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[Keyboard] HorrorTroll Nyx (#21143)

* Added support keyboard Nyx

* Resolved zvarc suggested and lint error

* Delete FORCE_NKRO due to problem with BIOS on mainboard

* Resolved dunk2k suggested and limit more brightness, disable some RGB Effect

* Resolved drashna suggested

* Delete flower blooming effect and move to rev1 folder
This commit is contained in:
HorrorTroll 2023-10-10 02:50:33 +07:00 committed by GitHub
parent 6e6fff866e
commit 3665ae0441
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 683 additions and 9 deletions

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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB Matrix config */
#define RGB_MATRIX_LED_COUNT 67
#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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{
"keyboard_name": "Nyx",
"manufacturer": "HorrorTroll",
"maintainer": "HorrorTroll",
"usb": {
"vid": "0x7516",
"pid": "0x5005",
"device_version": "0.0.1"
},
"diode_direction": "COL2ROW",
"matrix_pins": {
"cols": ["GP3", "GP23", "GP2", "GP1", "GP0", "GP4", "GP17", "GP11", "GP10", "GP19", "GP9", "GP8", "GP13", "GP15", "GP14"],
"rows": ["GP24", "GP25", "GP18", "GP12", "GP16"]
},
"processor": "RP2040",
"bootloader": "rp2040",
"features": {
"bootmagic": true,
"mousekey": true,
"extrakey": true,
"console": false,
"command": false,
"nkro": true,
"rgb_matrix": true
},
"ws2812": {
"driver": "vendor",
"pin": "GP22"
},
"rgb_matrix": {
"driver": "ws2812",
"max_brightness": 75,
"animations": {
"alphas_mods": true,
"gradient_up_down": true,
"gradient_left_right": true,
"breathing": true,
"band_val": true,
"band_pinwheel_val": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"hue_pendulum": true,
"hue_wave": true,
"pixel_fractal": true,
"typing_heatmap": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"layout": [
{"matrix": [0, 0], "x": 0, "y": 0, "flags": 1},
{"matrix": [0, 1], "x": 15, "y": 0, "flags": 4},
{"matrix": [0, 2], "x": 30, "y": 0, "flags": 4},
{"matrix": [0, 3], "x": 45, "y": 0, "flags": 4},
{"matrix": [0, 4], "x": 60, "y": 0, "flags": 4},
{"matrix": [0, 5], "x": 75, "y": 0, "flags": 4},
{"matrix": [0, 6], "x": 90, "y": 0, "flags": 4},
{"matrix": [0, 7], "x": 105, "y": 0, "flags": 4},
{"matrix": [0, 8], "x": 119, "y": 0, "flags": 4},
{"matrix": [0, 9], "x": 134, "y": 0, "flags": 4},
{"matrix": [0, 10], "x": 149, "y": 0, "flags": 4},
{"matrix": [0, 11], "x": 164, "y": 0, "flags": 4},
{"matrix": [0, 12], "x": 179, "y": 0, "flags": 4},
{"matrix": [0, 13], "x": 202, "y": 0, "flags": 1},
{"matrix": [0, 14], "x": 224, "y": 0, "flags": 4},
{"matrix": [1, 14], "x": 224, "y": 16, "flags": 4},
