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Delete visualizer example integration

It's much better to refer to the actual code than to to try to
keep some examples up to date.
This commit is contained in:
Fred Sundvik 2017-04-05 07:48:51 +03:00
parent 05bc4880dd
commit 05530b193f
4 changed files with 0 additions and 573 deletions

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/*
The MIT License (MIT)
Copyright (c) 2016 Fred Sundvik
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "keyboard.h"
#include "action_layer.h"
#include "visualizer.h"
#include "host.h"
void post_keyboard_init(void) {
visualizer_init();
}
void post_keyboard_task() {
visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
}

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/**
* This file has a different license to the rest of the uGFX system.
* You can copy, modify and distribute this file as you see fit.
* You do not need to publish your source modifications to this file.
* The only thing you are not permitted to do is to relicense it
* under a different license.
*/
/**
* Copy this file into your project directory and rename it as gfxconf.h
* Edit your copy to turn on the uGFX features you want to use.
* The values below are the defaults.
*
* Only remove the comments from lines where you want to change the
* default value. This allows definitions to be included from
* driver makefiles when required and provides the best future
* compatibility for your project.
*
* Please use spaces instead of tabs in this file.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
///////////////////////////////////////////////////////////////////////////
// GOS - One of these must be defined, preferably in your Makefile //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_OS_CHIBIOS TRUE
//#define GFX_USE_OS_FREERTOS FALSE
// #define GFX_FREERTOS_USE_TRACE FALSE
//#define GFX_USE_OS_WIN32 FALSE
//#define GFX_USE_OS_LINUX FALSE
//#define GFX_USE_OS_OSX FALSE
//#define GFX_USE_OS_ECOS FALSE
//#define GFX_USE_OS_RAWRTOS FALSE
//#define GFX_USE_OS_ARDUINO FALSE
//#define GFX_USE_OS_KEIL FALSE
//#define GFX_USE_OS_CMSIS FALSE
//#define GFX_USE_OS_RAW32 FALSE
// #define INTERRUPTS_OFF() optional_code
// #define INTERRUPTS_ON() optional_code
// These are not defined by default for some reason
#define GOS_NEED_X_THREADS FALSE
#define GOS_NEED_X_HEAP FALSE
// Options that (should where relevant) apply to all operating systems
#define GFX_NO_INLINE FALSE
// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
// #define GFX_CPU GFX_CPU_UNKNOWN
// #define GFX_OS_HEAP_SIZE 0
// #define GFX_OS_NO_INIT FALSE
// #define GFX_OS_INIT_NO_WARNING FALSE
// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
///////////////////////////////////////////////////////////////////////////
// GDISP //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GDISP TRUE
//#define GDISP_NEED_AUTOFLUSH FALSE
//#define GDISP_NEED_TIMERFLUSH FALSE
//#define GDISP_NEED_VALIDATION TRUE
//#define GDISP_NEED_CLIP TRUE
//#define GDISP_NEED_CIRCLE FALSE
//#define GDISP_NEED_ELLIPSE FALSE
//#define GDISP_NEED_ARC FALSE
//#define GDISP_NEED_ARCSECTORS FALSE
//#define GDISP_NEED_CONVEX_POLYGON FALSE
//#define GDISP_NEED_SCROLL FALSE
//#define GDISP_NEED_PIXELREAD FALSE
//#define GDISP_NEED_CONTROL FALSE
//#define GDISP_NEED_QUERY FALSE
//#define GDISP_NEED_MULTITHREAD FALSE
//#define GDISP_NEED_STREAMING FALSE
#define GDISP_NEED_TEXT TRUE
// #define GDISP_NEED_TEXT_WORDWRAP FALSE
// #define GDISP_NEED_ANTIALIAS FALSE
// #define GDISP_NEED_UTF8 FALSE
#define GDISP_NEED_TEXT_KERNING TRUE
// #define GDISP_INCLUDE_FONT_UI1 FALSE
// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
#define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
// #define GDISP_INCLUDE_USER_FONTS FALSE
//#define GDISP_NEED_IMAGE FALSE
// #define GDISP_NEED_IMAGE_NATIVE FALSE
// #define GDISP_NEED_IMAGE_GIF FALSE
// #define GDISP_NEED_IMAGE_BMP FALSE
// #define GDISP_NEED_IMAGE_BMP_1 FALSE
// #define GDISP_NEED_IMAGE_BMP_4 FALSE
// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
// #define GDISP_NEED_IMAGE_BMP_8 FALSE
// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
// #define GDISP_NEED_IMAGE_BMP_16 FALSE
// #define GDISP_NEED_IMAGE_BMP_24 FALSE
// #define GDISP_NEED_IMAGE_BMP_32 FALSE
// #define GDISP_NEED_IMAGE_JPG FALSE
// #define GDISP_NEED_IMAGE_PNG FALSE
// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
//#define GDISP_NEED_PIXMAP FALSE
// #define GDISP_NEED_PIXMAP_IMAGE FALSE
//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
//#define GDISP_LINEBUF_SIZE 128
//#define GDISP_STARTUP_COLOR Black
#define GDISP_NEED_STARTUP_LOGO FALSE
//#define GDISP_TOTAL_DISPLAYS 1
//#define GDISP_DRIVER_LIST GDISPVMT_Win32, GDISPVMT_Win32
// #ifdef GDISP_DRIVER_LIST
// // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
// #define GDISP_HARDWARE_STREAM_WRITE FALSE
// #define GDISP_HARDWARE_STREAM_READ FALSE
// #define GDISP_HARDWARE_STREAM_POS FALSE
// #define GDISP_HARDWARE_DRAWPIXEL FALSE
// #define GDISP_HARDWARE_CLEARS FALSE
// #define GDISP_HARDWARE_FILLS FALSE
// #define GDISP_HARDWARE_BITFILLS FALSE
// #define GDISP_HARDWARE_SCROLL FALSE
// #define GDISP_HARDWARE_PIXELREAD FALSE
// #define GDISP_HARDWARE_CONTROL FALSE
// #define GDISP_HARDWARE_QUERY FALSE
// #define GDISP_HARDWARE_CLIP FALSE
#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
// #endif
// The custom format is not defined for some reason, so define it as error
// so we don't get compiler warnings
#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
#define GDISP_USE_GFXNET FALSE
// #define GDISP_GFXNET_PORT 13001
// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
///////////////////////////////////////////////////////////////////////////
// GWIN //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GWIN FALSE
//#define GWIN_NEED_WINDOWMANAGER FALSE
// #define GWIN_REDRAW_IMMEDIATE FALSE
// #define GWIN_REDRAW_SINGLEOP FALSE
// #define GWIN_NEED_FLASHING FALSE
// #define GWIN_FLASHING_PERIOD 250
//#define GWIN_NEED_CONSOLE FALSE
// #define GWIN_CONSOLE_USE_HISTORY FALSE
// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
// #define GWIN_CONSOLE_ESCSEQ FALSE
// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
// #define GWIN_CONSOLE_USE_FLOAT FALSE
//#define GWIN_NEED_GRAPH FALSE
//#define GWIN_NEED_GL3D FALSE
//#define GWIN_NEED_WIDGET FALSE
//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
// #define GWIN_NEED_LABEL FALSE
// #define GWIN_LABEL_ATTRIBUTE FALSE
// #define GWIN_NEED_BUTTON FALSE
// #define GWIN_BUTTON_LAZY_RELEASE FALSE
// #define GWIN_NEED_SLIDER FALSE
// #define GWIN_SLIDER_NOSNAP FALSE
// #define GWIN_SLIDER_DEAD_BAND 5
// #define GWIN_SLIDER_TOGGLE_INC 20
// #define GWIN_NEED_CHECKBOX FALSE
// #define GWIN_NEED_IMAGE FALSE
// #define GWIN_NEED_IMAGE_ANIMATION FALSE
// #define GWIN_NEED_RADIO FALSE
// #define GWIN_NEED_LIST FALSE
// #define GWIN_NEED_LIST_IMAGES FALSE
// #define GWIN_NEED_PROGRESSBAR FALSE
// #define GWIN_PROGRESSBAR_AUTO FALSE
// #define GWIN_NEED_KEYBOARD FALSE
// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
// #define GWIN_NEED_TEXTEDIT FALSE
// #define GWIN_FLAT_STYLING FALSE
// #define GWIN_WIDGET_TAGS FALSE
//#define GWIN_NEED_CONTAINERS FALSE
// #define GWIN_NEED_CONTAINER FALSE
