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Fixup handwired/dactyl_minidox (#24253)

* Initial

* Fix missing bracket

* Fix keymap name

* Fix rgb matrix coordinates

* Remove unncessary centre point
This commit is contained in:
jack 2024-08-07 21:48:44 -06:00 committed by GitHub
parent fc209e1c51
commit 339b820520
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GPG key ID: B5690EEEBB952194
15 changed files with 75 additions and 806 deletions

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@ -1,25 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#undef LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#undef LOCKING_RESYNC_ENABLE
/* Enables This makes it easier for fast typists to use dual-function keys */
#undef PERMISSIVE_HOLD

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@ -1,66 +0,0 @@
/*
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
// LED Layout
// Columns
// 0 1 2 3 4 5 6 7 8 9 10 11
// Physical (Center: 133)
// 20 41 61 81 102 122 143 163 183 204 224 244
// Rows Physical (Center: 54)
// 17 12 11 06 05 23 24 29 30 35 0 21
// 16 13 10 07 04 22 25 28 31 34 1 43
// 15 14 09 08 03 21 26 27 32 33 2 64
// 02 01 00 18 19 20 3 85
led_config_t g_led_config = { {
// Key matrix to LED index
// Left 1-18
{17, 12, 11, 6, 5},
{16, 13, 10, 7, 4},
{15, 14, 9, 8, 3},
{NO_LED, NO_LED, 2, 1, 0},
// Right 1-18
{23, 24, 29, 30, 35},
{22, 25, 28, 31, 34},
{21, 26, 27, 32, 33},
{18, 19, 20, NO_LED, NO_LED},
}, {
// LED index to physical position
// Left 1-18
{122,85},{102,85},{81,85},{102,64},{102,43},{102,21},
{81,21},{81,43},{81,64},{61,64},{61,43},{61,21},
{41,21},{41,43},{41,64},{20,64},{20,43},{20,21},
// Right 1-18
{143,85},{163,85},{183,85},{163,64},{163,43},{163,21},
{183,21},{183,43},{183,64},{204,64},{204,43},{204,21},
{224,21},{224,43},{224,64},{244,64},{244,43},{244,21}
}, {
// LED index to flag
// Left 1-18
4,4,4,4,4,4,
4,4,4,4,4,4,
4,4,4,4,4,4,
// Right 1-18
4,4,4,4,4,4,
4,4,4,4,4,4,
4,4,4,4,4,4
} };
#endif

