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/* Copyright 2023 Guillermo Aguirre
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef AUDIO_ENABLE
# define STARTUP_SONG SONG(PREONIC_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED

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/* Copyright 2023 Guillermo Aguirre
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
enum preonic_layers {
_BASE,
_GAMING,
_LOWER,
_RAISE,
_CONFIG,
};
enum preonic_keycodes {
BASE = SAFE_RANGE,
GAMING,
LOWER,
RAISE,
CONFIG,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base
* ,------------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |-------------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |-------------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' |
* |-------------+------+------+------+------+------|------+------+------+------+------+------|
* | HOLD Shift | Z | X | C | V | B | N | M | , | . | Up | / |
* | TOGGLE Caps | | | | | | | | | | | |
* |-------------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI | ` | Alt |Lower |Enter |Enter |Space |Space |Raise | Left | Down |Right |
* `------------------------------------------------------------------------------------------'
*/
[_BASE] = LAYOUT_preonic_grid(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
LSFT_T(KC_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
KC_LGUI, KC_GRV, LALT_T(KC_RALT), MO(2), KC_ENT, KC_ENT, KC_SPC, KC_SPC, MO(3), KC_LEFT, KC_DOWN, KC_RGHT
),
/* Gaming
* ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | Up | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |Lower |Space |Space |Enter |Enter |Raise | Left | Down |Right |
* `-----------------------------------------------------------------------------------'
*/
[_GAMING] = LAYOUT_preonic_grid(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, MO(2), KC_SPC, KC_SPC, KC_ENT, KC_ENT, MO(3), KC_LEFT, KC_DOWN, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Mute |Vol + | Play | | | _ | + | { | } | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Prev |Vol - | Next | | | - | = | [ | ] | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |CTRL_Z| |CTRL_C| | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | |CONFIG| | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_preonic_grid(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLU, KC_MPLY, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS,
KC_TRNS, KC_TRNS, KC_MPRV, KC_VOLD, KC_MNXT, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_TRNS,
KC_TRNS, LCTL(KC_Z), KC_TRNS, LCTL(KC_C), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | { | } | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | 6 | 7 | 8 | 9 | 0 | | | Up | [ | ] | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | 1 | 2 | 3 | 4 | 5 | | Left | Down |Right | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | | | | | | Home | End | PgUp |PgDown| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | GUI |PrntSc|R Alt | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_preonic_grid(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_DEL,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS, KC_TRNS, KC_UP, KC_LBRC, KC_RBRC, KC_TRNS,
KC_LCTL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS,
KC_RSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_TRNS,
KC_RGUI, KC_PSCR, KC_RALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* Config
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset| Debug| | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|AudOff|CGnorm|CGswap| Base |Gaming| | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_CONFIG] = LAYOUT_preonic_grid(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, QK_BOOT, DB_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,
KC_TRNS, KC_TRNS, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, DF(0), DF(1), KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
/* Encoder
* Currently using ENCONDER_MAP_ENABLE
*/
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP) }, // Mouse Scroll Down | Mouse Scroll Up
[_GAMING] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP) }, // Mouse Scroll Down | Mouse Scroll Up
[_LOWER] = { ENCODER_CCW_CW(LCTL(KC_TAB), LCTL(LSFT(KC_TAB))) }, // Ctrl + Tab | Ctrl + Shift + Tab
[_RAISE] = { ENCODER_CCW_CW(KC_MS_WH_LEFT, KC_MS_WH_RIGHT) }, // Mouse Scroll Left | Mouse Scroll Right
[_CONFIG] = { },
};
#endif
/* Default music config
* Don't really understand what this does
*/
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
bool dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
layer_on(_CONFIG);
} else {
layer_off(_CONFIG);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
}
}
return true;
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
} else {
if (muse_counter) {
stop_all_notes();
muse_counter = 0;
}
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}

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# Preonic Double Spacebar HHKB layout mainly for programming
This layout is highly curated to my needs and what I like. I mainly use it for programming in macOS, but also gaming in Windows.
The main concept behind every key position is to be able to maximize how many things I can do without lifting my hands from the home row.
## Layers
### Base
- Ctrl/Cmd is on the Caps Lock place (HHKB like)
- Enter and Space are in the double space bar
- Normal arrows position (not vim-like)
- Left Shift on hold - Caps Lock Toggle on tap
- Vertical scroll on encoder
### Gaming
- Switched Enter and Space to reach more easily when gaming
- Left Shift doesn't have Caps Lock toggle
- ` is in Ctrl space, mainly used for Push To Talk in games
### Lower
- Main programming symbols with right hand
- Media controls with left hand
- Full F1..F12 Function keys on number row
- Ctrl + C | Ctrl + Z Macros to avoid having to constantly press encoder
- Ctrl + Tab | Ctrl + Shift + Tab on encoder
### Raise
- Arrow keys on JKLI
- Home End PgUp PgDown on M,.Up
- Numbers on asdfgqwert
- Del on BackSpace
- Horizontal scroll on encoder
### Config
- Swap Ctrl and GUI on H so I have Cmd next to KC_A when on MacOS
- Unswap Ctrl and GUI on G so I have Ctrl next to KC_A when on Windows
- J switches to BASE layer
- K switches to GAMING layer
- Default Config for Preonic

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SRC += muse.c
ENCODER_ENABLE = yes
ENCODER_MAP_ENABLE = yes