// #define GWIN_NEED_FRAME FALSE
// #define GWIN_NEED_TABSET FALSE
// #define GWIN_TABSET_TABHEIGHT 18
///////////////////////////////////////////////////////////////////////////
// GEVENT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GEVENT FALSE
//#define GEVENT_ASSERT_NO_RESOURCE FALSE
//#define GEVENT_MAXIMUM_SIZE 32
//#define GEVENT_MAX_SOURCE_LISTENERS 32
///////////////////////////////////////////////////////////////////////////
// GTIMER //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GTIMER FALSE
//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
//#define GTIMER_THREAD_WORKAREA_SIZE 2048
///////////////////////////////////////////////////////////////////////////
// GQUEUE //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GQUEUE FALSE
//#define GQUEUE_NEED_ASYNC FALSE
//#define GQUEUE_NEED_GSYNC FALSE
//#define GQUEUE_NEED_FSYNC FALSE
//#define GQUEUE_NEED_BUFFERS FALSE
///////////////////////////////////////////////////////////////////////////
// GINPUT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GINPUT FALSE
//#define GINPUT_NEED_MOUSE FALSE
// #define GINPUT_TOUCH_STARTRAW FALSE
// #define GINPUT_TOUCH_NOTOUCH FALSE
// #define GINPUT_TOUCH_NOCALIBRATE FALSE
// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
// #define GINPUT_MOUSE_POLL_PERIOD 25
// #define GINPUT_MOUSE_CLICK_TIME 300
// #define GINPUT_TOUCH_CXTCLICK_TIME 700
// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
//#define GINPUT_NEED_KEYBOARD FALSE
// #define GINPUT_KEYBOARD_POLL_PERIOD 200
// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
// #define GKEYBOARD_LAYOUT_OFF FALSE
// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
//#define GINPUT_NEED_TOGGLE FALSE
//#define GINPUT_NEED_DIAL FALSE
///////////////////////////////////////////////////////////////////////////
// GFILE //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GFILE FALSE
//#define GFILE_NEED_PRINTG FALSE
//#define GFILE_NEED_SCANG FALSE
//#define GFILE_NEED_STRINGS FALSE
//#define GFILE_NEED_FILELISTS FALSE
//#define GFILE_NEED_STDIO FALSE
//#define GFILE_NEED_NOAUTOMOUNT FALSE
//#define GFILE_NEED_NOAUTOSYNC FALSE
//#define GFILE_NEED_MEMFS FALSE
//#define GFILE_NEED_ROMFS FALSE
//#define GFILE_NEED_RAMFS FALSE
//#define GFILE_NEED_FATFS FALSE
//#define GFILE_NEED_NATIVEFS FALSE
//#define GFILE_NEED_CHBIOSFS FALSE
//#define GFILE_ALLOW_FLOATS FALSE
//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
//#define GFILE_MAX_GFILES 3
///////////////////////////////////////////////////////////////////////////
// GADC //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GADC FALSE
//#define GADC_MAX_LOWSPEED_DEVICES 4
///////////////////////////////////////////////////////////////////////////
// GAUDIO //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GAUDIO FALSE
// There seems to be a bug in the ugfx code, the wrong define is used
// So define it in order to avoid warnings
#define GFX_USE_GAUDIN GFX_USE_GAUDIO
// #define GAUDIO_NEED_PLAY FALSE
// #define GAUDIO_NEED_RECORD FALSE
///////////////////////////////////////////////////////////////////////////
// GMISC //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GMISC FALSE
//#define GMISC_NEED_ARRAYOPS FALSE
//#define GMISC_NEED_FASTTRIG FALSE
//#define GMISC_NEED_FIXEDTRIG FALSE
//#define GMISC_NEED_INVSQRT FALSE
// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
// #define GMISC_INVSQRT_REAL_SLOW FALSE
//#define GMISC_NEED_MATRIXFLOAT2D FALSE
//#define GMISC_NEED_MATRIXFIXED2D FALSE
#endif /* _GFXCONF_H */

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/*
The MIT License (MIT)
Copyright (c) 2016 Fred Sundvik