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@ -10,19 +10,55 @@
},
"features": {
"bootmagic": true,
"console": false,
"command": false,
"extrakey": true,
"mousekey": true,
"nkro": true
"nkro": true,
"rgb_matrix": true
},
"ws2812": {
"pin": "D3"
},
"rgb_matrix": {
"center_point": [133, 54],
"driver": "ws2812",
"split_count": [18, 18]
"split_count": [18, 18],
"layout": [
{"matrix": [3, 4], "x": 102, "y": 64, "flags": 4},
{"matrix": [3, 3], "x": 82, "y": 64, "flags": 4},
{"matrix": [3, 2], "x": 61, "y": 64, "flags": 4},
{"matrix": [2, 4], "x": 82, "y": 43, "flags": 4},
{"matrix": [1, 4], "x": 82, "y": 22, "flags": 4},
{"matrix": [0, 4], "x": 82, "y": 0, "flags": 4},
{"matrix": [0, 3], "x": 61, "y": 0, "flags": 4},
{"matrix": [1, 3], "x": 61, "y": 22, "flags": 4},
{"matrix": [2, 3], "x": 61, "y": 43, "flags": 4},
{"matrix": [2, 2], "x": 41, "y": 43, "flags": 4},
{"matrix": [1, 2], "x": 41, "y": 22, "flags": 4},
{"matrix": [0, 2], "x": 41, "y": 0, "flags": 4},
{"matrix": [0, 1], "x": 21, "y": 0, "flags": 4},
{"matrix": [1, 1], "x": 21, "y": 22, "flags": 4},
{"matrix": [2, 1], "x": 21, "y": 43, "flags": 4},
{"matrix": [2, 0], "x": 0, "y": 43, "flags": 4},
{"matrix": [1, 0], "x": 0, "y": 22, "flags": 4},
{"matrix": [0, 0], "x": 0, "y": 0, "flags": 4},
{"matrix": [7, 0], "x": 123, "y": 64, "flags": 4},
{"matrix": [7, 1], "x": 143, "y": 64, "flags": 4},
{"matrix": [7, 2], "x": 163, "y": 64, "flags": 4},
{"matrix": [6, 0], "x": 143, "y": 43, "flags": 4},
{"matrix": [5, 0], "x": 143, "y": 22, "flags": 4},
{"matrix": [4, 0], "x": 143, "y": 0, "flags": 4},
{"matrix": [4, 1], "x": 163, "y": 0, "flags": 4},
{"matrix": [5, 1], "x": 163, "y": 22, "flags": 4},
{"matrix": [6, 1], "x": 163, "y": 43, "flags": 4},
{"matrix": [6, 2], "x": 184, "y": 43, "flags": 4},
{"matrix": [5, 2], "x": 184, "y": 22, "flags": 4},
{"matrix": [4, 2], "x": 184, "y": 0, "flags": 4},
{"matrix": [4, 3], "x": 204, "y": 0, "flags": 4},
{"matrix": [5, 3], "x": 204, "y": 22, "flags": 4},
{"matrix": [6, 3], "x": 204, "y": 43, "flags": 4},
{"matrix": [6, 4], "x": 224, "y": 43, "flags": 4},
{"matrix": [5, 4], "x": 224, "y": 22, "flags": 4},
{"matrix": [4, 4], "x": 224, "y": 0, "flags": 4}
]
},
"matrix_pins": {
"cols": ["C6", "D7", "E6", "B4", "B5"],
@ -34,9 +70,6 @@
"soft_serial_pin": "D0"
},
"development_board": "promicro",
"layout_aliases": {
"LAYOUT": "LAYOUT_split_3x5_3"
},
"community_layouts": ["split_3x5_3"],
"layouts": {
"LAYOUT_split_3x5_3": {
@ -46,41 +79,34 @@
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"matrix": [0, 4], "x": 4, "y": 0},
{"matrix": [4, 0], "x": 10, "y": 0},
{"matrix": [4, 1], "x": 11, "y": 0},
{"matrix": [4, 2], "x": 12, "y": 0},
{"matrix": [4, 3], "x": 13, "y": 0},
{"matrix": [4, 4], "x": 14, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"matrix": [1, 4], "x": 4, "y": 1},
{"matrix": [5, 0], "x": 10, "y": 1},
{"matrix": [5, 1], "x": 11, "y": 1},
{"matrix": [5, 2], "x": 12, "y": 1},
{"matrix": [5, 3], "x": 13, "y": 1},
{"matrix": [5, 4], "x": 14, "y": 1},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"matrix": [2, 4], "x": 4, "y": 2},
{"matrix": [6, 0], "x": 10, "y": 2},
{"matrix": [6, 1], "x": 11, "y": 2},
{"matrix": [6, 2], "x": 12, "y": 2},
{"matrix": [6, 3], "x": 13, "y": 2},
{"matrix": [6, 4], "x": 14, "y": 2},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3},
{"matrix": [3, 4], "x": 4, "y": 3},
{"matrix": [7, 0], "x": 10, "y": 3},
{"matrix": [7, 1], "x": 11, "y": 3},
{"matrix": [7, 2], "x": 12, "y": 3}

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@ -1,26 +0,0 @@
// Copyright 2022 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* Q W E R T Y U I O P
*
* A S D F G H J K L ;
*
* Z X C V B N M , . /
*
*
* GUI Alt
* Bsp Ent
*
*
*/
[0] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_LGUI, KC_BSPC, KC_SPC, KC_SPC, KC_ENT, KC_RALT
)
};

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@ -0,0 +1,13 @@
{
"keyboard": "handwired/dactyl_minidox",
"keymap": "default",
"layout": "LAYOUT_split_3x5_3",
"layers": [
[
"KC_Q", "KC_W", "KC_E", "KC_R", "KC_T", "KC_Y", "KC_U", "KC_I", "KC_O", "KC_P",
"KC_A", "KC_S", "KC_D", "KC_F", "KC_G", "KC_H", "KC_J", "KC_K", "KC_L", "KC_SCLN",
"KC_Z", "KC_X", "KC_C", "KC_V", "KC_B", "KC_N", "KC_M", "KC_COMM", "KC_DOT", "KC_SLSH",
"KC_LGUI", "KC_BSPC", "KC_SPC", "KC_SPC", "KC_ENT", "KC_RALT"
]
]
}

