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[Core] Quantum Painter - LVGL Integration (#18499)

Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
jpe230 2022-12-12 14:51:14 -06:00 committed by GitHub
parent 2d19e59d78
commit 102f22f7e9
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24 changed files with 1140 additions and 3 deletions

4
.gitmodules vendored
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@ -21,3 +21,7 @@
[submodule "lib/pico-sdk"] [submodule "lib/pico-sdk"]
path = lib/pico-sdk path = lib/pico-sdk
url = https://github.com/qmk/pico-sdk.git url = https://github.com/qmk/pico-sdk.git
[submodule "lib/lvgl"]
path = lib/lvgl
url = https://github.com/qmk/lvgl.git
branch = release/v8.2

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@ -402,6 +402,7 @@ ifndef SKIP_GIT
if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi
if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi
if [ ! -e lib/pico-sdk ]; then git submodule sync lib/pico-sdk && git submodule update --depth 50 --init lib/pico-sdk; fi if [ ! -e lib/pico-sdk ]; then git submodule sync lib/pico-sdk && git submodule update --depth 50 --init lib/pico-sdk; fi
if [ ! -e lib/lvgl ]; then git submodule sync lib/lvgl && git submodule update --depth 50 --init lib/lvgl; fi
git submodule status --recursive 2>/dev/null | \ git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \ while IFS= read -r x; do \
case "$$x" in \ case "$$x" in \
@ -432,6 +433,7 @@ git-submodule:
[ -e lib/ugfx ] && rm -rf lib/ugfx || true [ -e lib/ugfx ] && rm -rf lib/ugfx || true
[ -e lib/pico-sdk ] && rm -rf lib/pico-sdk || true [ -e lib/pico-sdk ] && rm -rf lib/pico-sdk || true
[ -e lib/chibios-contrib/ext/mcux-sdk ] && rm -rf lib/chibios-contrib/ext/mcux-sdk || true [ -e lib/chibios-contrib/ext/mcux-sdk ] && rm -rf lib/chibios-contrib/ext/mcux-sdk || true
[ -e lib/lvgl ] && rm -rf lib/lvgl || true
git submodule sync --recursive git submodule sync --recursive
git submodule update --init --recursive --progress git submodule update --init --recursive --progress

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// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// #define LV_DITHER_GRADIENT 1
#include_next <lv_conf.h>
// #undef LV_COLOR_16_SWAP
// #define LV_COLOR_16_SWAP 0

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@ -100,6 +100,7 @@
* Hardware Features * Hardware Features
* Displays * Displays
* [Quantum Painter](quantum_painter.md) * [Quantum Painter](quantum_painter.md)
* [Quantum Painter LVGL Integration](quantum_painter_lvgl.md)
* [HD44780 LCD Driver](feature_hd44780.md) * [HD44780 LCD Driver](feature_hd44780.md)
* [ST7565 LCD Driver](feature_st7565.md) * [ST7565 LCD Driver](feature_st7565.md)
* [OLED Driver](feature_oled_driver.md) * [OLED Driver](feature_oled_driver.md)

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# Quantum Painter LVGL Integration :id=lvgl
LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements.
LVGL integrates with [Quantum Painter's](quantum_painter.md) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL.
?> Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space.
To learn more about LVGL and how to use it please take a look at their [official documentation](https://docs.lvgl.io/8.2/intro/)
## Enabling LVGL :id=lvgl-enabling
To enable LVGL to be built into your firmware, add the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = ......
QUANTUM_PAINTER_LVGL_INTEGRATION = yes
```
To configure the Quantum Painter Display Drivers please read the [Quantum Painter Display Drivers](quantum_painter.md#quantum-painter-drivers) section.
## Quantum Painter LVGL API :id=lvgl-api
### Quantum Painter LVGL Attach :id=lvgl-api-init
```c
bool qp_lvgl_attach(painter_device_t device);
```
The `qp_lvgl_attach` function is used to set up LVGL with the supplied display, and requires an already configured display.
```c
static painter_device_t display;
void keyboard_post_init_kb(void) {
display = qp_make_.......; // Create the display
qp_init(display, QP_ROTATION_0); // Initialise the display
if (qp_lvgl_attach(display)) { // Attach LVGL to the display
...Your code to draw // Run LVGL specific code to draw
}
}
```
To init. the display please read the [Display Initialisation](quantum_painter.md#quantum-painter-api-init) section.
!> Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts.
### Quantum Painter LVGL Detach :id=lvgl-api-init
```c
void qp_lvgl_detach()
```
The `qp_lvgl_detach` function stops the internal LVGL ticks and releases resources related to it.
## Enabling/Disabling LVGL features :id=lvgl-configuring
You can overwrite LVGL specific features in your `lv_conf.h` file.

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// Copyright 2022 Jose Pablo Ramirez (@jpe230)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* SPI pins */
#define SPI_DRIVER SPID0
#define SPI_SCK_PIN GP18
#define SPI_MOSI_PIN GP19
#define SPI_MISO_PIN GP20
/* LCD Configuration */
#define LCD_RST_PIN GP0
#define LCD_DC_PIN GP1
#define LCD_CS_PIN GP2

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// Copyright 2022 Jose Pablo Ramirez (@jpe230)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include_next <halconf.h>
#undef HAL_USE_SPI
#define HAL_USE_SPI TRUE
#undef SPI_USE_WAIT
#define SPI_USE_WAIT TRUE

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// Copyright 2022 Jose Pablo Ramirez (@jpe230)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "qp.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_ortho_1x1(JS_BUTTON0)
};
painter_device_t lcd;
void lv_example_arc_2(void);
void keyboard_post_init_user(void) {
lcd = qp_gc9a01_make_spi_device(240, 240, LCD_CS_PIN, LCD_DC_PIN, LCD_RST_PIN, 4, 0);
qp_init(lcd, QP_ROTATION_0);
qp_rect(lcd, 0, 0, 239, 319, 0, 255, 255, true);
if (qp_lvgl_attach(lcd)) {
lv_example_arc_2();
}
}
static void set_angle(void* obj, int32_t v) {
lv_arc_set_value(obj, v);
}
/**
* Create an arc which acts as a loader.
*/
void lv_example_arc_2(void) {
/*Create an Arc*/
lv_obj_t* arc = lv_arc_create(lv_scr_act());
lv_arc_set_rotation(arc, 270);
lv_arc_set_bg_angles(arc, 0, 360);
lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not displayed*/
lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by click*/
lv_obj_center(arc);
static lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, arc);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_time(&a, 1000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
lv_anim_set_repeat_delay(&a, 500);
lv_anim_set_values(&a, 0, 100);
lv_anim_start(&a);
}

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@ -0,0 +1,9 @@
// Copyright 2022 Jose Pablo Ramirez (@jpe230)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include_next <mcuconf.h>
#undef RP_SPI_USE_SPI0
#define RP_SPI_USE_SPI0 TRUE

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QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_LVGL_INTEGRATION = yes
QUANTUM_PAINTER_DRIVERS = gc9a01_spi

1
lib/lvgl Submodule

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Subproject commit e19410f8f8a256609da72cff549598e0df6fa4cf

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platforms/lv_conf.h Normal file
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/**
* @file lv_conf.h
* Configuration file for v8.2.0
*/
/*
* Copy this file as `lv_conf.h`
* 1. simply next to the `lvgl` folder
* 2. or any other places and
* - define `LV_CONF_INCLUDE_SIMPLE`
* - add the path as include path
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
#include <stdint.h>
/*====================
COLOR SETTINGS
*====================*/
/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16
/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 1
/*Enable more complex drawing routines to manage screens transparency.
*Can be used if the UI is above another layer, e.g. an OSD menu or video player.
*Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
#define LV_COLOR_SCREEN_TRANSP 0
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
/*Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
/*=========================
MEMORY SETTINGS
*=========================*/
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#ifndef LV_MEM_CUSTOM
#define LV_MEM_CUSTOM 1
#endif // LV_MEM_CUSTOM
#if LV_MEM_CUSTOM == 0
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
#define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
//#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
//#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
#endif
#else /*LV_MEM_CUSTOM*/
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
#define LV_MEM_CUSTOM_ALLOC malloc
#define LV_MEM_CUSTOM_FREE free
#define LV_MEM_CUSTOM_REALLOC realloc
#endif /*LV_MEM_CUSTOM*/
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn't enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 0
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh period. LVG will redraw changed areas with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
/*Use a custom tick source that tells the elapsed time in milliseconds.