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "lcd_backlight.h"
#include "hal.h"
#define RED_PIN 1
#define GREEN_PIN 2
#define BLUE_PIN 3
#define CHANNEL_RED FTM0->CHANNEL[0]
#define CHANNEL_GREEN FTM0->CHANNEL[1]
#define CHANNEL_BLUE FTM0->CHANNEL[2]
#define RGB_PORT PORTC
#define RGB_PORT_GPIO GPIOC
// Base FTM clock selection (72 MHz system clock)
// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
// Higher pre-scalar will use the most power (also look the best)
// Pre-scalar calculations
// 0 - 72 MHz -> 549 Hz
// 1 - 36 MHz -> 275 Hz
// 2 - 18 MHz -> 137 Hz
// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
// 5 - 2 250 kHz -> 17 Hz
// 6 - 1 125 kHz -> 9 Hz
// 7 - 562 500 Hz -> 4 Hz
// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
// Which will reduce the brightness range
#define PRESCALAR_DEFINE 0
void lcd_backlight_hal_init(void) {
// Setup Backlight
SIM->SCGC6 |= SIM_SCGC6_FTM0;
FTM0->CNT = 0; // Reset counter
// PWM Period
// 16-bit maximum
FTM0->MOD = 0xFFFF;
// Set FTM to PWM output - Edge Aligned, Low-true pulses
#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
CHANNEL_RED.CnSC = CNSC_MODE;
CHANNEL_GREEN.CnSC = CNSC_MODE;
CHANNEL_BLUE.CnSC = CNSC_MODE;
// System clock, /w prescalar setting
FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
CHANNEL_RED.CnV = 0;
CHANNEL_GREEN.CnV = 0;
CHANNEL_BLUE.CnV = 0;
RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
RGB_PORT->PCR[RED_PIN] = RGB_MODE;
RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
}
void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
CHANNEL_RED.CnV = r;
CHANNEL_GREEN.CnV = g;
CHANNEL_BLUE.CnV = b;
}

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/*
The MIT License (MIT)
Copyright (c) 2016 Fred Sundvik
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "visualizer.h"
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
// Just an example how to write custom keyframe functions, we could have moved
// all this into the init function
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
// Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
// You can use static variables for things that can't be found in the animation
// or state structs
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
// Always remember to flush the display
gdispFlush();
// you could set the backlight color as well, but we won't do it here, since
// it's part of the following animation
// lcd_backlight_color(hue, saturation, intensity);
// We don't need constant updates, just drawing the screen once is enough
return false;
}
// Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
.loop = false,
// Note that there's a 200 ms no-operation frame,
// this prevents the color from changing when activating the layer
// momentarily
.frame_lengths = {MS2ST(200), MS2ST(500)},
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
};
// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
static keyframe_animation_t lcd_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {MS2ST(2000), MS2ST(2000)},
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
};
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(0x50);
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
start_keyframe_animation(&startup_animation);
}
void update_user_visualizer_state(visualizer_state_t* state) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
state->layer_text = "Layer 2";
}
else {
state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
state->layer_text = "Layer 1";
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
start_keyframe_animation(&lcd_animation);
start_keyframe_animation(&color_animation);
}