{"matrix": [1, 13], "x": 205, "y": 16, "flags": 4},
{"matrix": [1, 12], "x": 187, "y": 16, "flags": 4},
{"matrix": [1, 11], "x": 172, "y": 16, "flags": 4},
{"matrix": [1, 10], "x": 157, "y": 16, "flags": 4},
{"matrix": [1, 9], "x": 142, "y": 16, "flags": 4},
{"matrix": [1, 8], "x": 127, "y": 16, "flags": 4},
{"matrix": [1, 7], "x": 112, "y": 16, "flags": 4},
{"matrix": [1, 6], "x": 97, "y": 16, "flags": 4},
{"matrix": [1, 5], "x": 82, "y": 16, "flags": 4},
{"matrix": [1, 4], "x": 67, "y": 16, "flags": 4},
{"matrix": [1, 3], "x": 52, "y": 16, "flags": 4},
{"matrix": [1, 2], "x": 37, "y": 16, "flags": 4},
{"matrix": [1, 1], "x": 22, "y": 16, "flags": 4},
{"matrix": [1, 0], "x": 4, "y": 16, "flags": 1},
{"matrix": [2, 0], "x": 6, "y": 32, "flags": 8},
{"matrix": [2, 1], "x": 26, "y": 32, "flags": 4},
{"matrix": [2, 2], "x": 41, "y": 32, "flags": 4},
{"matrix": [2, 3], "x": 56, "y": 32, "flags": 4},
{"matrix": [2, 4], "x": 71, "y": 32, "flags": 4},
{"matrix": [2, 5], "x": 86, "y": 32, "flags": 4},
{"matrix": [2, 6], "x": 101, "y": 32, "flags": 4},
{"matrix": [2, 7], "x": 116, "y": 32, "flags": 4},
{"matrix": [2, 8], "x": 131, "y": 32, "flags": 4},
{"matrix": [2, 9], "x": 146, "y": 32, "flags": 4},
{"matrix": [2, 10], "x": 161, "y": 32, "flags": 4},
{"matrix": [2, 11], "x": 175, "y": 32, "flags": 4},
{"matrix": [2, 13], "x": 200, "y": 32, "flags": 1},
{"matrix": [2, 14], "x": 224, "y": 32, "flags": 4},
{"matrix": [3, 14], "x": 224, "y": 48, "flags": 4},
{"matrix": [3, 13], "x": 209, "y": 48, "flags": 4},
{"matrix": [3, 12], "x": 189, "y": 48, "flags": 1},
{"matrix": [3, 11], "x": 168, "y": 48, "flags": 4},
{"matrix": [3, 10], "x": 153, "y": 48, "flags": 4},
{"matrix": [3, 9], "x": 138, "y": 48, "flags": 4},
{"matrix": [3, 8], "x": 123, "y": 48, "flags": 4},
{"matrix": [3, 7], "x": 108, "y": 48, "flags": 4},
{"matrix": [3, 6], "x": 93, "y": 48, "flags": 4},
{"matrix": [3, 5], "x": 78, "y": 48, "flags": 4},
{"matrix": [3, 4], "x": 63, "y": 48, "flags": 4},
{"matrix": [3, 3], "x": 49, "y": 48, "flags": 4},
{"matrix": [3, 2], "x": 34, "y": 48, "flags": 4},
{"matrix": [3, 0], "x": 9, "y": 48, "flags": 1},
{"matrix": [4, 0], "x": 2, "y": 64, "flags": 1},
{"matrix": [4, 1], "x": 21, "y": 64, "flags": 1},
{"matrix": [4, 2], "x": 39, "y": 64, "flags": 1},
{"matrix": [4, 6], "x": 95, "y": 64, "flags": 4},
{"matrix": [4, 9], "x": 151, "y": 64, "flags": 1},
{"matrix": [4, 10], "x": 170, "y": 64, "flags": 1},
{"matrix": [4, 12], "x": 194, "y": 64, "flags": 4},
{"matrix": [4, 13], "x": 209, "y": 64, "flags": 4},
{"matrix": [4, 14], "x": 224, "y": 64, "flags": 4}
]
},
"community_layouts": ["65_ansi_blocker"],
"layouts": {
"LAYOUT_65_ansi_blocker": {
"layout": [
{"matrix": [0, 0], "x": 0, "y": 0},