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@ -1,102 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right])
#define TAPPING_TOGGLE 2 // number of taps to toggle TT
#define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key
#define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key
#define QUICK_TAP_TERM_PER_KEY // disable double tap hold key repeat per key
#undef MOUSEKEY_INTERVAL
#undef MOUSEKEY_DELAY
#undef MOUSEKEY_TIME_TO_MAX
#undef MOUSEKEY_MAX_SPEED
#undef MOUSEKEY_WHEEL_DELAY
#define MK_KINETIC_SPEED
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 35
#define MOUSEKEY_MOVE_DELTA 5
#define MOUSEKEY_INITIAL_SPEED 1
#define MOUSEKEY_DECELERATED_SPEED 10
#define MOUSEKEY_BASE_SPEED 1200
#define MOUSEKEY_ACCELERATED_SPEED 4800
#ifdef RGB_MATRIX_ENABLE
// # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
// # define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
// Enable animations
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes
// # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
// # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
// # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
// # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
// # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
// # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif
// Features I don't want, remove to save space
// #define NO_ACTION_ONESHOT // Used by caps word
#define NO_ACTION_FUNCTION
#define NO_ACTION_MACRO
#define NO_USB_STARTUP_CHECK

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@ -1,76 +0,0 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#include "caps_word.h"
bool caps_word_enabled = false;
bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
static bool shifted = false;
if (!caps_word_enabled) {
// Pressing both shift keys at the same time enables caps word.
if (((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
== MOD_MASK_SHIFT) {
clear_mods();
clear_oneshot_mods();
shifted = false;
caps_word_enabled = true;
return false;
}
return true;
}
if (!record->event.pressed) { return true; }
if (!((get_mods() | get_oneshot_mods()) & ~MOD_MASK_SHIFT)) {
switch (keycode) {
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
// Earlier return if this has not been considered tapped yet.
if (record->tap.count == 0) { return true; }
// Get the base tapping keycode of a mod- or layer-tap key.
keycode &= 0xff;
}
switch (keycode) {
// Letter keys should be shifted.
case KC_A ... KC_Z:
if (!shifted) { register_code(KC_LSFT); }
shifted = true;
return true;
// Keycodes that continue caps word but shouldn't get shifted.
case KC_1 ... KC_0:
case KC_BSPC:
case KC_MINS:
case KC_UNDS:
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
// Any other keycode disables caps word.
}
}
// Disable caps word.
caps_word_enabled = false;
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
}

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@ -1,36 +0,0 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// Caps Word, activated by pressing both shift keys at the same time.
//
// This library implements "Caps Word", which is like conventional Caps Lock,
// but automatically disables itself at the end of the word. This is useful for
// typing all-caps identifiers like `MOD_MASK_ALT`.
//
// Caps Word is activated by pressing the left and right shift keys at the same
// time. This way you don't need a dedicated key for using Caps Word. I've
// tested that this works as expected with one-shot mods and Space Cadet Shift.
// If your shift keys are mod-taps, activate Caps Word by holding both shift
// mod-tap keys until the tapping term, release them, then begin typing.
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#pragma once
#include QMK_KEYBOARD_H
bool process_caps_word(uint16_t keycode, keyrecord_t* record);
extern bool caps_word_enabled;