*It removes the need to manually update the tick with `lv_tick_inc()`)*/
#ifndef LV_TICK_CUSTOM
#define LV_TICK_CUSTOM 0
#endif // LV_TICK_CUSTOM
#if LV_TICK_CUSTOM
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
#endif /*LV_TICK_CUSTOM*/
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Drawing
*-----------*/
/*Enable complex draw engine.
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#ifndef LV_DRAW_COMPLEX
#define LV_DRAW_COMPLEX 1
#endif // LV_DRAW_COMPLEX
#if LV_DRAW_COMPLEX != 0
/*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#ifndef LV_DITHER_GRADIENT
#define LV_DITHER_GRADIENT 0
#endif
#if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
*The increase in memory consumption is (24 bits * object's width)*/
#define LV_DITHER_ERROR_DIFFUSION 0
#endif
/*Maximum buffer size to allocate for rotation.
*Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)
/*-------------
* GPU
*-----------*/
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#ifndef LV_USE_GPU_STM32_DMA2D
#define LV_USE_GPU_STM32_DMA2D 0
#endif // LV_USE_GPU_STM32_DMA2D
#if LV_USE_GPU_STM32_DMA2D
/*Must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/*Use NXP's PXP GPU iMX RTxxx platforms*/
#ifndef LV_USE_GPU_NXP_PXP
#define LV_USE_GPU_NXP_PXP 0
#endif // LV_USE_GPU_NXP_PXP
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0
/*Use SDL renderer API*/
#ifndef LV_USE_GPU_SDL
#define LV_USE_GPU_SDL 0
#endif // LV_USE_GPU_SDL
#if LV_USE_GPU_SDL
#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
/*Texture cache size, 8MB by default*/
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#ifndef LV_USE_LOG
#define LV_USE_LOG 0
#endif // LV_USE_LOG
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 0
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
/*-------------
* Others
*-----------*/
/*1: Show CPU usage and FPS count*/
#ifndef LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR 0
#endif // LV_USE_PERF_MONITOR
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif
/*1: Show the used memory and the memory fragmentation
* Requires LV_MEM_CUSTOM = 0*/
#ifndef LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR 0
#endif // LV_USE_MEM_MONITOR
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/*Change the built in (v)snprintf functions*/
#ifndef LV_SPRINTF_CUSTOM
#define LV_SPRINTF_CUSTOM 1
#endif // LV_SPRINTF_CUSTOM
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE <stdio.h>
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#else /*LV_SPRINTF_CUSTOM*/
#define LV_SPRINTF_USE_FLOAT 0
#endif /*LV_SPRINTF_CUSTOM*/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
*Used if lvgl is bound to higher level language and the memory is managed by that language*/
#ifndef LV_ENABLE_GC
#define LV_ENABLE_GC 0
#endif // LV_ENABLE_GC
#if LV_ENABLE_GC != 0
#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
* E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0
/*==================
* FONT USAGE
*===================*/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable subpixel rendering*/
#ifndef LV_USE_FONT_SUBPX
#define LV_USE_FONT_SUBPX 0
#endif // LV_USE_FONT_SUBPX
#if LV_USE_FONT_SUBPX
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
#endif
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#ifndef LV_USE_BIDI
#define LV_USE_BIDI 0
#endif // LV_USE_BIDI
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGET USAGE
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC 1
#define LV_USE_ANIMIMG 1
#define LV_USE_BAR 1
#define LV_USE_BTN 1
#define LV_USE_BTNMATRIX 1
#define LV_USE_CANVAS 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
#define LV_USE_IMG 1 /*Requires: lv_label*/
#ifndef LV_USE_LABEL
#define LV_USE_LABEL 1
#endif // LV_USE_LABEL
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
#endif
#define LV_USE_LINE 1
#ifndef LV_USE_ROLLER
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
#endif // LV_USE_ROLLER
#if LV_USE_ROLLER
#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
#define LV_USE_SWITCH 1
#ifndef LV_USE_TEXTAREA
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
#endif // LV_USE_TEXTAREA
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE 1