{"matrix": [0, 1], "x": 1, "y": 0},
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"matrix": [0, 4], "x": 4, "y": 0},
{"matrix": [0, 5], "x": 5, "y": 0},
{"matrix": [0, 6], "x": 6, "y": 0},
{"matrix": [0, 7], "x": 7, "y": 0},
{"matrix": [0, 8], "x": 8, "y": 0},
{"matrix": [0, 9], "x": 9, "y": 0},
{"matrix": [0, 10], "x": 10, "y": 0},
{"matrix": [0, 11], "x": 11, "y": 0},
{"matrix": [0, 12], "x": 12, "y": 0},
{"matrix": [0, 13], "w": 2, "x": 13, "y": 0},
{"matrix": [0, 14], "x": 15, "y": 0},
{"matrix": [1, 0], "w": 1.5, "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1.5, "y": 1},
{"matrix": [1, 2], "x": 2.5, "y": 1},
{"matrix": [1, 3], "x": 3.5, "y": 1},
{"matrix": [1, 4], "x": 4.5, "y": 1},
{"matrix": [1, 5], "x": 5.5, "y": 1},
{"matrix": [1, 6], "x": 6.5, "y": 1},
{"matrix": [1, 7], "x": 7.5, "y": 1},
{"matrix": [1, 8], "x": 8.5, "y": 1},
{"matrix": [1, 9], "x": 9.5, "y": 1},
{"matrix": [1, 10], "x": 10.5, "y": 1},
{"matrix": [1, 11], "x": 11.5, "y": 1},
{"matrix": [1, 12], "x": 12.5, "y": 1},
{"matrix": [1, 13], "w": 1.5, "x": 13.5, "y": 1},
{"matrix": [1, 14], "x": 15, "y": 1},
{"matrix": [2, 0], "w": 1.75, "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1.75, "y": 2},
{"matrix": [2, 2], "x": 2.75, "y": 2},
{"matrix": [2, 3], "x": 3.75, "y": 2},
{"matrix": [2, 4], "x": 4.75, "y": 2},
{"matrix": [2, 5], "x": 5.75, "y": 2},
{"matrix": [2, 6], "x": 6.75, "y": 2},
{"matrix": [2, 7], "x": 7.75, "y": 2},
{"matrix": [2, 8], "x": 8.75, "y": 2},
{"matrix": [2, 9], "x": 9.75, "y": 2},
{"matrix": [2, 10], "x": 10.75, "y": 2},
{"matrix": [2, 11], "x": 11.75, "y": 2},
{"matrix": [2, 13], "w": 2.25, "x": 12.75, "y": 2},
{"matrix": [2, 14], "x": 15, "y": 2},
{"matrix": [3, 0], "w": 2.25, "x": 0, "y": 3},
{"matrix": [3, 2], "x": 2.25, "y": 3},
{"matrix": [3, 3], "x": 3.25, "y": 3},
{"matrix": [3, 4], "x": 4.25, "y": 3},
{"matrix": [3, 5], "x": 5.25, "y": 3},
{"matrix": [3, 6], "x": 6.25, "y": 3},
{"matrix": [3, 7], "x": 7.25, "y": 3},
{"matrix": [3, 8], "x": 8.25, "y": 3},
{"matrix": [3, 9], "x": 9.25, "y": 3},
{"matrix": [3, 10], "x": 10.25, "y": 3},
{"matrix": [3, 11], "x": 11.25, "y": 3},
{"matrix": [3, 12], "w": 1.75, "x": 12.25, "y": 3},
{"matrix": [3, 13], "x": 14, "y": 3},
{"matrix": [3, 14], "x": 15, "y": 3},
{"matrix": [4, 0], "w": 1.25, "x": 0, "y": 4},
{"matrix": [4, 1], "w": 1.25, "x": 1.25, "y": 4},
{"matrix": [4, 2], "w": 1.25, "x": 2.5, "y": 4},
{"matrix": [4, 6], "w": 6.25, "x": 3.75, "y": 4},
{"matrix": [4, 9], "w": 1.25, "x": 10, "y": 4},
{"matrix": [4, 10], "w": 1.25, "x": 11.25, "y": 4},
{"matrix": [4, 12], "x": 13, "y": 4},
{"matrix": [4, 13], "x": 14, "y": 4},
{"matrix": [4, 14], "x": 15, "y": 4}
]
}
}
}