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@ -1,386 +0,0 @@
/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "features/caps_word.h"
// Layers
enum layers {
_QWERTY = 0,
_COLEMAK,
_NAVIGATION,
_SPECIAL,
_MOUSE,
};
static uint16_t default_animation = RGB_MATRIX_CYCLE_SPIRAL;
static int default_speed = 50;
static uint16_t secondary_animation = RGB_MATRIX_HUE_WAVE;
static int secondary_speed = 150;
static bool is_macro_recording = false;
// Init
void keyboard_post_init_user(void) {
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
rgb_matrix_mode_noeeprom(default_animation);
rgb_matrix_set_speed_noeeprom(default_speed);
}
// Permissive hold per key
bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(3, KC_SPC):
return true; // Enable permissive hold
case LT(2, KC_TAB):
return true;
default:
return false; // Disable permissive hold
}
}
// Tapping force hold per key
uint16_t get_quick_tap_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(3, KC_SPC):
return 0; // Enable force hold
case LT(2, KC_TAB):
return 0;
default:
return QUICK_TAP_TERM; // Disable force hold
}
}
// Tapping term per key
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case C_S_T(KC_E):
case C_S_T(KC_I):
return 215;
default:
return 190;
}
}
// RGB timeout
#define RGB_CUSTOM_TIMEOUT 5 // in minutes
static uint16_t idle_timer = 0;
static uint8_t halfmin_counter = 0;
static bool led_on = true;
void matrix_scan_user(void) {
if (is_keyboard_master()) {
// idle_timer needs to be set one time
if (idle_timer == 0) idle_timer = timer_read();
if (led_on && timer_elapsed(idle_timer) > 30000) {
halfmin_counter++;
idle_timer = timer_read();
}
if (led_on && halfmin_counter >= RGB_CUSTOM_TIMEOUT * 2) {
rgb_matrix_disable_noeeprom();
led_on = false;
halfmin_counter = 0;
}
}
}
// Macros
enum macro_events {
M_KEYMAP = SAFE_RANGE,
M_COMM,
M_DOT,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// RGB resume
if (is_keyboard_master()) {
if (record->event.pressed) {
if (led_on == false) {
rgb_matrix_enable_noeeprom();
led_on = true;
}
idle_timer = timer_read();
halfmin_counter = 0;
}
}
// Caps word
if (!process_caps_word(keycode, record)) { return false; }
// Macros
const uint8_t mods = get_mods();
static uint8_t backstepCounter = 0;
static bool keyDown = false;
switch (keycode) {
case M_KEYMAP:
if (record->event.pressed) {
SEND_STRING("https://raw.githubusercontent.com/dlford/qmk_firmware/master/keyboards/crkbd/keymaps/dlford/legends.svg");
}
return false;
case M_COMM:
if (record->event.pressed) {
if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LSFT) && (mods & MOD_BIT(KC_LALT)))) {
backstepCounter = 1;
clear_mods();
SEND_STRING("<>");
} else if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LALT))) {
backstepCounter = 1;
clear_mods();
SEND_STRING("()");
} else if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LSFT))) {
backstepCounter = 2;
clear_mods();
SEND_STRING("{};");
} else if (mods & MOD_BIT(KC_LCTL)) {
backstepCounter = 1;
clear_mods();
SEND_STRING("{}");
} else if ((mods & MOD_BIT(KC_LALT)) && (mods & MOD_BIT(KC_LSFT))) {
backstepCounter = 2;
clear_mods();
SEND_STRING("[];");
} else if (mods & MOD_BIT(KC_LALT)) {
backstepCounter = 1;
clear_mods();
SEND_STRING("[]");
} else {
keyDown = true;
register_code(KC_COMM);
return true;
}
if (backstepCounter) {
while (backstepCounter > 0) {
tap_code(KC_LEFT);
backstepCounter--;
}
set_mods(mods);
}
} else {
if (keyDown) {
unregister_code(KC_COMM);
keyDown = false;
return true;
}
}
return false;
case M_DOT:
if (record->event.pressed) {
if (mods & MOD_BIT(KC_LCTL)) {
clear_mods();
SEND_STRING("=>");
} else if (mods & MOD_BIT(KC_LALT)) {
clear_mods();
SEND_STRING("->");
} else {
keyDown = true;
register_code(KC_DOT);
return true;
}
} else {
if (keyDown) {
unregister_code(KC_DOT);
keyDown = false;
return true;
}
}
set_mods(mods);
return false;
}
return true;
}
// RGB Layers (Enable animations in config.h)
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _SPECIAL:
rgb_matrix_sethsv_noeeprom(HSV_ORANGE);
rgb_matrix_set_speed_noeeprom(secondary_speed);
rgb_matrix_mode_noeeprom(secondary_animation);
break;
case _NAVIGATION:
rgb_matrix_sethsv_noeeprom(HSV_BLUE);
rgb_matrix_set_speed_noeeprom(secondary_speed);
rgb_matrix_mode_noeeprom(secondary_animation);
break;
case _MOUSE:
rgb_matrix_sethsv_noeeprom(HSV_GREEN);
rgb_matrix_set_speed_noeeprom(secondary_speed);
rgb_matrix_mode_noeeprom(secondary_animation);
break;
default:
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
rgb_matrix_set_speed_noeeprom(default_speed);
rgb_matrix_mode_noeeprom(default_animation);
break;
}
return state;
}
// Dynamic Macro Recording Backlight
void dynamic_macro_record_start_user(int8_t direction) {
is_macro_recording = true;