/*==================
* EXTRA COMPONENTS
*==================*/
/*-----------
* Widgets
*----------*/
#ifndef LV_USE_CALENDAR
#define LV_USE_CALENDAR 1
#endif // LV_USE_CALENDAR
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CHART 1
#define LV_USE_COLORWHEEL 1
#define LV_USE_IMGBTN 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LED 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_METER 1
#define LV_USE_MSGBOX 1
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
#ifndef LV_USE_SPAN
#define LV_USE_SPAN 1
#endif // LV_USE_SPAN
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
/*-----------
* Themes
*----------*/
/*A simple, impressive and very complete theme*/
#ifndef LV_USE_THEME_DEFAULT
#define LV_USE_THEME_DEFAULT 1
#endif // LV_USE_THEME_DEFAULT
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/
/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1
/*-----------
* Layouts
*----------*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
/*---------------------
* 3rd party libraries
*--------------------*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#ifndef LV_USE_FS_STDIO
#define LV_USE_FS_STDIO 0
#endif // LV_USE_FS_STDIO
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#ifndef LV_USE_FS_POSIX
#define LV_USE_FS_POSIX 0
#endif // LV_USE_FS_POSIX
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#ifndef LV_USE_FS_WIN32
#define LV_USE_FS_WIN32 0
#endif // LV_USE_FS_WIN32
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#ifndef LV_USE_FS_FATFS
#define LV_USE_FS_FATFS 0
#endif // LV_USE_FS_FATFS
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*PNG decoder library*/
#define LV_USE_PNG 0
/*BMP decoder library*/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0
/*GIF decoder library*/
#define LV_USE_GIF 0
/*QR code library*/
#define LV_USE_QRCODE 0
/*FreeType library*/
#ifndef LV_USE_FREETYPE
#define LV_USE_FREETYPE 0
#endif // LV_USE_FREETYPE
#if LV_USE_FREETYPE
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
/* if font size >= 256, must be configured as image cache */
#define LV_FREETYPE_SBIT_CACHE 0
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
/* (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#ifndef LV_USE_FFMPEG
#define LV_USE_FFMPEG 0
#endif // LV_USE_FFMPEG
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_AV_DUMP_FORMAT 0
#endif
/*-----------
* Others
*----------*/
/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0
/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0
/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0
/*==================
* EXAMPLES
*==================*/
/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1
/*===================
* DEMO USAGE
====================*/
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#ifndef LV_USE_DEMO_WIDGETS
#define LV_USE_DEMO_WIDGETS 0
#endif // LV_USE_DEMO_WIDGETS
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0
/*Music player demo*/
#ifndef LV_USE_DEMO_MUSIC
#define LV_USE_DEMO_MUSIC 0
#endif // LV_USE_DEMO_MUSIC
#if LV_USE_DEMO_MUSIC
# define LV_DEMO_MUSIC_SQUARE 0
# define LV_DEMO_MUSIC_LANDSCAPE 0
# define LV_DEMO_MUSIC_ROUND 0
# define LV_DEMO_MUSIC_LARGE 0
# define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/

View file

@ -60,9 +60,9 @@ int main(void) {
protocol_task(); protocol_task();
#ifdef QUANTUM_PAINTER_ENABLE #ifdef QUANTUM_PAINTER_ENABLE
// Run Quantum Painter animations // Run Quantum Painter task
void qp_internal_animation_tick(void); void qp_internal_task(void);
qp_internal_animation_tick(); qp_internal_task();
#endif #endif
#ifdef DEFERRED_EXEC_ENABLE #ifdef DEFERRED_EXEC_ENABLE

View file

@ -0,0 +1,144 @@
// Copyright 2022 Jose Pablo Ramirez (@jpe230)
// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "qp_lvgl.h"
#include "timer.h"
#include "deferred_exec.h"
#include "lvgl.h"
typedef struct lvgl_state_t {
uint8_t fnc_id; // Ideally this should be the pointer of the function to run
uint16_t delay_ms;
deferred_token defer_token;
} lvgl_state_t;
static deferred_executor_t lvgl_executors[2] = {0}; // For lv_tick_inc and lv_task_handler
