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Adjust headings on unicode
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## Unicode support
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# Unicode support
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There are three Unicode keymap definition method available in QMK:
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### UNICODE_ENABLE
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## UNICODE_ENABLE
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Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
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keymap file, where *n* is a 4 digit hexadecimal.
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### UNICODEMAP_ENABLE
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## UNICODEMAP_ENABLE
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Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
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table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
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The keycode function is `X(n)` where *n* is the array index of the mapping
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table.
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### UCIS_ENABLE
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## UCIS_ENABLE
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TBD
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@ -28,11 +28,11 @@ This is the current list of Unicode input method in QMK:
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* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
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* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
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## Additional language support
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# Additional language support
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In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
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## International Characters on Windows
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# International Characters on Windows
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[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
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