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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Esc 1 2 3 4 5 6 7 8 9 0 - = BackspIns
Tab q w e r t y u i o p [ ] \ Del
Caps a s d f g h j k l ; ' Enter PgU
LShift z x c v b n m , . / RSft PgD
LCrlGUI LAlt Space Fn RCrl
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_BASE] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12 Tog
Reset MsU SadSaiSpdSpi Mod
MsLMsDMsR
Cal NKO VoDVoUMut Vai
HudVadHui
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_FN] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
QK_BOOT, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, _______, RGB_MOD,
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_CALC, _______, _______, NK_TOGG, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
)
};

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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Esc 1 2 3 4 5 6 7 8 9 0 - = BackspIns
Tab q w e r t y u i o p [ ] \ Del
Caps a s d f g h j k l ; ' Enter PgU
LShift z x c v b n m , . / RSft PgD
LCrlGUI LAlt Space Fn RCrl
! @ # $ % ^ & * ( ) _ +
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ │ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_BASE] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12 Tog
Reset MsU SadSaiSpdSpi Mod
MsLMsDMsR
Cal NKO VoDVoUMut Vai
HudVadHui
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_FN] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
QK_BOOT, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, _______, RGB_MOD,
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_CALC, _______, _______, NK_TOGG, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
)
};

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VIA_ENABLE = yes

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/* Copyright 2022 Jpe230 <https://github.com/Jpe230>
* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <math.h>
#include <lib/lib8tion/lib8tion.h>
#define LED_TRAIL 10
static int8_t top = 0;
static int8_t bottom = MATRIX_ROWS - 1;
static int8_t left = 0;
static int8_t right = MATRIX_COLS - 1;
static int8_t dir = 1;
static int8_t i = 0;
static int8_t j = 0;
static bool traverse = true;
static uint8_t v_values[RGB_MATRIX_LED_COUNT] = {0};
static void traverse_matrix(void) {
if (dir == 1) {
// moving left->right
i++;
// Since we have traversed the whole first
// row, move down to the next row.
if (i > right) {
++top;
dir = 2;
j = top;
i -= 1;
}
} else if (dir == 2) {
// moving top->bottom
j++;
// Since we have traversed the whole last
// column, move left to the previous column.
if (j > bottom) {
--right;
dir = 3;
i = right;
j -= 1;
}
} else if (dir == 3) {
// moving right->left
i--;
// Since we have traversed the whole last
// row, move up to the previous row.
if (i < left) {
--bottom;
dir = 4;
j = bottom;
i += 1;
}
} else if (dir == 4) {
// moving bottom->up
j--;
// Since we have traversed the whole first
// col, move right to the next column.
if (j < top) {
++left;
dir = 1;
i = left;
j += 1;
}
}
}
static void swirl_set_color(HSV hsv) {
uint8_t index = g_led_config.matrix_co[j][i];
if(index != NO_LED){
v_values[index] = 75;
}
for(uint8_t v = 0; v < RGB_MATRIX_LED_COUNT; v++)
{
if(index != v) {
if(v_values[v] >= 20)
v_values[v] -= 20;
else
v_values[v] = 0;
}
hsv.v = v_values[v];
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(v, rgb.r, rgb.g, rgb.b);
}
traverse_matrix();
if (!(top <= bottom && left <= right)) {
eeprom_read_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
rgb_matrix_mode_noeeprom(rgb_matrix_config.mode);
return;
}
}
static bool STARTUP_SWIRL_ANIM(effect_params_t* params) {
HSV hsv = rgb_matrix_config.hsv;
uint8_t time = scale16by8(g_rgb_timer, qadd8(24, 1));
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
if (traverse) {
swirl_set_color(hsv);
}
traverse = !traverse;
return false;
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (int i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); // Clear matrix just in case
}
return rgb_matrix_check_finished_leds(led_max);
}