static lvgl_state_t lvgl_states[2] = {0}; // For lv_tick_inc and lv_task_handler
painter_device_t selected_display = NULL;
void * color_buffer = NULL;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter LVGL Integration Internal: qp_lvgl_flush
void qp_lvgl_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) {
if (selected_display) {
uint32_t number_pixels = (area->x2 - area->x1 + 1) * (area->y2 - area->y1 + 1);
qp_viewport(selected_display, area->x1, area->y1, area->x2, area->y2);
qp_pixdata(selected_display, (void *)color_p, number_pixels);
qp_flush(selected_display);
lv_disp_flush_ready(disp);
}
}
static uint32_t tick_task_callback(uint32_t trigger_time, void *cb_arg) {
lvgl_state_t * state = (lvgl_state_t *)cb_arg;
static uint32_t last_tick = 0;
switch (state->fnc_id) {
case 0: {
uint32_t now = timer_read32();
lv_tick_inc(TIMER_DIFF_32(now, last_tick));
last_tick = now;
} break;
case 1:
lv_task_handler();
break;
default:
break;
}
// The tasks should run indefinitely
return state->delay_ms;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter LVGL Integration API: qp_lvgl_attach
bool qp_lvgl_attach(painter_device_t device) {
qp_dprintf("qp_lvgl_start: entry\n");
qp_lvgl_detach();
struct painter_driver_t *driver = (struct painter_driver_t *)device;
if (!driver->validate_ok) {
qp_dprintf("qp_lvgl_attach: fail (validation_ok == false)\n");
qp_lvgl_detach();
return false;
}
// Setting up the tasks
lvgl_state_t *lv_tick_inc_state = &lvgl_states[0];
lv_tick_inc_state->fnc_id = 0;
lv_tick_inc_state->delay_ms = 1;
lv_tick_inc_state->defer_token = defer_exec_advanced(lvgl_executors, 2, 1, tick_task_callback, lv_tick_inc_state);
if (lv_tick_inc_state->defer_token == INVALID_DEFERRED_TOKEN) {
qp_dprintf("qp_lvgl_attach: fail (could not set up qp_lvgl executor)\n");
qp_lvgl_detach();
return false;
}
lvgl_state_t *lv_task_handler_state = &lvgl_states[1];
lv_task_handler_state->fnc_id = 1;
lv_task_handler_state->delay_ms = 5;
lv_task_handler_state->defer_token = defer_exec_advanced(lvgl_executors, 2, 5, tick_task_callback, lv_task_handler_state);
if (lv_task_handler_state->defer_token == INVALID_DEFERRED_TOKEN) {
qp_dprintf("qp_lvgl_attach: fail (could not set up qp_lvgl executor)\n");
qp_lvgl_detach();
return false;
}
// Init LVGL
lv_init();
// Set up lvgl display buffer
static lv_disp_draw_buf_t draw_buf;
// Allocate a buffer for 1/10 screen size
const size_t count_required = driver->panel_width * driver->panel_height / 10;
color_buffer = color_buffer ? realloc(color_buffer, sizeof(lv_color_t) * count_required) : malloc(sizeof(lv_color_t) * count_required);
if (!color_buffer) {
qp_dprintf("qp_lvgl_attach: fail (could not set up memory buffer)\n");
qp_lvgl_detach();
return false;
}
memset(color_buffer, 0, sizeof(lv_color_t) * count_required);
// Initialize the display buffer.
lv_disp_draw_buf_init(&draw_buf, color_buffer, NULL, count_required);
selected_display = device;
// Setting up display driver
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = qp_lvgl_flush; /*Set your driver function*/
disp_drv.draw_buf = &draw_buf; /*Assign the buffer to the display*/
disp_drv.hor_res = driver->panel_width; /*Set the horizontal resolution of the display*/
disp_drv.ver_res = driver->panel_height; /*Set the vertical resolution of the display*/
lv_disp_drv_register(&disp_drv); /*Finally register the driver*/
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter LVGL Integration API: qp_lvgl_detach
void qp_lvgl_detach(void) {
for (int i = 0; i < 2; ++i) {
cancel_deferred_exec_advanced(lvgl_executors, 2, lvgl_states[i].defer_token);
}
if (color_buffer) {
free(color_buffer);
color_buffer = NULL;
}
selected_display = NULL;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter LVGL Integration Internal: qp_lvgl_internal_tick
void qp_lvgl_internal_tick(void) {
static uint32_t last_lvgl_exec = 0;
deferred_exec_advanced_task(lvgl_executors, 2, &last_lvgl_exec);
}

View file

@ -0,0 +1,25 @@
// Copyright 2022 Jose Pablo Ramirez (@jpe230)
// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "qp.h"
#include "lvgl.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter - LVGL External API
/**
* Sets up LVGL with the supplied display.