}
void dynamic_macro_record_end_user(int8_t direction) {
is_macro_recording = false;
}
// Indicators
bool rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock || caps_word_enabled) {
// Left master
rgb_matrix_set_color(3, RGB_RED);
// Right master
rgb_matrix_set_color(21, RGB_RED);
}
if (is_macro_recording) {
// Left master
rgb_matrix_set_color(4, RGB_ORANGE);
// Right master
rgb_matrix_set_color(22, RGB_ORANGE);
}
if (default_layer_state - 1 == _COLEMAK) {
// Left master
rgb_matrix_set_color(5, RGB_GREEN);
// Right master
rgb_matrix_set_color(23, RGB_GREEN);
}
return false;
}
// Quantum keys / Abbreviations
enum custom_keycodes {
VVV = KC_TRNS,
XXX = KC_NO,
CSA_Q = MEH_T(KC_Q),
CSA_F1 = MEH_T(KC_F1),
CSA_1 = MEH_T(KC_1),
CA_W = LCA_T(KC_W),
CA_F2 = LCA_T(KC_F2),
CA_2 = LCA_T(KC_2),
CS_E = C_S_T(KC_E),
CS_F = C_S_T(KC_F),
CS_I = C_S_T(KC_I),
CS_U = C_S_T(KC_U),
CS_F3 = C_S_T(KC_F3),
CS_3 = C_S_T(KC_3),
CS_F8 = C_S_T(KC_F8),
CS_8 = C_S_T(KC_8),
CA_O = LCA_T(KC_O),
CA_Y = LCA_T(KC_Y),
CA_F9 = LCA_T(KC_F9),
CA_9 = LCA_T(KC_9),
CSA_P = MEH_T(KC_P),
CSA_SCLN = MEH_T(KC_SCLN),
CSA_F10 = MEH_T(KC_F10),
CSA_0 = MEH_T(KC_0),
LGUI_A = LGUI_T(KC_A),
LGUI_FIND = LGUI_T(KC_FIND),
LGUI_GRV = LGUI_T(KC_GRV),
LALT_S = LALT_T(KC_S),
LALT_R = LALT_T(KC_R),
LALT_HOME = LALT_T(KC_HOME),
LCTL_D = LCTL_T(KC_D),
LCTL_S = LCTL_T(KC_S),
LCTL_PGUP = LCTL_T(KC_PGUP),
LCTL_LBRC = LCTL_T(KC_LBRC),
LSFT_F = LSFT_T(KC_F),
_LSFT_T = LSFT_T(KC_T),
LSFT_PGDN = LSFT_T(KC_PGDN),
LSFT_RBRC = LSFT_T(KC_RBRC),
RSFT_J = RSFT_T(KC_J),
RSFT_N = RSFT_T(KC_N),
RSFT_DOWN = RSFT_T(KC_DOWN),
RSFT_MINS = RSFT_T(KC_MINS),
RCTL_K = RCTL_T(KC_K),
RCTL_E = RCTL_T(KC_E),
RCTL_UP = RCTL_T(KC_UP),
RCTL_EQL = RCTL_T(KC_EQL),
RALT_L = RALT_T(KC_L),
RALT_I = RALT_T(KC_I),
RALT_RGHT = RALT_T(KC_RGHT),
RALT_BSLS = RALT_T(KC_BSLS),
RGUI_SCLN = RGUI_T(KC_SCLN),
RGUI_O = RGUI_T(KC_O),
RGUI_F11 = RGUI_T(KC_F11),
RGUI_QUOT = RGUI_T(KC_QUOT),
LT3_SPC = LT(3,KC_SPC),
LT2_TAB = LT(2,KC_TAB),
DF_QWERTY = DF(0),
DF_COLEMAK = DF(1),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_Q, CA_W, CS_E, KC_R, KC_T, KC_Y, KC_U, CS_I, CA_O, CSA_P,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_A, LALT_S, LCTL_D, LSFT_F, KC_G, KC_H, RSFT_J, RCTL_K, RALT_L, RGUI_SCLN,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, M_COMM, M_DOT, KC_SLSH,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_ESC, LT3_SPC, KC_BSPC, KC_DEL, LT2_TAB, KC_ENT
// |--------+--------+--------| |--------+--------+--------|
),
[_COLEMAK] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_Q, CA_W, CS_F, KC_P, KC_G, KC_J, KC_L, CS_U, CA_Y, CSA_SCLN,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_A, LALT_R, LCTL_S, _LSFT_T, KC_D, KC_H, RSFT_N, RCTL_E, RALT_I, RGUI_O,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, M_COMM, M_DOT, KC_SLSH,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_ESC, LT3_SPC, KC_BSPC, KC_DEL, LT2_TAB, KC_ENT
// |--------+--------+--------| |--------+--------+--------|
),
[_NAVIGATION] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_F1, CA_F2, CS_F3, KC_F4, KC_F5, KC_F6, KC_F7, CS_F8, CA_F9, CSA_F10,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_FIND,LALT_HOME,LCTL_PGUP,LSFT_PGDN,KC_END, KC_LEFT,RSFT_DOWN,RCTL_UP,RALT_RGHT,RGUI_F11,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
DF_QWERTY,DF_COLEMAK,KC_VOLD, KC_VOLU, QK_BOOT, KC_MUTE, KC_MPLY, KC_MPRV, KC_MNXT, KC_F12,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
VVV, TG(4), VVV, VVV, VVV, VVV
// |--------+--------+--------| |--------+--------+--------|
),
[_SPECIAL] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
CSA_1, CA_2, CS_3, KC_4, KC_5, KC_6, KC_7, CS_8, CA_9, CSA_0,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
LGUI_GRV,KC_LALT,LCTL_LBRC,LSFT_RBRC,KC_LPRN, KC_RPRN,RSFT_MINS,RCTL_EQL,RALT_BSLS,RGUI_QUOT,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_TILD, KC_CAPS, KC_LCBR, KC_RCBR,TG(_MOUSE), EE_CLR, KC_UNDS, KC_PLUS, KC_PIPE, KC_DQUO,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
VVV, VVV, VVV, VVV, TG(4), VVV
// |--------+--------+--------| |--------+--------+--------|
),
[_MOUSE] = LAYOUT_split_3x5_3(
//|--------------------------------------------| |--------------------------------------------|
KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, DM_REC1, KC_WSTP, KC_ACL2, KC_ACL1, KC_ACL0, KC_WFWD,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, DM_PLY1, KC_WREF, KC_BTN1, KC_BTN2, KC_BTN3, KC_WBAK,
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
M_KEYMAP,KC_BTN3, KC_BTN2, KC_BTN1, XXX, XXX, XXX, XXX, XXX, XXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
VVV, TG(4), VVV, VVV, TG(4), VVV
// |--------+--------+--------| |--------+--------+--------|
),
};