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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
case RGB_MOD:
if (record->event.pressed) {
switch (rgb_matrix_get_mode()) {
case RGB_MATRIX_SOLID_MULTISPLASH:
rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
return false;
default:
rgb_matrix_step();
return false;
}
}
return false;
case RGB_RMOD:
if (record->event.pressed) {
switch (rgb_matrix_get_mode()) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_mode(RGB_MATRIX_SOLID_MULTISPLASH);
return false;
default:
rgb_matrix_step_reverse();
return false;
}
}
return false;
}
return process_record_user(keycode, record);
}
bool rgb_matrix_indicators_kb(void) {
if (!rgb_matrix_indicators_user()) {
return false;
}
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(30, 0, 75, 75);
} else if (!(rgb_matrix_get_flags() & LED_FLAG_INDICATOR)) {
rgb_matrix_set_color(30, RGB_OFF);
}
return true;
}
void keyboard_post_init_kb(void) {
if (!(rgb_matrix_get_flags() & LED_FLAG_ALL)) {
rgb_matrix_set_color_all(0, 0, 0);
} else {
rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STARTUP_SWIRL_ANIM);
}
keyboard_post_init_user();
}
#endif

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# Nyx
![Nyx](https://i.imgur.com/I202xevh.png)
A 65% keyboard, which controlled by an RP2040 chipset. The keyboard feature RGB Matrix.
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
* Hardware Supported: RP2040
* Hardware Availability: Private prototype (only 5 PCB available)
Make example for this keyboard (after setting up your build environment):
make horrortroll/nyx/rev1:default
Flashing example for this keyboard:
make horrortroll/nyx/rev1:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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RGB_MATRIX_EFFECT(STARTUP_SWIRL_ANIM)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#include "lib/startup_swirl_anim.h"
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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RGB_MATRIX_CUSTOM_KB = yes

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# Welcome to my Keyboard Firmwares # Welcome to my Keyboard Firmwares
## Keyboards Released by me: ## Keyboards Released by me:
| Keyboard name | MCU | Layout | Vendor ID | Product ID | Features | | Keyboard name | MCU | Layout | Vendor ID | Product ID | Features |
| ---------------- | ------------- | ------------ | --------- | ---------- | -------------------------------------------- | | -------------- | ------------- | ------ | --------- | ---------- | ----------------------------------- |
| Handwired K552 | STM32F103RCT6 | TKL | 0x7516 | 0x5000 | Hotswap, RGB Underglow, OLED 128x32 | | Handwired K552 | STM32F103RCT6 | TKL | 0x7516 | 0x5000 | Hotswap, RGB Underglow, OLED 128x32 |
| Paws 60 | ATMEGA32U4 | 60% | 0x7516 | 0x5001 | Hotswap | | Paws 60 | ATMEGA32U4 | 60% | 0x7516 | 0x5001 | Hotswap |
| Nyx | RP2040 | 65% | 0x7516 | 0x5005 | Hotswap, RGB Matrix |
## Keyboards Completed has Collaboration with me: ## Keyboards Completed has Collaboration with me:
| Keyboard name | MCU | Layout | Vendor ID | Product ID | Features | | Keyboard name | MCU | Layout | Vendor ID | Product ID | Features |
| ------------------ | ------------- | ------------ | --------- | ---------- | ---------------------------------- | | ------------------ | ---------- | --------- | --------- | ---------- | ---------------------------------- |
| Lemon40 | ATMEGA32U4 | 40% Alice | 0x7516 | 0x6000 | Solder, RGB Underglow, OLED 128x32 | | Lemon40 | ATMEGA32U4 | 40% Alice | 0x7516 | 0x6000 | Solder, RGB Underglow, OLED 128x32 |
| Caticorn (Solder) | RP2040 | TKL | 0x7516 | 0x6001 | Solder | | Caticorn (Solder) | RP2040 | TKL | 0x7516 | 0x6001 | Solder |
| Caticorn (Hotswap) | RP2040 | TKL | 0x7516 | 0x6002 | Hotswap | | Caticorn (Hotswap) | RP2040 | TKL | 0x7516 | 0x6002 | Hotswap |
## Keyboard Rewrited by me: ## Keyboard Rewrited by me:
| Keyboard name | MCU | Layout | Vendor ID | Product ID | Features | | Keyboard name | MCU | Layout | Vendor ID | Product ID | Features |