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[Keyboard] Add 3keyecosystem and 2key2 keyboard (#14023)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
John Mueller 2021-09-11 16:33:48 +02:00 committed by GitHub
parent 99d465bee0
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/*
Copyright 2021 John Mueller
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "2key2.h"
// RGB Matrix configuration
// based on https://docs.qmk.fm/#/feature_rgb_matrix?id=common-configuration
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 0, 1 }
}, {
// LED Index to Physical Position
// Using range { 0..224, 0..64 }
{ 0, 32 }, { 224, 32 }
}, {
// LED Index to Flag
// https://docs.qmk.fm/#/feature_rgb_matrix?id=flags
LED_FLAG_ALL, LED_FLAG_ALL
} };
#endif

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/*
Copyright 2021 John Mueller
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01 \
) { \
{ k00, k01 } \
}

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/*
Copyright 2021 John Mueller
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x1209
#define PRODUCT_ID 0x3304
#define DEVICE_VER 0x0001
#define MANUFACTURER 3-Key-Ecosystem
#define PRODUCT 2key2
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 2
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { F6 }
#define MATRIX_COL_PINS { F4, D7 }
#define UNUSED_PINS
// LED on kbmount base board is on B7
#define LED_CAPS_LOCK_PIN B7 // onboard LED for testing
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* RGB matrix key backlighting */
#define RGB_DI_PIN B2
#define DRIVER_LED_TOTAL 2
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE
#define RGB_MATRIX_STARTUP_HUE 90
#define RGB_MATRIX_STARTUP_SPD 20
#define RGB_MATRIX_STARTUP_VAL 128
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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{
"keyboard_name": "3-Key-Ecosystem 2key2: 2x1 macro-keyboard",
"url": "https://github.com/softplus/3keyecosystem/tree/main/2key2",
"maintainer": "softplus",
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0}
]
}
}
}

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/* Copyright 2021 John Mueller
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_A, KC_B
),
[1] = LAYOUT(
KC_TRNS, KC_TRNS
),
[2] = LAYOUT(
KC_TRNS, KC_TRNS
),
[3] = LAYOUT(
KC_TRNS, KC_TRNS
)
};

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/* Copyright 2021 John Mueller
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_A, KC_B
),
[1] = LAYOUT(
KC_TRNS, KC_TRNS
),
[2] = LAYOUT(
KC_TRNS, KC_TRNS
),
[3] = LAYOUT(
KC_TRNS, KC_TRNS
)
};

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VIA_ENABLE = yes

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# 3-Key-Ecosystem - 2key2
![keyboard](https://i.imgur.com/IJ1Zyc7.jpeg)
This is a 2x1 macro keyboard with WS2812B key lighting.
It's designed for a modular keyboard mount using an ATmega32U4.
* Keyboard Maintainer: [softplus](https://github.com/softplus)
* Hardware Supported: [3keyecosystem-2key2](https://github.com/softplus/3keyecosystem/tree/main/2key2)
* Hardware Availability: Open-Source files at above link
Make example for this keyboard (after setting up your build environment):
make 3keyecosystem/2key2:default
Flashing example for this keyboard:
make 3keyecosystem/2key2:default:flash
## Bootloader
To Enter the bootloader, click reset button on the main board.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
RGB_MATRIX_ENABLE = yes # Enable RGB matrix
RGB_MATRIX_DRIVER = WS2812 # Select WS2812 driver for RGB matrix
AUDIO_ENABLE = no # Audio output