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@ -1,18 +0,0 @@
# Includes
SRC += features/caps_word.c
# Build Options
# change yes to no to disable
#
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
DYNAMIC_MACRO_ENABLE = yes # Create macros on the fly
INDICATOR_LIGHTS = yes # Enable indicator lights for caps lock, etc.
# TAP_DANCE_ENABLE = yes # Send different keycodes if tapped multiple times
# KEY_OVERRIDE_ENABLE = yes # Override key combos
# COMBO_ENABLE = yes # Custom key combos
RGB_MATRIX_ENABLE = yes
LTO_ENABLE = yes
RGBLIGHT_SUPPORTED = yes
RGB_MATRIX_SUPPORTED = yes

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@ -1,20 +1,5 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 @dlford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2024 @dlford
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* Select hand configuration */
#define EE_HANDS

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@ -1,37 +0,0 @@
// Copyright 2022 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layers{
_BASE,
_RAISE,
_LOWER,
_BLANK
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_LGUI, KC_BSPC, KC_SPC, KC_SPC, KC_ENT, KC_RALT
),
[_RAISE] = LAYOUT_split_3x5_3(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_LOWER] = LAYOUT_split_3x5_3(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_BLANK] = LAYOUT_split_3x5_3(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
)
};

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@ -0,0 +1,18 @@
{
"keyboard": "handwired/dactyl_minidox",
"keymap": "via",
"layout": "LAYOUT_split_3x5_3",
"config": {
"features": {
"via": true
}
},
"layers": [
[
"KC_Q", "KC_W", "KC_E", "KC_R", "KC_T", "KC_Y", "KC_U", "KC_I", "KC_O", "KC_P",
"KC_A", "KC_S", "KC_D", "KC_F", "KC_G", "KC_H", "KC_J", "KC_K", "KC_L", "KC_SCLN",
"KC_Z", "KC_X", "KC_C", "KC_V", "KC_B", "KC_N", "KC_M", "KC_COMM", "KC_DOT", "KC_SLSH",
"KC_LGUI", "KC_BSPC", "KC_SPC", "KC_SPC", "KC_ENT", "KC_RALT"
]
]
}

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@ -1 +0,0 @@
VIA_ENABLE = yes

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@ -1,6 +1,6 @@
# Dactyl Minidox
![DactylMinidox](https://i.imgur.com/PqjgeRfh.jpg)
![DactylMinidox](https://i.imgur.com/PqjgeRf.jpeg)
A 36 key (3x5+3), split bodied keyboard derived from the [Dactyl ManuForm](/keyboards/handwired/dactyl_manuform/).