*
* @param device[in] the handle of the device to control
* @return true if init. of LVGL succeeded
* @return false if init. of LVGL failed
*/
bool qp_lvgl_attach(painter_device_t device);
/**
* Disconnects LVGL from any attached display
*/
void qp_lvgl_detach(void);

View file

@ -0,0 +1,24 @@
# LVGL Integration
OPT_DEFS += -DQUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE -DLV_CONF_INCLUDE_SIMPLE
DEFERRED_EXEC_ENABLE := yes
LVGL_DIR_NAME = lvgl
LVGL_DIR = $(LIB_DIR)
LVGL_PATH = $(LVGL_DIR)/$(LVGL_DIR_NAME)
COMMON_VPATH += $(PLATFORM_PATH) \
$(QUANTUM_DIR)/painter/$(LVGL_DIR_NAME) \
$(LVGL_PATH)
include $(LVGL_PATH)/src/extra/extra.mk
include $(LVGL_PATH)/src/core/lv_core.mk
include $(LVGL_PATH)/src/draw/lv_draw.mk
include $(LVGL_PATH)/src/draw/sw/lv_draw_sw.mk
include $(LVGL_PATH)/src/font/lv_font.mk
include $(LVGL_PATH)/src/hal/lv_hal.mk
include $(LVGL_PATH)/src/misc/lv_misc.mk
include $(LVGL_PATH)/src/widgets/lv_widgets.mk
SRC += qp_lvgl.c \
$(CSRCS)

View file

@ -463,3 +463,10 @@ int16_t qp_drawtext_recolor(painter_device_t device, uint16_t x, uint16_t y, pai
#ifdef QUANTUM_PAINTER_SSD1351_ENABLE #ifdef QUANTUM_PAINTER_SSD1351_ENABLE
# include "qp_ssd1351.h" # include "qp_ssd1351.h"
#endif // QUANTUM_PAINTER_SSD1351_ENABLE #endif // QUANTUM_PAINTER_SSD1351_ENABLE
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter Extras
#ifdef QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE
# include "qp_lvgl.h"
#endif // QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE

View file

@ -399,3 +399,15 @@ void qp_internal_animation_tick(void) {
static uint32_t last_anim_exec = 0; static uint32_t last_anim_exec = 0;
deferred_exec_advanced_task(animation_executors, QUANTUM_PAINTER_CONCURRENT_ANIMATIONS, &last_anim_exec); deferred_exec_advanced_task(animation_executors, QUANTUM_PAINTER_CONCURRENT_ANIMATIONS, &last_anim_exec);
} }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter Core API: qp_internal_task
void qp_internal_task(void) {
qp_internal_animation_tick();
#ifdef QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE
// Run LVGL ticks
void qp_lvgl_internal_tick(void);
qp_lvgl_internal_tick();
#endif
}

View file

@ -2,6 +2,8 @@
QUANTUM_PAINTER_DRIVERS ?= QUANTUM_PAINTER_DRIVERS ?=
QUANTUM_PAINTER_ANIMATIONS_ENABLE ?= yes QUANTUM_PAINTER_ANIMATIONS_ENABLE ?= yes
QUANTUM_PAINTER_LVGL_INTEGRATION ?= no
# The list of permissible drivers that can be listed in QUANTUM_PAINTER_DRIVERS # The list of permissible drivers that can be listed in QUANTUM_PAINTER_DRIVERS
VALID_QUANTUM_PAINTER_DRIVERS := \ VALID_QUANTUM_PAINTER_DRIVERS := \
rgb565_surface \ rgb565_surface \
@ -152,3 +154,7 @@ ifeq ($(strip $(QUANTUM_PAINTER_NEEDS_COMMS_SPI)), yes)
endif endif
endif endif
# Check if LVGL needs to be enabled
ifeq ($(strip $(QUANTUM_PAINTER_LVGL_INTEGRATION)), yes)
include $(QUANTUM_DIR)/painter/lvgl/rules.mk
endif

View file

@ -64,6 +64,7 @@ fixup_submodules() {
[ -e lib/ugfx ] && rm -rf lib/ugfx [ -e lib/ugfx ] && rm -rf lib/ugfx
[ -e lib/pico-sdk ] && rm -rf lib/pico-sdk [ -e lib/pico-sdk ] && rm -rf lib/pico-sdk
[ -e lib/chibios-contrib/ext/mcux-sdk ] && rm -rf lib/chibios-contrib/ext/mcux-sdk [ -e lib/chibios-contrib/ext/mcux-sdk ] && rm -rf lib/chibios-contrib/ext/mcux-sdk
[ -e lib/lvgl ] && rm -rf lib/lvgl
make git-submodule make git-submodule
} }