̃ːŋɡr̩/] (Old Norse: Wings)
5x12 hotswap ortholinear keyboard based on atmega32u4 mcu.
* Keyboard Maintainer: [Vicktor](https://github.com/vicktorhu)
* Hardware Supported: atmega32u4
* Hardware Availability: [Website](https://www.runes.id) -- Currently Indonesia only
Reset the keyboard with **Lower** + **Upper** + **Del** or by pressing the reset button on the PCB.
Make example for this keyboard (after setting up your build environment):
make vaengr:default
Flashing example for this keyboard:
make vaengr:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output

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/* Copyright 2021 Vicktor
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "vaengr.h"

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/* Copyright 2021 Vicktor
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K310, K311, \
K40, K41, K42, K43, K44, K45, K47, K48, K49, K410, K411 \
) { \
{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011 }, \
{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111 }, \
{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211 }, \
{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K310, K311 }, \
{K40, K41, K42, K43, K44, K45, KC_NO, K47, K48, K49, K410, K411 } \
}